a from scale-rotated-ellipse

Time bar (total: 42.6s)

start0.0ms (0.0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage

analyze2.2s (5.2%)

Memory
-68.3MiB live, 3 030.7MiB allocated; 1.6s collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.8%0.2%0.0%0.0%0.0%0
0.0%0.0%99.8%0.2%0.0%0.0%0.0%1
0.0%0.0%99.8%0.2%0.0%0.0%0.0%2
0.0%0.0%99.8%0.2%0.0%0.0%0.0%3
0.0%0.0%99.8%0.2%0.0%0.0%0.0%4
0.0%0.0%99.8%0.2%0.0%0.0%0.0%5
0.0%0.0%99.8%0.2%0.0%0.0%0.0%6
0.0%0.0%99.8%0.2%0.0%0.0%0.0%7
0.0%0.0%99.8%0.2%0.0%0.0%0.0%8
0.0%0.0%99.8%0.2%0.0%0.0%0.0%9
0.0%0.0%99.8%0.2%0.0%0.0%0.0%10
3.5%3.5%96.2%0.2%0.0%0.0%0.0%11
4.1%4.1%95.7%0.2%0.0%0.0%0.0%12
Compiler

Compiled 185 to 54 computations (70.8% saved)

sample4.1s (9.5%)

Memory
94.8MiB live, 7 000.0MiB allocated; 1.3s collecting garbage
Samples
3.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 2.7s
ival-pow2: 761.0ms (28.0% of total)
ival-mult!: 612.0ms (22.5% of total)
ival-div!: 376.0ms (13.8% of total)
ival-cosu: 247.0ms (9.1% of total)
ival-sinu: 235.0ms (8.6% of total)
ival-sqrt: 195.0ms (7.2% of total)
ival-add!: 170.0ms (6.2% of total)
ival-neg: 88.0ms (3.2% of total)
ival-sub!: 35.0ms (1.3% of total)
adjust: 2.0ms (0.1% of total)
Bogosity

preprocess61.0ms (0.1%)

Memory
-2.0MiB live, 140.9MiB allocated; 12ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
05563888
127563858
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Symmetry

(abs a)

(abs b)

(abs x-scale)

(abs y-scale)

Compiler

Compiled 366 to 112 computations (69.4% saved)

sample0.0ms (0.0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
2
4
180
(PI)
Outputs
#s(literal 2 binary64)
#s(literal 4 binary64)
#s(literal 180 binary64)
#s(literal 884279719003555/281474976710656 binary64)
Samples
0.0ms0valid
Compiler

Compiled 6 to 6 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series1.8s (4.2%)

Memory
-129.5MiB live, 3 020.5MiB allocated; 1.4s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03277259472
Stop Event
iter-limit
Counts
56 → 528
Calls
Call 1
Inputs
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))))
(sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
#s(literal 4 binary64)
(*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))
(*.f64 b a)
b
a
(*.f64 b (neg.f64 a))
(neg.f64 a)
(pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))
(*.f64 x-scale y-scale)
x-scale
y-scale
(+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))
(+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale)
(/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale)
(+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)
(/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale)
(+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))
(+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))
(pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64))
(-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale)
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))
(-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))
(pow.64 b #s(literal 2 binary64))
(pow.64 a #s(literal 2 binary64))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 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#s(approx (* 4 (* (* b a) (* b (neg a)))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* b a) (* b (neg a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* b a) (*.f64 a b))
#s(approx a a)
#s(approx (* b (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale)))))
#s(approx (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) x-scale)))
#s(approx (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) x-scale) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) x-scale))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.64 a #s(literal 2 binary64)))
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(*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 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(PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 a (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 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#s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 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#s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 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#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
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#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
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#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.64 a #s(literal 2 binary64))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
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binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))))
#s(approx b b)
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 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(pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 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angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 b #s(literal 4 binary64))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
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#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 x-scale y-scale))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))))
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#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))))
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#s(literal 2 binary64)))))) #s(literal 2 binary64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 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(fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) x-scale))))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) x-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) x-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) x-scale)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) y-scale) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) y-scale))))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) y-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) y-scale) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) y-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) y-scale)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) y-scale)))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
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#s(approx (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (*.f64 #s(literal -1 binary64) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) x-scale))
#s(approx (sin (* (/ angle 180) (PI))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
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#s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow (* x-scale y-scale) 2) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx x-scale x-scale)
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) 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(*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 4 binary64))))
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#s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx y-scale y-scale)
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
65.0ms
x-scale
inf
63.0ms
a
inf
62.0ms
x-scale
0
60.0ms
angle
0
51.0ms
angle
-inf

rewrite426.0ms (1.0%)

Memory
19.3MiB live, 1 253.5MiB allocated; 161ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0561613
01041613
14641600
224991492
045511446
Stop Event
iter-limit
node-limit
iter-limit
Counts
56 → 1 263
Calls
Call 1
Inputs
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))))
(sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
#s(literal 4 binary64)
(*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))
(*.f64 b a)
b
a
(*.f64 b (neg.f64 a))
(neg.f64 a)
(pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))
(*.f64 x-scale y-scale)
x-scale
y-scale
(+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))
(+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale)
(/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale)
(+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)
(/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale)
(+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))
(+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))
(pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64))
(-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale)
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))
(-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))
(pow.64 b #s(literal 2 binary64))
(pow.64 a #s(literal 2 binary64))
Outputs
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) b) (neg.f64 a))) (neg.f64 (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))
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(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) x-scale)))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))) (neg.f64 (neg.f64 (neg.f64 x-scale))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64))) (neg.f64 x-scale))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) x-scale)
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (neg.f64 (neg.f64 x-scale)))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (neg.f64 x-scale))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 x-scale) (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(/.f64 #s(literal 1 binary64) (/.f64 x-scale (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) x-scale)
(neg.f64 (/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) x-scale))
(*.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(fma.f64 (fabs.64 (fabs.64 b)) (fabs.64 (fabs.64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 (fabs.64 b)) (neg.f64 (fabs.64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (fabs.64 b) (fabs.64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.64 (*.f64 b b) #s(literal 3 binary64)) (pow.64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.64 (*.f64 b b) #s(literal 3 binary64)) (pow.64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (fabs.64 (fabs.64 b)) (fabs.64 (fabs.64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.64 b)) (neg.f64 (fabs.64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.64 b) (fabs.64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.64 (fabs.64 b)) (fabs.64 (fabs.64 b)))
(*.f64 (neg.f64 (fabs.64 b)) (neg.f64 (fabs.64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.64 b) (fabs.64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.64 b #s(literal 1 binary64)) (pow.64 b #s(literal 1 binary64)))
(*.f64 (pow.64 b #s(literal 1 binary64)) b)
(*.f64 (pow.64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(fabs.64 (*.f64 b b))
(/.f64 (pow.64 b #s(literal 1 binary64)) (pow.64 b #s(literal -1 binary64)))
(pow.64 (fabs.64 b) #s(literal 2 binary64))
(pow.64 (neg.f64 b) #s(literal 2 binary64))
(pow.64 b #s(literal 2 binary64))
(exp.64 (*.f64 (log.64 b) #s(literal 2 binary64)))
(*.f64 (fabs.64 (fabs.64 a)) (fabs.64 (fabs.64 a)))
(*.f64 (neg.f64 (fabs.64 a)) (neg.f64 (fabs.64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (fabs.64 a) (fabs.64 a))
(*.f64 (pow.64 a #s(literal 1 binary64)) (pow.64 a #s(literal 1 binary64)))
(*.f64 (pow.64 a #s(literal 1 binary64)) a)
(*.f64 (pow.64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(fabs.64 (*.f64 a a))
(/.f64 (pow.64 a #s(literal 1 binary64)) (pow.64 a #s(literal -1 binary64)))
(pow.64 (fabs.64 a) #s(literal 2 binary64))
(pow.64 (neg.f64 a) #s(literal 2 binary64))
(pow.64 a #s(literal 2 binary64))
(exp.64 (*.f64 (log.64 a) #s(literal 2 binary64)))

eval1.0s (2.4%)

Memory
59.5MiB live, 3 686.4MiB allocated; 388ms collecting garbage
Compiler

Compiled 582 303 to 19 128 computations (96.7% saved)

prune338.0ms (0.8%)

Memory
17.3MiB live, 1 204.3MiB allocated; 61ms collecting garbage
Pruning

40 alts after pruning (39 fresh and 1 done)

PrunedKeptTotal
New1 737391 776
Fresh000
Picked011
Done000
Total1 737401 777
Accuracy
11.9%
Counts
1 777 → 40
Alt Table
Click to see full alt table
StatusAccuracyProgram
2.8%
(/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (/.f64 (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b)) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)))
1.4%
(/.f64 (neg.f64 (*.f64 (sqrt.64 #s(literal 2 binary64)) (sqrt.64 (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 8 binary64)) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.3%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (/.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.3%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 y-scale x-scale)) (/.f64 #s(literal 4 binary64) (*.f64 y-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 y-scale x-scale)) (/.f64 #s(literal 4 binary64) (*.f64 y-scale x-scale))))
4.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (*.f64 (/.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))))
1.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.4%
(/.f64 (neg.f64 (exp.64 (*.f64 (log.64 (/.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))) #s(literal 1/2 binary64)))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.3%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.2%
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))
5.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
0.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))
1.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
1.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
1.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
1.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
1.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 b #s(literal 2 binary64)))))
0.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 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#s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
0.0%
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0.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 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binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
Compiler

Compiled 22 141 to 6 416 computations (71.0% saved)

sample3.0ms (0.0%)

Memory
-44.0MiB live, 2.0MiB allocated; 4ms collecting garbage
Calls
Call 1
Inputs
8
2
(PI)
1/180
1/2
4
1/4
Outputs
#s(literal 8 binary64)
#s(literal 2 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 1/2 binary64)
#s(literal 4 binary64)
#s(literal 1/4 binary64)
Samples
0.0ms0valid
Compiler

Compiled 9 to 9 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series4.6s (10.9%)

Memory
62.7MiB live, 7 717.0MiB allocated; 2.6s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010731865071
Stop Event
iter-limit
Counts
141 → 1 678
Calls
Call 1
Inputs
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(*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))
(+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))
(sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
Outputs
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
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(cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (* 8 (* (* (* (neg a) b) b) a)) (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* (* (neg a) b) b) a) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* (neg a) b) b) (*.f64 #s(literal -1 binary64) (*.f64 a (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (neg a) b) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx a a)
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
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(/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (+.f64 (/.f64 (*.f64 a (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 a (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (- b a)) (pow.64 b #s(literal 2 binary64)))
#s(approx (* (+ b a) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 a b))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* a a) (pow.64 a #s(literal 2 binary64)))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* a b) 4) (* a b)) (*.f64 #s(literal 4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* a b) 4) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
#s(approx (* a b) (*.f64 a b))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 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x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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(*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 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#s(approx (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2)) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* 4 (* (* b a) (* b (neg a)))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
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#s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
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#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow a 4) (pow.64 a #s(literal 4 binary64)))
#s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2)) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* 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#s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 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#s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))))))
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#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale 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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) 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binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 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(*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 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binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 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binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (+.f64 (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) (- b a)) (*.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
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#s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) a) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) a) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale 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(* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 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(pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) a)))))
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#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 x-scale y-scale))) a)))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
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#s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))))))))
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#s(approx (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* 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(PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 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#s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 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#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 b (+.f64 (/.f64 (*.f64 b (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 x-scale y-scale))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) 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(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
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binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))
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#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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#s(approx (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
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(/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 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(fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 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#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 x-scale y-scale))) (+.f64 (/.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 b (*.f64 x-scale y-scale)))))))
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#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
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#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
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b #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
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#s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 y-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) 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(*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) b) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) b) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 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#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
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#s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) 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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 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(pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal 1/31886460000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 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#s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (PI) (* 1/180 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(literal 1 binary64))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
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#s(literal 2 binary64)))))) #s(literal 2 binary64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 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(fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))
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binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (cos (* 1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/16200 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/16200 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/6298560000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal 1/2099520000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) 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(PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 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(sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/16200 binary64) (/.f64 (pow.64 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/16200 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) 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#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
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#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) 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#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))))))))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))))
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#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale))))
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#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (*.f64 #s(literal -1 binary64) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (sin (* 1/180 (* angle (PI)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2)) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 x-scale (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* y-scale x-scale) (*.f64 x-scale y-scale))
#s(approx x-scale x-scale)
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale x-scale) (pow.64 x-scale #s(literal 2 binary64)))
#s(approx (fabs (* y-scale x-scale)) (fabs.64 (*.f64 x-scale y-scale)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
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b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 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#s(approx (pow (* x-scale y-scale) 2) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
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(pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 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#s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 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#s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))
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#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 4 binary64))))
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#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64))))
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#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 4 binary64))))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 4 binary64)))))) (pow.64 x-scale #s(literal 4 binary64))))
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(pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 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(PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 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(*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 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#s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))) x-scale))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) 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#s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))))
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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))))))
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#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 x-scale (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 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(pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 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#s(literal 2 binary64))))))) (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 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(*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))))))))
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#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 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#s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) x-scale)))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 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#s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) x-scale)))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 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#s(approx (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2)) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) 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(pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a 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#s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2)) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a 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binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) x-scale)))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) x-scale)))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 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(pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 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(PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 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#s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx y-scale y-scale)
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (-.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* y-scale y-scale) (pow.64 y-scale #s(literal 2 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
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(*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 4 binary64))))
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#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
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binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 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#s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
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(pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 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(cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))))
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#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 4 binary64))))
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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 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(pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 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#s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))) y-scale))
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) 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#s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))))
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y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 y-scale (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 y-scale (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a 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#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 y-scale (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 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#s(approx (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
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(/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 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#s(literal 2 binary64))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 y-scale (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 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(pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 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#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))))))
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#s(approx (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))
#s(approx (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
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#s(approx (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
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x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) 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#s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 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(*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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#s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 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(sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a 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Calls

15 calls:

TimeVariablePoint
252.0ms
b
0
225.0ms
y-scale
inf
217.0ms
x-scale
0
180.0ms
a
0
169.0ms
angle
0

rewrite549.0ms (1.3%)

Memory
35.6MiB live, 773.1MiB allocated; 131ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01908059
03247212
117927138
043666988
Stop Event
iter-limit
node-limit
iter-limit
Counts
141 → 1 661
Calls
Call 1
Inputs
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(sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
(*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
(/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))
(+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))
(sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
Outputs
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(*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64))))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
(*.f64 (*.f64 x-scale y-scale) (*.f64 (*.f64 x-scale y-scale) (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))))))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) a)) (/.f64 (*.f64 x-scale y-scale) b))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 b a)) (/.f64 (*.f64 x-scale y-scale) (*.f64 (*.f64 b a) #s(literal 4 binary64))))
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(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 y-scale y-scale)))
(-.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 y-scale y-scale)) (neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale))))
(+.f64 (/.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale)) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 x-scale x-scale)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 y-scale y-scale)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 x-scale x-scale)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (*.f64 y-scale y-scale) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))))
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 y-scale y-scale)))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)))

eval4.1s (9.7%)

Memory
41.3MiB live, 6 480.0MiB allocated; 1.3s collecting garbage
Compiler

Compiled 1 569 667 to 38 229 computations (97.6% saved)

prune1.2s (2.8%)

Memory
26.0MiB live, 3 071.7MiB allocated; 302ms collecting garbage
Pruning

92 alts after pruning (91 fresh and 1 done)

PrunedKeptTotal
New3 183803 263
Fresh231134
Picked505
Done011
Total3 211923 303
Accuracy
27.7%
Counts
3 303 → 92
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.4%
(/.f64 (neg.f64 (*.f64 (sqrt.64 #s(literal 2 binary64)) (sqrt.64 (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 8 binary64)) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.3%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (/.f64 a y-scale) (/.f64 a y-scale))) #s(literal 2 binary64))) (+.f64 (*.f64 (/.f64 a y-scale) (/.f64 a y-scale)) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 #s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 y-scale y-scale)) (/.f64 #s(literal 4 binary64) (*.f64 x-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 y-scale y-scale)) (/.f64 #s(literal 4 binary64) (*.f64 x-scale x-scale))))
4.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale))))
2.2%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale))))
4.0%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (*.f64 (/.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale))))
0.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))))
1.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.4%
(/.f64 (neg.f64 (exp.64 (*.f64 (log.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a))))) #s(literal 1/2 binary64)))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
6.1%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
5.4%
(*.f64 (*.f64 (/.f64 (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))) (sqrt.64 (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.9%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) a)) (/.f64 (*.f64 x-scale y-scale) b)) (*.f64 y-scale x-scale))
9.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
4.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a))) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.9%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.2%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 #s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 #s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 #s(approx (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 #s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 #s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.7%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.9%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 b (neg.f64 a)) (*.f64 b a))) (*.f64 (*.f64 (*.f64 b (neg.f64 a)) (*.f64 b a)) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 #s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.6%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.2%
(*.f64 (*.f64 (/.f64 #s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 x-scale (fabs.64 (*.f64 x-scale y-scale))))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.2%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.1%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 x-scale (fabs.64 (*.f64 x-scale y-scale)))))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.2%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.6%
(*.f64 (*.f64 x-scale y-scale) (*.f64 (*.f64 x-scale y-scale) (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))))))
1.1%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))) (*.f64 y-scale x-scale))
2.8%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
4.4%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.2%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.2%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
2.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 (*.f64 x-scale y-scale)))) a)))
7.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 b (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.64 (*.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (pow.64 (-.f64 (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale))) a)))
1.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
0.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64)))))
1.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 #s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
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0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
1.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
2.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
4.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale)))))) (pow.64 a #s(literal 2 binary64)))))
4.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
5.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2)) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
3.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
3.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
1.0%
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
0.1%
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
Compiler

Compiled 56 061 to 16 172 computations (71.2% saved)

sample1.0ms (0.0%)

Memory
2.1MiB live, 2.1MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
8
(* 2 (PI))
2
(PI)
1/180
1/2
4
-1/4
1/90
Outputs
#s(literal 8 binary64)
#s(literal 884279719003555/140737488355328 binary64)
#s(literal 2 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 1/2 binary64)
#s(literal 4 binary64)
#s(literal -1/4 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
Samples
0.0ms0valid
Compiler

Compiled 13 to 11 computations (15.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series4.8s (11.3%)

Memory
60.5MiB live, 8 440.6MiB allocated; 3.1s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010532976943
Stop Event
iter-limit
Counts
139 → 1 423
Calls
Call 1
Inputs
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(+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
(sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(pow.64 b #s(literal 2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(fabs.64 (*.f64 y-scale x-scale))
(*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))
(*.f64 (*.f64 a b) #s(literal 4 binary64))
(*.f64 a b)
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
(/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64))))
(*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale))
(*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))
Outputs
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(cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 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#s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 b (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 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(/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) 8) (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* (* b a) b) (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* b a) b) (*.f64 a (pow.64 b #s(literal 2 binary64))))
#s(approx (* b a) (*.f64 a b))
#s(approx a a)
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
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(pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (+.f64 (/.f64 (*.f64 a (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 a (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (+ b a)) (pow.64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.64 b #s(literal 2 binary64))))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (+ b a) (+.f64 a b))
#s(approx (* (* b a) 4) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
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(pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (+.f64 (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (+.f64 (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* a a) (* y-scale y-scale)) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* a a) (pow.64 a #s(literal 2 binary64)))
#s(approx (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale)))) (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* b a) 4) (* b (neg a))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* b (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* -1/4 (/ (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (/ (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (pow a 4) (pow.64 a #s(literal 4 binary64)))
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(cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 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#s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 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#s(approx (* (* (neg a) b) b) (*.f64 #s(literal -1 binary64) (*.f64 a (pow.64 b #s(literal 2 binary64)))))
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#s(approx (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 4 binary64)))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 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binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 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(fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* 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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))
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#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (+.f64 (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
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#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64))))
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#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
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binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (+ (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 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x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 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binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 3 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 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1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 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(*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) a) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) a) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 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binary64) b)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) a))))))
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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) a) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) a) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 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angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) a) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 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(fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))
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binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) 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(/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) 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(cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))
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#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
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binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 b (+.f64 (/.f64 (*.f64 b (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 x-scale y-scale))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- b a) (-.f64 b a))
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#s(approx (* (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* (* b a) 4) (* b (neg a)))) (* (* y-scale y-scale) (* x-scale x-scale))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 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(PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (+.f64 (fabs.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ b x-scale) (/.f64 b x-scale))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* -1/4 (/ (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (pow a 2)) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a 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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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(fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 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#s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) a 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* 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#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 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(fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))))))
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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 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#s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 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1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 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(*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 a (*.f64 b (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))) b) (*.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 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(/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (*.f64 a (*.f64 b (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))) b) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))) b) (*.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale)))))))
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(*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))) b) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) b))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) b) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) b) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) (-.f64 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angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) b) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* 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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 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(-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 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(*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) b) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 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binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
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#s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) b) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64)))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* 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(fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) 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(*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) 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#s(approx (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 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(PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 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binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal 1/31886460000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64)))) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 2 (PI)) (* angle 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
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#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (sin (* (* 2 (PI)) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* (* 2 (PI)) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 2 (PI)) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.64 (PI.f64) #s(literal 5 binary64))))))))))
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#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/12244400640000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/16200 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal -1/408146688000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal -1/6122200320000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/6298560000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal 1/2099520000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/6298560000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal 1/2099520000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/6298560000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal 1/2099520000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/12244400640000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/16200 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal -1/408146688000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal -1/6122200320000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/6298560000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal 1/2099520000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/6298560000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (fma.f64 #s(literal 1/2099520000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 8 binary64)) (pow.64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))))
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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 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#s(approx (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (*.f64 a (*.f64 b (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale))))
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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
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#s(approx (sin (* (* 2 (PI)) (* angle 1/180))) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
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#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
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#s(approx (pow (cos (* 1/180 (* angle (PI)))) 4) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 x-scale (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) 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#s(approx (* x-scale x-scale) (pow.64 x-scale #s(literal 2 binary64)))
#s(approx x-scale x-scale)
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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/.f64 (-.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx (fabs (* x-scale y-scale)) (fabs.64 (*.f64 x-scale y-scale)))
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#s(approx (* (* y-scale y-scale) (* x-scale x-scale)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
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#s(approx (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))) (/.f64 (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))
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#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 4 binary64)))))
#s(approx (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 4 binary64))))
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#s(approx (pow x-scale 4) (pow.64 x-scale #s(literal 4 binary64)))
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binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (*.f64 a (*.f64 b (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 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y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 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1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))))
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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 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#s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
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#s(approx (* y-scale y-scale) (pow.64 y-scale #s(literal 2 binary64)))
#s(approx y-scale y-scale)
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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 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x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 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1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 8 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(PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 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#s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
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(*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))))))))
Calls

15 calls:

TimeVariablePoint
170.0ms
x-scale
inf
155.0ms
b
0
136.0ms
y-scale
inf
127.0ms
b
inf
125.0ms
x-scale
-inf

rewrite573.0ms (1.3%)

Memory
73.4MiB live, 1 137.4MiB allocated; 202ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02528525
03876888
123076549
043266390
Stop Event
iter-limit
node-limit
iter-limit
Counts
139 → 1 284
Calls
Call 1
Inputs
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(+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
(sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(pow.64 b #s(literal 2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(fabs.64 (*.f64 y-scale x-scale))
(*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))
(*.f64 (*.f64 a b) #s(literal 4 binary64))
(*.f64 a b)
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
(/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64))))
(*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale))
(*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))
Outputs
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 x-scale y-scale) (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))))) (*.f64 (*.f64 a b) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b))))) y-scale) x-scale)
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(*.f64 (neg.f64 (fabs.64 y-scale)) (neg.f64 (fabs.64 y-scale)))
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(pow.64 y-scale #s(literal 2 binary64))
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y-scale
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(*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))))) (fabs.64 (*.f64 x-scale y-scale))) x-scale) y-scale)
(*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale))
(*.f64 (*.f64 x-scale y-scale) (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))))) (fabs.64 (*.f64 x-scale y-scale))))
(/.f64 (neg.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))))) (*.f64 x-scale y-scale))) (neg.f64 (fabs.64 (*.f64 x-scale y-scale))))
(/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))))) (*.f64 x-scale y-scale)) (fabs.64 (*.f64 x-scale y-scale)))
(*.f64 (*.f64 (*.f64 a b) (*.f64 a b)) #s(literal 4 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b)
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) (*.f64 a b))
(*.f64 (*.f64 a b) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
(*.f64 b (*.f64 a (*.f64 #s(literal 4 binary64) (*.f64 a b))))

eval3.6s (8.4%)

Memory
86.6MiB live, 6 281.5MiB allocated; 3.1s collecting garbage
Compiler

Compiled 1 896 455 to 33 040 computations (98.3% saved)

prune931.0ms (2.2%)

Memory
-1.4MiB live, 1 923.2MiB allocated; 476ms collecting garbage
Pruning

105 alts after pruning (104 fresh and 1 done)

PrunedKeptTotal
New3 440633 503
Fresh454186
Picked505
Done011
Total3 4901053 595
Accuracy
31.7%
Counts
3 595 → 105
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.4%
(/.f64 (neg.f64 (*.f64 (sqrt.64 #s(literal 2 binary64)) (sqrt.64 (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 8 binary64)) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (/.f64 a y-scale) (/.f64 a y-scale))) #s(literal 2 binary64))) (+.f64 (*.f64 (/.f64 a y-scale) (/.f64 a y-scale)) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 #s(approx (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
4.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale))))
1.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
6.4%
(*.f64 (/.f64 (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))))) (*.f64 x-scale y-scale)) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
2.0%
(*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 (neg.f64 a) b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
5.3%
(*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a))) (sqrt.64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
6.1%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
6.1%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
5.0%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
7.2%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
4.6%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
4.8%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
5.0%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
6.1%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 #s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 #s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 #s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 #s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
8.4%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
6.0%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
2.3%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) #s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
3.7%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) #s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
7.8%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
1.6%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 #s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
1.6%
(*.f64 (/.f64 (*.f64 (/.f64 #s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
5.6%
(*.f64 (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))))) (*.f64 x-scale y-scale)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) (*.f64 y-scale x-scale))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.4%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.5%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))
2.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 x-scale y-scale) (*.f64 x-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 x-scale y-scale) (*.f64 x-scale y-scale)))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 (/.f64 (*.f64 (*.f64 a b) b) (*.f64 y-scale y-scale)) (/.f64 (neg.f64 a) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
0.7%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 #s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (exp.64 (*.f64 (log.64 a) #s(literal 2 binary64))) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (exp.64 (*.f64 (log.64 a) #s(literal 2 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (*.f64 a (/.f64 a (*.f64 y-scale y-scale)))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 #s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.0%
(*.f64 (/.f64 (neg.f64 (exp.64 (*.f64 (log.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.3%
(*.f64 (/.f64 #s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* x-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
0.8%
(*.f64 (/.f64 #s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* x-scale y-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
9.3%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (fabs.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale)))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
9.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
9.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (sin.64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
10.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
7.2%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
9.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 #s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 #s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 #s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 #s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
10.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
5.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 #s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 #s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (exp.64 (*.f64 (log.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 #s(approx (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2)) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2)) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.9%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2)) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.8%
(*.f64 (*.f64 (/.f64 (/.f64 (exp.64 (*.f64 (log.64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (fabs.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale)))))) #s(literal 1/2 binary64))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.0%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
4.5%
(*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (fabs.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale)))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) y-scale) x-scale) y-scale) x-scale)
2.6%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 b (fabs.64 (*.f64 x-scale y-scale)))))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
2.2%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.2%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.8%
(*.f64 (*.f64 x-scale y-scale) (/.f64 (*.f64 (*.f64 x-scale y-scale) (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))))) (*.f64 (*.f64 a b) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b))))))
0.6%
(*.f64 #s(approx (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* (* b a) 4) (* b (neg a)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
0.1%
(*.f64 #s(approx (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* (* b a) 4) (* b (neg a)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
2.8%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
4.4%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.2%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
2.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 (*.f64 x-scale y-scale)))) a)))
7.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 b (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.64 (*.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (pow.64 (-.f64 (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale))) a)))
1.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
1.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 #s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
2.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
4.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
4.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
5.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2)) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
3.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
3.2%
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0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 #s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4)) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
1.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b #s(approx (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (*.f64 (*.f64 (*.f64 b (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (*.f64 (*.f64 x-scale x-scale) (*.f64 x-scale x-scale))))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale)) y-scale)) (/.f64 #s(literal 1 binary64) (*.f64 a a))))))
0.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
1.0%
#s(approx (* (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
0.1%
#s(approx (* (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
Compiler

Compiled 64 649 to 18 672 computations (71.1% saved)

sample1.0ms (0.0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
8
(* 2 (PI))
2
(PI)
1/180
1/2
(+ (PI) (PI))
4
1/4
1/90
Outputs
#s(literal 8 binary64)
#s(literal 884279719003555/140737488355328 binary64)
#s(literal 2 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 1/2 binary64)
#s(literal 884279719003555/140737488355328 binary64)
#s(literal 4 binary64)
#s(literal 1/4 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
Samples
0.0ms0valid
Compiler

Compiled 16 to 12 computations (25.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series3.5s (8.1%)

Memory
97.7MiB live, 4 926.9MiB allocated; 939ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010313940635
Stop Event
iter-limit
Counts
161 → 1 561
Calls
Call 1
Inputs
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a)))
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(sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
(*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
(/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
(+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
(sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))
(pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
(/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))
(/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))
(+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
Outputs
#s(approx (* (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 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(pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 b (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 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(*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 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#s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 b (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 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(cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 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(fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale 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#s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) 8) (*.f64 #s(literal -8 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* (* b a) b) (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* b a) b) (*.f64 a (pow.64 b #s(literal 2 binary64))))
#s(approx (* b a) (*.f64 a b))
#s(approx a a)
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
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#s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (-.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (+.f64 (/.f64 (*.f64 a (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 a (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (+ b a)) (pow.64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.64 b #s(literal 2 binary64))))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (+ b a) (+.f64 a b))
#s(approx (* (* b a) 4) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
#s(approx (/ (* x-scale y-scale) (* b a)) (/.f64 (*.f64 x-scale y-scale) (*.f64 a b)))
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#s(approx (* (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (* y-scale y-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 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(/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 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x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b 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(PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 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#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 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(*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 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binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))))
#s(approx (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 b #s(literal 4 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale)) (*.f64 #s(literal -1 binary64) (/.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (neg a) b) b) (*.f64 #s(literal -1 binary64) (*.f64 a (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (neg a) b) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
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#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 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#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale 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(/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 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binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (* b (/ b (* x-scale x-scale))) (+ (* a (/ a (* y-scale y-scale))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale))))))) (+.f64 (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (* b (/ b (* x-scale x-scale))) (+ (* a (/ a (* y-scale y-scale))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale))))))) (+.f64 (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))))) (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (* a (/ a (* y-scale y-scale))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))))) (+.f64 (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ a (* y-scale y-scale)) (/.f64 a (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (* a (/ a (* y-scale y-scale))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* 4 (* a b)) b) (neg a)) (*.f64 #s(literal -4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
#s(approx (* (* 4 (* a b)) b) (*.f64 #s(literal 4 binary64) (*.f64 a (pow.64 b #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow x-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow x-scale 2)) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow a 4) (pow.64 a #s(literal 4 binary64)))
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#s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 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#s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* x-scale y-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 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#s(approx (/ (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (pow y-scale 2)) (+.f64 (/.f64 (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))
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#s(approx (* (* b a) (* (* b a) 4)) (*.f64 #s(literal 4 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))))
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(* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (* y-scale x-scale)) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 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#s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ 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(pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 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(/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
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#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (+.f64 (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
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#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64))))
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#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
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#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 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#s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
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#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 a #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 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(*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 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#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 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#s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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(PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* x-scale y-scale)) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 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#s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 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#s(approx (/ (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (pow y-scale 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 a #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))))
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(pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 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(* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 3 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) 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(*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) a) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) a) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 b #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 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#s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) a) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 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(/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 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#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 x-scale y-scale))) a)))))
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binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 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(PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 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(pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 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(*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 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binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale 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(fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 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(pow.64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 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#s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 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(PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
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#s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (-.f64 (fma.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 b (+.f64 (/.f64 (*.f64 b (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 x-scale y-scale))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- b a) (-.f64 b a))
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#s(approx (* (* (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (* y-scale y-scale)) (* x-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 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(pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) 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#s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
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#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 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(PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 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(pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 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(PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ b (* x-scale x-scale)) (/.f64 b (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* b (/ b (* x-scale x-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
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#s(approx (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* x-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale))))
#s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* x-scale y-scale)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))))) (*.f64 x-scale (*.f64 y-scale (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 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#s(approx (/ (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (pow y-scale 2)) (+.f64 (/.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))
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#s(approx (* (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ 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(pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) 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(PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 6 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))
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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
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#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 x-scale y-scale))) (+.f64 (/.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 b (*.f64 x-scale y-scale)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
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#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 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#s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 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#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
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(pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 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angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 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(-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 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#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 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binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 b #s(literal 4 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (+ (* b (/ b (* x-scale x-scale))) (+ (* a (/ a (* y-scale y-scale))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))))
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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 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1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))) b) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) b) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 (pow.64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 3 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.64 a #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) 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#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
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#s(approx (* (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (* y-scale y-scale)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 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4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 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#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 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(*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 b #s(literal 3 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 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(cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.64 (*.f64 x-scale y-scale))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 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x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (*.f64 a (*.f64 b (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))))))) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale 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#s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 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(fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 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(pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale 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(pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 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(pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))))))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.64 a #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 2 (PI)) (* angle 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
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#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
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binary64)))))) (pow.64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale))
#s(approx (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale)))))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) x-scale) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) x-scale) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) x-scale))))))))) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))
#s(approx (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.64 b #s(literal 2 binary64))))
#s(approx (* (+ (PI) (PI)) angle) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))))
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#s(approx (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) (+.f64 b (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 b (pow.64 (PI.f64) #s(literal 4 binary64)))))))))
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(*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 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#s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (-.f64 (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (sin (* (* 2 (PI)) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
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#s(approx (* (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (* y-scale y-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
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#s(approx (* (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (* y-scale y-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 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(-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 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(-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale 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#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/12597120000 binary64) 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(sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/16200 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/16200 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (*.f64 (pow.64 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#s(approx (/ (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (pow y-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 a #s(literal 4 binary64)))))) (/.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (sqrt.64 (pow.64 a #s(literal 4 binary64))))
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#s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 6 binary64)))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))))) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64))))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64)))))) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.64 (pow.64 a #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.64 (pow.64 a #s(literal 4 binary64))))))))
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#s(approx (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/816293376000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 8 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 8 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
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#s(approx (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/12244400640000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.64 (PI.f64) #s(literal 6 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))))))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))
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#s(approx (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (*.f64 a (*.f64 b (fabs.64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale))))
#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
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#s(approx (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
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#s(approx (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) x-scale))
#s(approx (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/.f64 (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (sin (* (* 2 (PI)) (* angle 1/180))) (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (* y-scale y-scale)) (* x-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (* (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (* y-scale y-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
#s(approx (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (*.f64 #s(literal -1 binary64) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow x-scale 2)))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 4) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
#s(approx (sin (* 1/180 (* angle (PI)))) (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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#s(approx (/ (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (pow y-scale 2)) (/.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))))
#s(approx (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2) (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 a (*.f64 b (*.f64 x-scale (fabs.64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/.f64 (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))) x-scale))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 x-scale (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (fabs.64 (*.f64 x-scale y-scale)))) x-scale))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 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#s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) 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#s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (/.f64 (-.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx (fabs (* x-scale y-scale)) (fabs.64 (*.f64 x-scale y-scale)))
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(fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (+.f64 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#s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 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(PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 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(pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))
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#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 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binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 4 binary64))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 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(pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* b (/ b (* x-scale x-scale))) (+ (* a (/ a (* y-scale y-scale))) (fabs (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale))))))) (/.f64 (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (+.f64 (fabs.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale x-scale) (pow.64 x-scale #s(literal 2 binary64)))
#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (/.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 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(cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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(cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.64 a #s(literal 3 binary64)) (*.f64 (pow.64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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#s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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(pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 x-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos 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binary64))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 x-scale #s(literal 2 binary64)))))))
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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))
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#s(literal 2 binary64))))))))))
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#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) x-scale))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 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(PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 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angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))) x-scale))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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#s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) x-scale)))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) x-scale)))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) 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(pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) 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(*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 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(PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))) x-scale)))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))))))) x-scale)))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 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(PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 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(sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 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#s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 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(pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 6 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) 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#s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) x-scale)))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 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#s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) x-scale)))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 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#s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) #s(literal 2 binary64))))) (*.f64 a (*.f64 b (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 y-scale (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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(/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (fabs.64 (*.f64 x-scale y-scale)))) y-scale))
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#s(approx (* y-scale y-scale) (pow.64 y-scale #s(literal 2 binary64)))
#s(approx y-scale y-scale)
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#s(literal 2 binary64)))))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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(*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))
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#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (pow.64 y-scale #s(literal 2 binary64))))
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#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 4 binary64))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 4 binary64))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 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#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b 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#s(literal 2 binary64))))))) (pow.64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 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#s(approx (- (* a (/ a (* y-scale y-scale))) (* b (/ b (* x-scale x-scale)))) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))
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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) 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binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 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2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64)))) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos 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binary64))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))))) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (+.f64 a b) #s(literal 2 binary64)) (pow.64 (-.f64 b a) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 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#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) y-scale))
#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 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binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (*.f64 (pow.64 b #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))) y-scale))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 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(*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) 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#s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) 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(/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a 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#s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 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binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (fabs.64 (*.f64 x-scale y-scale))))))
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#s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) 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y-scale)))
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#s(approx (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) y-scale)))
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#s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))) y-scale)))
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#s(approx (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
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x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 8 binary64)) (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 4 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) 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(cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 4 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
142.0ms
x-scale
-inf
123.0ms
y-scale
inf
97.0ms
x-scale
inf
87.0ms
angle
0
85.0ms
y-scale
-inf

rewrite558.0ms (1.3%)

Memory
80.1MiB live, 505.1MiB allocated; 122ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02729883
04378827
120428194
043307808
Stop Event
iter-limit
node-limit
iter-limit
Counts
161 → 1 526
Calls
Call 1
Inputs
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(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a)))
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(/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))
(/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))
(+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))
Outputs
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(*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (*.f64 (neg.f64 a) #s(literal 8 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (+.f64 (+.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (hypot.f64 (-.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) (*.f64 (*.f64 x-scale (/.f64 y-scale (*.f64 a b))) (*.f64 x-scale y-scale)))
(*.f64 (*.f64 x-scale y-scale) (/.f64 (*.f64 (*.f64 x-scale y-scale) (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (*.f64 (neg.f64 a) #s(literal 8 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (+.f64 (+.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (hypot.f64 (-.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale))))))))) (*.f64 (*.f64 a b) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b))))))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (*.f64 (neg.f64 a) #s(literal 8 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (+.f64 (+.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (hypot.f64 (-.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) a) (/.f64 (*.f64 x-scale y-scale) b))
(*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (*.f64 (neg.f64 a) #s(literal 8 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (+.f64 (+.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (hypot.f64 (-.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) b) (/.f64 (*.f64 x-scale y-scale) a))
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x-scale
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(/.f64 (-.f64 (pow.64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) #s(literal 2 binary64))) (-.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale))))
(/.f64 (+.f64 (pow.64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) #s(literal 3 binary64)) (pow.64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) #s(literal 3 binary64))) (+.f64 (pow.64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) #s(literal 2 binary64)) (-.f64 (pow.64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) #s(literal 2 binary64)) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)))))
(/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale) (*.f64 (*.f64 x-scale x-scale) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale))
(fma.f64 (/.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 x-scale)) (/.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.64 x-scale)) (/.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.64 x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 y-scale)) (/.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 y-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.64 y-scale)) (/.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.64 y-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) y-scale) (/.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) y-scale) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) x-scale) (/.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) x-scale) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 x-scale x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)))
(-.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (neg.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale))))
(+.f64 (/.f64 (*.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (*.f64 y-scale y-scale)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)))
(+.f64 (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)))
(+.f64 (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (/.f64 (*.f64 (*.f64 x-scale x-scale) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)))
(+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)))
(+.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)))

eval3.6s (8.4%)

Memory
-98.0MiB live, 3 535.9MiB allocated; 2.5s collecting garbage
Compiler

Compiled 1 669 244 to 35 344 computations (97.9% saved)

prune871.0ms (2.0%)

Memory
-6.7MiB live, 1 418.8MiB allocated; 128ms collecting garbage
Pruning

122 alts after pruning (121 fresh and 1 done)

PrunedKeptTotal
New3 092603 152
Fresh386199
Picked505
Done011
Total3 1351223 257
Accuracy
41.4%
Counts
3 257 → 122
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.4%
(/.f64 (neg.f64 (*.f64 (sqrt.64 #s(literal 2 binary64)) (sqrt.64 (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 8 binary64)) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 #s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 (/.f64 a y-scale) (/.f64 a y-scale))) #s(literal 2 binary64))) (+.f64 (*.f64 (/.f64 a y-scale) (/.f64 a y-scale)) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 a #s(literal 4 binary64))) (pow.64 a #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.5%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
4.8%
(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale))))
1.4%
(/.f64 (neg.f64 (sqrt.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
7.8%
(*.f64 (/.f64 (/.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (*.f64 (neg.f64 a) #s(literal 8 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))) (+.f64 #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 (fabs.64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 y-scale y-scale))) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))) (fabs.64 (*.f64 x-scale y-scale))) x-scale) y-scale) (*.f64 a b)) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 y-scale x-scale))
4.9%
(*.f64 (/.f64 (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (*.f64 (neg.f64 a) #s(literal 8 binary64))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))) (+.f64 #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 (fabs.64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 y-scale y-scale))) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))) (*.f64 x-scale y-scale)) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
2.0%
(*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 (neg.f64 a) b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
5.3%
(*.f64 (/.f64 (*.f64 (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a))) (sqrt.64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
7.2%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
3.8%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 (sqrt.64 #s(approx (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2) (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
3.6%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 #s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (pow.64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
3.4%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 #s(approx (sqrt (pow (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (sqrt.64 (pow.64 a #s(literal 4 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
3.8%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (/.f64 (+.f64 (sin.64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
3.7%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (/.f64 (+.f64 (cos.64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
8.4%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (+.f64 (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
6.0%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))))) (+.f64 (sqrt.64 (pow.64 (-.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
6.0%
(*.f64 (/.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 #s(approx (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))) (/.f64 (fabs.64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 y-scale y-scale))) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 x-scale y-scale)) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
5.6%
(*.f64 (/.f64 (*.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (+.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))))) (*.f64 x-scale y-scale)) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) (*.f64 y-scale x-scale))
1.9%
(*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale))
1.4%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
0.7%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 #s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (exp.64 (*.f64 (log.64 a) #s(literal 2 binary64))) (*.f64 y-scale y-scale))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (exp.64 (*.f64 (log.64 a) #s(literal 2 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.0%
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 #s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.0%
(*.f64 (/.f64 (neg.f64 (exp.64 (*.f64 (log.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.3%
(*.f64 (/.f64 #s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* x-scale y-scale)) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
0.8%
(*.f64 (/.f64 #s(approx (* (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* x-scale y-scale)) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 (*.f64 b a) #s(literal 4 binary64)))) (*.f64 y-scale x-scale))
9.3%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (fabs.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale)))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
10.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (sin.64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.64 (fma.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
11.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 (fma.f64 (*.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
6.7%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 (/.f64 #s(approx (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64)))) x-scale) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (/.f64 #s(approx (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) (fma.f64 (pow.64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 b #s(literal 2 binary64)))) x-scale) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
10.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (+.f64 (/.f64 #s(approx (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)) x-scale) (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 #s(approx (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) (/.f64 (pow.64 b #s(literal 2 binary64)) x-scale)) x-scale)) (/.f64 (*.f64 (sin.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
10.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (+.f64 (+.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (hypot.f64 (-.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale))))))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 b a) #s(literal 4 binary64))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
5.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.64 (+.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 #s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 #s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.0%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 (exp.64 (*.f64 (log.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.64 #s(approx (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2) (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2)) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2)) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.9%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) #s(approx (+ (sqrt (pow (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) 2)) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.64 (pow.64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.5%
(*.f64 (*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b)) (neg.f64 a)) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
4.8%
(*.f64 (*.f64 (/.f64 (/.f64 (exp.64 (*.f64 (log.64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (fabs.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale)))))) #s(literal 1/2 binary64))) (fabs.64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.1%
(*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
1.0%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
1.8%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (*.f64 y-scale (*.f64 x-scale y-scale))) (/.f64 #s(literal 4 binary64) x-scale)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
1.1%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b))) (/.f64 (*.f64 y-scale y-scale) #s(literal 4 binary64))) (*.f64 x-scale x-scale))
1.6%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (/.f64 (*.f64 y-scale y-scale) (*.f64 (neg.f64 a) b))) (*.f64 x-scale x-scale))
1.0%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (exp.64 (*.f64 (log.64 (*.f64 x-scale y-scale)) #s(literal 2 binary64))))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
1.0%
(*.f64 (*.f64 (/.f64 (neg.f64 (exp.64 (*.f64 (log.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
1.6%
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 y-scale y-scale)) x-scale) x-scale)
1.6%
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) y-scale) y-scale) (*.f64 x-scale x-scale))
4.5%
(*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (fabs.64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 x-scale x-scale)))))) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) y-scale) x-scale) y-scale) x-scale)
2.6%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))))))))) (*.f64 b (fabs.64 (*.f64 x-scale y-scale)))))) (/.f64 (*.f64 x-scale y-scale) (*.f64 b a))) (*.f64 y-scale x-scale))
2.2%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.6%
(*.f64 (*.f64 #s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 b #s(literal 2 binary64))))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
1.3%
(*.f64 (*.f64 #s(approx (/ (neg (sqrt (* (* (* (* (* (* (* a b) b) (/ (neg a) (* (* (* y-scale y-scale) x-scale) x-scale))) 4) 2) (* (* (* (neg a) b) b) a)) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (* (* (* 4 (* a b)) b) (neg a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (pow.64 a #s(literal 2 binary64))))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
7.0%
(*.f64 (*.f64 x-scale y-scale) (/.f64 (*.f64 (*.f64 x-scale y-scale) (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (*.f64 (neg.f64 a) #s(literal 8 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (+.f64 (+.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (hypot.f64 (-.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) a) a)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale))))))))) (*.f64 (*.f64 a b) (*.f64 (fabs.64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b))))))
0.1%
(*.f64 #s(approx (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* (* b a) 4) (* b (neg a)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64))))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
4.4%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.2%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
6.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))))) (*.f64 a a)))
2.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (pow.64 (*.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 4 binary64) (pow.64 (-.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 (*.f64 x-scale y-scale)))) a)))
7.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 b (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.64 (*.f64 (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (pow.64 (-.f64 (/.f64 (fma.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale))) a)))
12.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 b (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale)))) a)))
1.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 b #s(literal 2 binary64))))))
1.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 #s(approx (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 angle #s(literal 2 binary64)) (pow.64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
2.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
4.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
4.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64))))))))) (pow.64 a #s(literal 2 binary64)))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (-.f64 (*.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))) (-.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
3.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 #s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 #s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
3.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (exp.64 (*.f64 (log.64 (*.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (/.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (*.f64 x-scale x-scale))) #s(literal 8 binary64))) #s(literal 1/2 binary64)))))) (pow.64 a #s(literal 2 binary64)))))
6.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow x-scale 2)))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) x-scale))))) (pow.64 a #s(literal 2 binary64)))))
2.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow x-scale 2)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (pow.64 a #s(literal 2 binary64)))))
1.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow x-scale 2)))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) x-scale)))))) (pow.64 a #s(literal 2 binary64)))))
5.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64))))))) (pow.64 a #s(literal 2 binary64)))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
12.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 (/.f64 (*.f64 b (*.f64 x-scale x-scale)) a) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))) a))))
6.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 b (/.f64 (*.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))) (*.f64 x-scale x-scale)) (*.f64 a a)))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2)) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
14.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 (*.f64 (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (+.f64 (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.64 (*.f64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (pow.64 (-.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))))) (fabs.64 (*.f64 x-scale y-scale)))) b))))
3.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.64 (sin.64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
2.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 #s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 #s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
1.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) #s(approx (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
3.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))) x-scale))))))))
7.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale))))))))
0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) y-scale)))))))))
11.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (+.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))))))
5.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
13.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
10.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))))))))
4.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))))))
0.7%
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0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow a 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 #s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4)) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64))))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
0.3%
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0.3%
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1.5%
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0.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
0.1%
#s(approx (* (* (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (+ (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale) (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale)) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (/ (+ (* (* a a) (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2))) (* (* (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) b) b)) x-scale) x-scale))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)))))))))) (fabs (* x-scale y-scale))) (* (* b a) 4)) (/ (* x-scale y-scale) (* b a))) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.64 (+.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (fabs.64 (*.f64 x-scale y-scale))))))
Compiler

Compiled 39 902 to 11 785 computations (70.5% saved)

regimes2.1s (5.0%)

Memory
53.9MiB live, 4 029.1MiB allocated; 387ms collecting garbage
Counts
1 → 1
3 → 1
13 → 1
20 → 1
27 → 1
30 → 2
35 → 2
37 → 2
38 → 1
43 → 1
57 → 3
243 → 3
Calls
Call 1
Inputs
(*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
Outputs
(*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
Call 2
Inputs
(*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) y-scale) y-scale) (*.f64 x-scale x-scale))
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 y-scale y-scale)) x-scale) x-scale)
Outputs
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) y-scale) y-scale) (*.f64 x-scale x-scale))
Call 3
Inputs
(*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) y-scale) y-scale) (*.f64 x-scale x-scale))
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 y-scale y-scale)) x-scale) x-scale)
(*.f64 (/.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (neg.f64 a) b) b)) a) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) a)) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale))
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
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(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
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Outputs
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Call 4
Inputs
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Outputs
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Call 5
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow x-scale 2)))) (*.f64 angle (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (*.f64 #s(literal 1/1049760000 binary64) (pow.64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.64 (PI.f64) #s(literal 2 binary64))))) (pow.64 x-scale #s(literal 2 binary64)))))))))) (pow.64 a #s(literal 2 binary64)))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))))))
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(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 #s(approx (+ (* (/ b x-scale) (/ b x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
Call 6
Inputs
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(*.f64 (/.f64 (neg.f64 (exp.64 (*.f64 (log.64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fabs.64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))))) #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
(*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 b x-scale) (/.f64 b x-scale) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))) (fabs.64 #s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 (*.f64 b a) #s(literal 4 binary64)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 #s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 #s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
Call 7
Inputs
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Outputs
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Call 8
Inputs
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(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.64 (pow.64 b #s(literal 4 binary64))) (pow.64 b #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 b (/.f64 (*.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))) (*.f64 x-scale x-scale)) (*.f64 a a)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))))) (*.f64 a a)))
Outputs
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Call 9
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 b (/.f64 (*.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))) (*.f64 x-scale x-scale)) (*.f64 a a)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))))) (*.f64 a a)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 (/.f64 (*.f64 b (*.f64 x-scale x-scale)) a) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))) a))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 (/.f64 (*.f64 b (*.f64 x-scale x-scale)) a) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale))) a))))
Call 10
Inputs
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(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 (/.f64 (neg.f64 a) (*.f64 (*.f64 y-scale (*.f64 x-scale y-scale)) x-scale)) (*.f64 (*.f64 a b) b)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 (/.f64 b (*.f64 x-scale x-scale)) b (fma.f64 (/.f64 a (*.f64 y-scale y-scale)) a (fabs.64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
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(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.64 b #s(literal 2 binary64)) (+.f64 (sqrt.64 (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.64 x-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 b (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale)))) a)))
Call 11
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) #s(approx (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* y-scale (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (pow x-scale 2))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
Outputs
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Call 12
Inputs
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binary64)) (*.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))) (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (pow.64 (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))))))) (pow.64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 a #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 b #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))))) (pow.64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))) (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.64 a #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 b #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.64 a #s(literal 4 binary64)) (+.f64 (sqrt.64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) (pow.64 (-.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64))) (/.f64 (pow.64 (sin.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.64 x-scale #s(literal 2 binary64)) (pow.64 y-scale #s(literal 2 binary64))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal 1/4 binary64) a) (/.f64 (*.f64 (*.f64 b (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (sqrt.64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.64 (*.f64 (*.f64 angle (+.f64 (PI.f64) (PI.f64))) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (sqrt.64 (pow.64 (sin.64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.64 a #s(literal 4 binary64))))) (fabs.64 x-scale)))) a)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.64 y-scale #s(literal 2 binary64)) (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* b (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow a 2)) (*.f64 b (*.f64 (pow.64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.64 (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.64 (cos.64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.64 x-scale #s(literal 2 binary64)))) (pow.64 x-scale #s(literal 2 binary64))))))))))))
Calls

84 calls:

95.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
88.0ms
b
88.0ms
x-scale
87.0ms
a
78.0ms
y-scale
Results
AccuracySegmentsBranch
1.1%1(/.f64 angle #s(literal 180 binary64))
1.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.1%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.1%1angle
1.1%1b
1.1%1a
1.1%1x-scale
1.1%1y-scale
1.6%1(/.f64 angle #s(literal 180 binary64))
1.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.6%1angle
1.6%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%1b
1.6%1a
1.6%1x-scale
1.6%1y-scale
1.9%1(/.f64 angle #s(literal 180 binary64))
1.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.9%1angle
1.9%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.9%1b
1.9%1x-scale
1.9%1a
1.9%1y-scale
2.0%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.0%1(/.f64 angle #s(literal 180 binary64))
2.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.0%1b
2.0%1angle
2.0%1x-scale
2.0%1a
2.0%1y-scale
2.6%1(/.f64 angle #s(literal 180 binary64))
2.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.6%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.6%1angle
2.6%1b
2.6%1x-scale
2.6%1a
2.6%1y-scale
5.5%2y-scale
3.9%1a
3.9%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.9%1x-scale
3.9%1(/.f64 angle #s(literal 180 binary64))
3.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
3.9%1angle
3.9%1b
5.5%2y-scale
6.2%2a
6.4%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
6.4%1x-scale
6.4%1(/.f64 angle #s(literal 180 binary64))
6.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
6.4%1angle
6.4%1b
6.4%1y-scale
8.3%2a
12.2%1(/.f64 angle #s(literal 180 binary64))
12.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
12.2%1angle
12.2%1x-scale
12.2%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
12.2%1b
12.2%1y-scale
12.2%1a
12.8%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
12.8%1x-scale
12.8%1a
12.8%1b
12.8%1(/.f64 angle #s(literal 180 binary64))
12.8%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
12.8%1angle
12.8%1y-scale
17.1%2x-scale
22.1%3y-scale
21.3%3(/.f64 angle #s(literal 180 binary64))
21.3%3(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
14.0%1(/.f64 (neg.f64 (sqrt.64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.64 (+.f64 (pow.64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.64 (*.f64 a (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.64 (*.f64 b (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.64 b #s(literal 2 binary64)) (pow.64 a #s(literal 2 binary64)))) (sin.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
17.6%2a
17.6%2b
21.3%3angle
24.3%3x-scale
26.4%3y-scale
Compiler

Compiled 79 126 to 4 022 computations (94.9% saved)

bsearch137.0ms (0.3%)

Memory
-16.1MiB live, 305.2MiB allocated; 37ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
66.0ms
3.568579915978154e+149
6.913487394972105e+155
47.0ms
9.028851451924643e-139
2.1236673516573217e-138
Samples
95.0ms224×0valid
Compiler

Compiled 11 803 to 3 340 computations (71.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 84.0ms
ival-mult!: 28.0ms (33.4% of total)
ival-pow2: 17.0ms (20.3% of total)
ival-div!: 15.0ms (17.9% of total)
ival-cosu: 8.0ms (9.5% of total)
ival-sinu: 5.0ms (6.0% of total)
ival-neg: 5.0ms (6.0% of total)
ival-sqrt: 3.0ms (3.6% of total)
ival-add!: 2.0ms (2.4% of total)
ival-sub!: 1.0ms (1.2% of total)
adjust: 0.0ms (0.0% of total)

bsearch74.0ms (0.2%)

Memory
19.6MiB live, 160.2MiB allocated; 18ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
62.0ms
3.568579915978154e+149
6.913487394972105e+155
4.0ms
9.028851451924643e-139
2.1236673516573217e-138
Samples
48.0ms128×0valid
Compiler

Compiled 10 840 to 3 322 computations (69.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 43.0ms
ival-sqrt: 10.0ms (23.3% of total)
ival-pow2: 10.0ms (23.3% of total)
ival-mult!: 8.0ms (18.6% of total)
ival-div!: 7.0ms (16.3% of total)
ival-sinu: 3.0ms (7.0% of total)
ival-cosu: 2.0ms (4.7% of total)
ival-add!: 1.0ms (2.3% of total)
ival-neg: 1.0ms (2.3% of total)
adjust: 0.0ms (0.0% of total)
ival-sub!: 0.0ms (0.0% of total)

bsearch54.0ms (0.1%)

Memory
-17.3MiB live, 123.3MiB allocated; 16ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
45.0ms
1.3597534670155008e-118
2.1376153646182932e-117
Samples
38.0ms96×0valid
Compiler

Compiled 4 626 to 1 308 computations (71.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 32.0ms
ival-add!: 8.0ms (25.1% of total)
ival-pow2: 7.0ms (22.0% of total)
ival-mult!: 6.0ms (18.8% of total)
ival-div!: 3.0ms (9.4% of total)
ival-cosu: 2.0ms (6.3% of total)
ival-sinu: 2.0ms (6.3% of total)
ival-sqrt: 1.0ms (3.1% of total)
ival-neg: 1.0ms (3.1% of total)
adjust: 0.0ms (0.0% of total)
ival-sub!: 0.0ms (0.0% of total)

bsearch53.0ms (0.1%)

Memory
8.3MiB live, 100.5MiB allocated; 7ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
47.0ms
3.513017488509473e-72
7.823222460085052e-72
Samples
41.0ms80×0valid
Compiler

Compiled 3 931 to 1 070 computations (72.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 38.0ms
ival-pow2: 22.0ms (57.6% of total)
ival-mult!: 5.0ms (13.1% of total)
ival-sinu: 4.0ms (10.5% of total)
ival-div!: 3.0ms (7.9% of total)
ival-cosu: 2.0ms (5.2% of total)
ival-sqrt: 1.0ms (2.6% of total)
ival-add!: 1.0ms (2.6% of total)
ival-neg: 1.0ms (2.6% of total)
adjust: 0.0ms (0.0% of total)
ival-sub!: 0.0ms (0.0% of total)

bsearch98.0ms (0.2%)

Memory
-0.4MiB live, 142.8MiB allocated; 46ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
87.0ms
2.4608423829234785e+141
3.568579915978154e+149
Samples
76.0ms144×0valid
Compiler

Compiled 6 963 to 2 058 computations (70.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 67.0ms
ival-pow2: 42.0ms (62.6% of total)
ival-mult!: 9.0ms (13.4% of total)
ival-div!: 5.0ms (7.5% of total)
ival-cosu: 3.0ms (4.5% of total)
ival-sinu: 3.0ms (4.5% of total)
ival-sqrt: 2.0ms (3.0% of total)
ival-sub!: 1.0ms (1.5% of total)
ival-add!: 1.0ms (1.5% of total)
ival-neg: 1.0ms (1.5% of total)
adjust: 0.0ms (0.0% of total)

derivations510.0ms (1.2%)

Memory
20.8MiB live, 593.1MiB allocated; 35ms collecting garbage
Stop Event
fuel
Compiler

Compiled 6 493 to 345 computations (94.7% saved)

preprocess741.0ms (1.7%)

Memory
-17.1MiB live, 1 428.3MiB allocated; 200ms collecting garbage
Compiler

Compiled 79 422 to 16 328 computations (79.4% saved)

end0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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