Curve intersection, scale width based on ribbon orientation

Time bar (total: 4.6s)

start0.0ms (0.0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze226.0ms (4.9%)

Memory
28.9MiB live, 266.1MiB allocated; 46ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%0.8%99.2%0.0%0.0%0.0%0
0.0%0.0%0.8%99.2%0.0%0.0%0.0%1
0.0%0.0%0.8%99.2%0.0%0.0%0.0%2
0.0%0.0%0.8%99.2%0.0%0.0%0.0%3
0.0%0.0%0.8%99.2%0.0%0.0%0.0%4
0.0%0.0%0.8%99.2%0.0%0.0%0.0%5
16.7%0.1%0.5%99.2%0.0%0.2%0.0%6
25.0%0.1%0.4%99.2%0.0%0.2%0.0%7
25.0%0.1%0.4%99.2%0.0%0.2%0.0%8
25.0%0.1%0.4%99.2%0.0%0.2%0.0%9
45.0%0.2%0.3%99.2%0.0%0.3%0.0%10
52.5%0.3%0.2%99.2%0.0%0.3%0.0%11
52.5%0.3%0.2%99.2%0.0%0.3%0.0%12
Compiler

Compiled 59 to 39 computations (33.9% saved)

sample1.7s (35.6%)

Memory
30.4MiB live, 1 997.3MiB allocated; 416ms collecting garbage
Samples
880.0ms8 254×0valid
400.0ms2 056×0invalid
0.0ms1valid
Precisions
Click to see histograms. Total time spent on operations: 924.0ms
ival-sin: 451.0ms (48.8% of total)
ival-mult!: 330.0ms (35.7% of total)
ival-div!: 53.0ms (5.7% of total)
ival-sub!: 35.0ms (3.8% of total)
ival-add!: 24.0ms (2.6% of total)
ival-<=: 19.0ms (2.1% of total)
ival-and: 9.0ms (1.0% of total)
adjust: 2.0ms (0.2% of total)
ival-assert: 1.0ms (0.1% of total)
Bogosity

preprocess32.0ms (0.7%)

Memory
-29.1MiB live, 28.4MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0107327
1364316
21321271
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
97.1%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
Symmetry

(abs normAngle)

Compiler

Compiled 50 to 34 computations (32.0% saved)

sample0.0ms (0.0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1
Outputs
#s(literal 1 binary32)
Samples
0.0ms0valid
Compiler

Compiled 3 to 3 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series69.0ms (1.5%)

Memory
45.1MiB live, 89.8MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05743271
Stop Event
iter-limit
Counts
17 → 87
Calls
Call 1
Inputs
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
normAngle
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
n0_i
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
n1_i
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx normAngle normAngle)
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 n1_i u))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle u))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (sin (* u normAngle)) (sin.f32 (*.f32 normAngle u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 5 binary32))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (pow.f32 normAngle #s(literal 5 binary32)) (sin.f32 normAngle)))))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (sin (* u normAngle)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32))))))))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* (- 1 u) normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx n1_i n1_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
Calls

12 calls:

TimeVariablePoint
6.0ms
normAngle
0
6.0ms
u
inf
5.0ms
n1_i
0
5.0ms
normAngle
-inf
3.0ms
u
0

rewrite150.0ms (3.2%)

Memory
-22.3MiB live, 214.2MiB allocated; 19ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
017101
02989
19789
231186
3129786
0435185
Stop Event
iter-limit
node-limit
iter-limit
Counts
17 → 869
Calls
Call 1
Inputs
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
normAngle
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
n0_i
(*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i)
(*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 u normAngle))
(*.f32 u normAngle)
n1_i
Outputs
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (/.f32 n0_i (sin.f32 normAngle))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 normAngle)) n1_i) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (*.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (*.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (*.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32) (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) #s(literal -1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 n1_i (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 (neg.f32 n1_i) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) n1_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (neg.f32 n0_i) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (neg.f32 n0_i) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) n0_i (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (+.f32 (neg.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (*.f32 (sin.f32 (*.f32 normAngle u)) (neg.f32 n1_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) #s(literal -1 binary32) (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)) (neg.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))) (sin.f32 (neg.f32 normAngle)))
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(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)))
(*.f32 #s(literal 1 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32)))
(*.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
(/.f32 (neg.f32 (*.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))) #s(literal -2 binary32))
(/.f32 (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 (neg.f32 u) normAngle)))) (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle)))))
(/.f32 (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u)))) (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle))) #s(literal 2 binary32))
(/.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 (neg.f32 u) normAngle))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u))) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (neg.f32 normAngle)) (sin.f32 (*.f32 (neg.f32 u) normAngle))))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (sin.f32 (*.f32 normAngle u))))
(fma.f32 (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 (neg.f32 u) normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 (neg.f32 u) normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 #s(literal 2 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 2 binary32)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 #s(literal 2 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 2 binary32)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 #s(literal 1 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 #s(literal 1 binary32) (/.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) #s(literal 1 binary32)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(fma.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(fma.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (sin.f32 normAngle)))
(+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(neg.f32 (/.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)) (sin.f32 normAngle)))
(*.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) #s(literal 1 binary32))
(*.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) #s(literal 2 binary32))
(*.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)))
(*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32))
(*.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)))
(*.f32 #s(literal 1 binary32) (sin.f32 (*.f32 normAngle u)))
(/.f32 (+.f32 (pow.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) #s(literal 3 binary32))) (fma.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 (*.f32 normAngle u)) (-.f32 (*.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32))) (*.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32))))))
(/.f32 (+.f32 (pow.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 3 binary32)) (pow.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) #s(literal 3 binary32))) (fma.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 (*.f32 normAngle u)) (-.f32 (*.f32 (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u)))) (*.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u)))))))
(/.f32 (neg.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32))) #s(literal -2 binary32))
(/.f32 (neg.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u)))) #s(literal -2 binary32))
(/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) #s(literal 2 binary32))
(/.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u))) #s(literal 2 binary32))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) #s(literal 1 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) #s(literal 1 binary32) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) #s(literal 2 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) #s(literal 2 binary32) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 #s(literal 2 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 2 binary32)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(fma.f32 #s(literal 1 binary32) (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(fma.f32 #s(literal 1 binary32) (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(+.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 0 binary32)))
(+.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal 0 binary32) (sin.f32 (*.f32 normAngle u))))
(sin.f32 (neg.f32 (fma.f32 normAngle u (PI.f32))))
(sin.f32 (+.f32 (fma.f32 normAngle u (PI.f32)) (PI.f32)))
(sin.f32 (fma.f32 (neg.f32 u) normAngle (PI.f32)))
(sin.f32 (neg.f32 (*.f32 (neg.f32 u) normAngle)))
(sin.f32 (*.f32 normAngle u))
(cos.f32 (+.f32 (fma.f32 normAngle u (PI.f32)) (*.f32 (PI.f32) #s(literal 1/2 binary32))))
(cos.f32 (fma.f32 (neg.f32 u) normAngle (*.f32 (PI.f32) #s(literal 1/2 binary32))))
(cos.f32 (+.f32 (fma.f32 normAngle u (*.f32 (PI.f32) #s(literal 1/2 binary32))) (PI.f32)))
(neg.f32 (sin.f32 (*.f32 (neg.f32 u) normAngle)))
(*.f32 normAngle u)
(*.f32 u normAngle)
n1_i

eval102.0ms (2.2%)

Memory
1.9MiB live, 108.8MiB allocated; 21ms collecting garbage
Compiler

Compiled 31 585 to 3 926 computations (87.6% saved)

prune29.0ms (0.6%)

Memory
-8.9MiB live, 37.6MiB allocated; 4ms collecting garbage
Pruning

19 alts after pruning (19 fresh and 0 done)

PrunedKeptTotal
New92719946
Fresh000
Picked101
Done000
Total92819947
Accuracy
100.0%
Counts
947 → 19
Alt Table
Click to see full alt table
StatusAccuracyProgram
97.4%
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) n1_i (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
97.1%
(fma.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
97.1%
(fma.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))))
73.9%
(/.f32 (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) (sin.f32 normAngle))
74.0%
(/.f32 (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (sin.f32 normAngle))
97.0%
(+.f32 (*.f32 (/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
97.1%
(+.f32 (*.f32 (*.f32 (sin.f32 (-.f32 normAngle (*.f32 normAngle u))) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
98.5%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
95.4%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) #s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))) n1_i))
96.9%
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
97.2%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
80.5%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) #s(literal 1 binary32)) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
92.3%
(+.f32 #s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle))))) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
73.8%
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
97.0%
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
99.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
87.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
45.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 1 126 to 766 computations (32.0% saved)

sample0.0ms (0.0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
1
2
-1/6
3
Outputs
#s(literal 1 binary32)
#s(literal 2 binary32)
#s(literal -11184811/67108864 binary32)
#s(literal 3 binary32)
Samples
0.0ms0valid
Compiler

Compiled 6 to 6 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series142.0ms (3.1%)

Memory
3.1MiB live, 238.5MiB allocated; 26ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0132011059
Stop Event
iter-limit
Counts
46 → 250
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
n0_i
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
(fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
n1_i
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal 2 binary32)
(-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(literal -1/6 binary32)
(*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))
(pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
(*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(*.f32 n0_i (-.f32 #s(literal 1 binary32) u))
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
(fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(sin.f32 (*.f32 normAngle u))
(*.f32 normAngle u)
(*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
(sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) n1_i (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle))
(*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
(/.f32 n0_i (sin.f32 normAngle))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n1_i u))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (pow normAngle 2) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/5040 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal 1/120 binary32) (-.f32 #s(literal 1 binary32) u)))))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* (- 1 u) normAngle)) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))) (fma.f32 #s(literal -1/5040 binary32) u (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (*.f32 #s(literal 1/120 binary32) u))))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 #s(literal 1/120 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 #s(literal 1/120 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))) (fma.f32 #s(literal -1/5040 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 #s(literal 1/120 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))))))))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))))))))))))))
#s(approx (sin (* normAngle u)) (*.f32 normAngle u))
#s(approx (sin (* normAngle u)) (*.f32 normAngle (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (sin (* normAngle u)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32)))))))))
#s(approx (sin (* normAngle u)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 n0_i (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 normAngle (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))))))
#s(approx (/ n0_i (sin normAngle)) (/.f32 n0_i normAngle))
#s(approx (/ n0_i (sin normAngle)) (/.f32 (+.f32 n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) normAngle))
#s(approx (/ n0_i (sin normAngle)) (/.f32 (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/36 binary32) n0_i (*.f32 #s(literal 1/120 binary32) n0_i)))) (*.f32 #s(literal -1/6 binary32) n0_i)))) normAngle))
#s(approx (/ n0_i (sin normAngle)) (/.f32 (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) n0_i (fma.f32 #s(literal 1/720 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (fma.f32 #s(literal -1/36 binary32) n0_i (*.f32 #s(literal 1/120 binary32) n0_i))))))) (fma.f32 #s(literal -1/36 binary32) n0_i (*.f32 #s(literal 1/120 binary32) n0_i)))) (*.f32 #s(literal -1/6 binary32) n0_i)))) normAngle))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)))
#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (/.f32 (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (sin.f32 normAngle)))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))))
#s(approx (sin (* normAngle u)) (sin.f32 (*.f32 normAngle u)))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
#s(approx (/ n0_i (sin normAngle)) (/.f32 n0_i (sin.f32 normAngle)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (- 1 u) #s(literal 1 binary32))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 u (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1/6 binary32) n0_i))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i u))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i u) (*.f32 #s(literal 1/2 binary32) n0_i)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 #s(literal -3 binary32) (*.f32 n0_i u))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 #s(literal 3 binary32) (*.f32 n0_i u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -3 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)))))))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -3 binary32) u)))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 #s(literal 3 binary32) u) #s(literal 3 binary32)))))
#s(approx (pow (- 1 u) 3) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 u (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) u))) #s(literal 3 binary32)))))
#s(approx (* -1/6 (* n1_i (pow u 3))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* n1_i (pow u 3)) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
#s(approx (pow u 3) (pow.f32 u #s(literal 3 binary32)))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* n0_i (- 1 u)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (*.f32 n0_i u))))
#s(approx (* -1/6 (* n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))
#s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle)))))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (+.f32 #s(literal 1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 normAngle (cos.f32 normAngle)) (sin.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))) (sin.f32 normAngle)))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* (- 1 u) normAngle)) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* (- 1 u) normAngle) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (/.f32 (*.f32 n1_i (*.f32 normAngle u)) (sin.f32 normAngle)))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32)))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 5 binary32))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (/.f32 (*.f32 normAngle u) (sin.f32 normAngle)))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) (*.f32 u (fma.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 3 binary32)) (sin.f32 normAngle)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/120 binary32) (/.f32 (pow.f32 normAngle #s(literal 5 binary32)) (sin.f32 normAngle)))))) (/.f32 normAngle (sin.f32 normAngle)))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n0_i (sin.f32 normAngle)))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (*.f32 n1_i normAngle)))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle)))) (*.f32 n1_i normAngle))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (fma.f32 n1_i normAngle (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle)))))))))))))
#s(approx (sin (* normAngle u)) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (sin (* normAngle u)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (sin (* normAngle u)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32))))))))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (*.f32 n0_i (sin.f32 normAngle))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle)))))))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))) (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (fma.f32 #s(literal 1/6 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u)))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 #s(literal 3 binary32) (/.f32 n0_i u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -3 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal 3 binary32) (/.f32 n0_i u) (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (pow.f32 u #s(literal 3 binary32))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u)) #s(literal 1 binary32))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u)) (+.f32 #s(literal 1 binary32) (/.f32 #s(literal 3 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (pow (- 1 u) 3) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 3 binary32)))) (+.f32 #s(literal 1 binary32) (/.f32 #s(literal 3 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 n0_i u) (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* n0_i (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i u)))
#s(approx (* n0_i (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* (- 1 u) normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (fma.f32 #s(literal 1/6 binary32) n1_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))) u) (*.f32 #s(literal -1/2 binary32) n0_i)) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u))) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i u))) u) (*.f32 #s(literal -1/2 binary32) n0_i)) u) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -3 binary32) (/.f32 n0_i u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -3 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) u))))))
#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 #s(literal 3 binary32) n0_i)) u) (*.f32 #s(literal 3 binary32) n0_i)) u))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 #s(literal 3 binary32) (*.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u))) u))))))
#s(approx (pow (- 1 u) 3) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (+.f32 #s(literal 3 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 #s(literal 3 binary32) (/.f32 #s(literal 1 binary32) u)) u))) u))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))
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#s(approx (sin (* (- 1 u) normAngle)) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* (- 1 u) normAngle) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (/.f32 (fma.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (sin.f32 normAngle)))
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#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
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#s(approx (* n0_i (pow (- 1 u) 3)) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))
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#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (+.f32 (/.f32 (*.f32 n1_i u) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i)))) u)))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n0_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (+.f32 (/.f32 (*.f32 n1_i u) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 n0_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i)))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n0_i (+.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) n0_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) n0_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx n1_i n1_i)
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (fma.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 n1_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))
#s(approx (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal 1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))))))
Calls

12 calls:

TimeVariablePoint
14.0ms
u
0
7.0ms
normAngle
inf
7.0ms
n1_i
0
7.0ms
normAngle
0
6.0ms
normAngle
-inf

rewrite236.0ms (5.1%)

Memory
35.6MiB live, 410.0MiB allocated; 56ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058508
098475
1418453
21545453
04016440
Stop Event
iter-limit
node-limit
iter-limit
Counts
46 → 1 484
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
n0_i
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
u
(fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
n1_i
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal 2 binary32)
(-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(literal -1/6 binary32)
(*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))
(pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))
(*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
(fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(*.f32 n0_i (-.f32 #s(literal 1 binary32) u))
(*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i)
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
(*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i)
#s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u)
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
(fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(sin.f32 (*.f32 normAngle u))
(*.f32 normAngle u)
(*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
(sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
(fma.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) n1_i (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
(/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle))
(*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
(/.f32 n0_i (sin.f32 normAngle))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)))) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 n1_i u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))
(/.f32 (-.f32 (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle)))) (*.f32 (*.f32 n1_i u) (*.f32 n1_i u))) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle))) (*.f32 n1_i u)))
(/.f32 (-.f32 (*.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle))) (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))))
(/.f32 (-.f32 (*.f32 (*.f32 n1_i u) (*.f32 n1_i u)) (*.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))) (-.f32 (*.f32 n1_i u) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(/.f32 (-.f32 (*.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u))) (*.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)))) (+.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle))))
(/.f32 (-.f32 (*.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u))) (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i))) (+.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (*.f32 (-.f32 u #s(literal 1 binary32)) n0_i)))
(/.f32 (-.f32 (*.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u))) (*.f32 (*.f32 (neg.f32 n0_i) (-.f32 #s(literal 1 binary32) u)) (*.f32 (neg.f32 n0_i) (-.f32 #s(literal 1 binary32) u)))) (+.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (*.f32 (neg.f32 n0_i) (-.f32 #s(literal 1 binary32) u))))
(/.f32 (-.f32 (*.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u))) (*.f32 (neg.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (neg.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))) (+.f32 (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 n1_i u)) (neg.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
(/.f32 (-.f32 (*.f32 (*.f32 n1_i u) (*.f32 n1_i u)) (*.f32 (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))) (+.f32 (*.f32 n1_i u) (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))) (*.f32 normAngle normAngle)) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
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n1_i
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(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i) (/.f32 (neg.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))) (sin.f32 normAngle)))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i) (neg.f32 (/.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))) (sin.f32 normAngle))))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (neg.f32 (*.f32 (/.f32 (sin.f32 (neg.f32 (*.f32 normAngle u))) (sin.f32 normAngle)) n1_i)))
(fma.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (*.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 n1_i (sin.f32 normAngle))))
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(fma.f32 #s(literal 1 binary32) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))) (*.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 n1_i (sin.f32 normAngle))))
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(+.f32 (/.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))) (/.f32 (*.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))))
(+.f32 (/.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (sin.f32 normAngle)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))) (/.f32 (*.f32 (sin.f32 normAngle) (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i)) (-.f32 #s(literal 1/2 binary32) (*.f32 #s(literal 1/2 binary32) (cos.f32 (*.f32 #s(literal 2 binary32) normAngle))))))
(+.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 n1_i (sin.f32 normAngle))) (/.f32 (*.f32 (neg.f32 (neg.f32 n0_i)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))) (sin.f32 normAngle)))
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(+.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 n1_i (sin.f32 normAngle))) (neg.f32 (/.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))) (sin.f32 normAngle))))
(+.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 n1_i (sin.f32 normAngle))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))))
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(+.f32 (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))) (*.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 n1_i (sin.f32 normAngle))))
(neg.f32 (/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) n1_i (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)) (sin.f32 (neg.f32 normAngle))))
(*.f32 (sin.f32 (neg.f32 (*.f32 normAngle u))) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)))
(*.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
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(*.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal -1 binary32))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 #s(literal -1 binary32) (sin.f32 (*.f32 normAngle u)))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (neg.f32 (sin.f32 (neg.f32 (*.f32 normAngle u))))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 (neg.f32 normAngle)))))
(/.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 (*.f32 normAngle u)))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (sin.f32 (*.f32 normAngle u))) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (neg.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal -1 binary32))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 (*.f32 #s(literal -1 binary32) (sin.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 (neg.f32 (sin.f32 (neg.f32 (*.f32 normAngle u))))) (neg.f32 (sin.f32 (neg.f32 (neg.f32 normAngle)))))
(/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal -1 binary32)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 #s(literal -1 binary32) (sin.f32 (*.f32 normAngle u))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (neg.f32 (sin.f32 (neg.f32 (*.f32 normAngle u)))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (sin.f32 (neg.f32 (*.f32 normAngle u))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (neg.f32 normAngle)) (sin.f32 (neg.f32 (*.f32 normAngle u)))))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (sin.f32 (*.f32 normAngle u))))
(neg.f32 (/.f32 (sin.f32 (neg.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
(*.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal 1 binary32)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 n0_i (sin.f32 normAngle)))
(*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)) n0_i)
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i))
(*.f32 n0_i (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (sin.f32 normAngle)))
(*.f32 #s(literal 1 binary32) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal -1 binary32))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 #s(literal 1 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i))) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal 1 binary32))) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (neg.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal -1 binary32))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 (*.f32 #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 (*.f32 #s(literal 1 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (neg.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal 1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal -1 binary32)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 #s(literal -1 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 #s(literal 1 binary32) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)) (sin.f32 normAngle))
(/.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal 1 binary32)) (sin.f32 normAngle))
(/.f32 (neg.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (sin.f32 normAngle))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)))
(*.f32 (*.f32 n0_i #s(literal 1 binary32)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 (neg.f32 n0_i) (/.f32 #s(literal -1 binary32) (sin.f32 normAngle)))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) n0_i)
(*.f32 n0_i (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
(*.f32 #s(literal 1 binary32) (/.f32 n0_i (sin.f32 normAngle)))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 n0_i #s(literal -1 binary32))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 n0_i #s(literal 1 binary32))) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (*.f32 #s(literal 2 binary32) (*.f32 #s(literal 1 binary32) n0_i)) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (*.f32 #s(literal 2 binary32) (neg.f32 (neg.f32 n0_i))) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 (neg.f32 normAngle)))))
(/.f32 (*.f32 #s(literal 2 binary32) (neg.f32 n0_i)) (*.f32 #s(literal 2 binary32) (sin.f32 (neg.f32 normAngle))))
(/.f32 (*.f32 #s(literal 2 binary32) n0_i) (*.f32 #s(literal 2 binary32) (sin.f32 normAngle)))
(/.f32 (neg.f32 (*.f32 n0_i #s(literal -1 binary32))) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 (*.f32 #s(literal -1 binary32) n0_i)) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 (*.f32 n0_i #s(literal 1 binary32))) (sin.f32 (neg.f32 normAngle)))
(/.f32 (neg.f32 (*.f32 #s(literal 1 binary32) n0_i)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (neg.f32 (neg.f32 (neg.f32 n0_i))) (neg.f32 (sin.f32 (neg.f32 (neg.f32 normAngle)))))
(/.f32 (*.f32 n0_i #s(literal -1 binary32)) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 #s(literal -1 binary32) n0_i) (sin.f32 (neg.f32 normAngle)))
(/.f32 (*.f32 n0_i #s(literal 1 binary32)) (sin.f32 normAngle))
(/.f32 (*.f32 #s(literal 1 binary32) n0_i) (sin.f32 normAngle))
(/.f32 (neg.f32 (neg.f32 n0_i)) (sin.f32 (neg.f32 (neg.f32 normAngle))))
(/.f32 (neg.f32 n0_i) (sin.f32 (neg.f32 normAngle)))
(/.f32 n0_i (sin.f32 normAngle))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 (neg.f32 normAngle)) (neg.f32 n0_i)))
(/.f32 #s(literal 1 binary32) (/.f32 (sin.f32 normAngle) n0_i))
(neg.f32 (/.f32 (neg.f32 n0_i) (sin.f32 normAngle)))

eval259.0ms (5.6%)

Memory
3.4MiB live, 364.6MiB allocated; 156ms collecting garbage
Compiler

Compiled 79 194 to 6 617 computations (91.6% saved)

prune34.0ms (0.7%)

Memory
11.9MiB live, 58.0MiB allocated; 5ms collecting garbage
Pruning

17 alts after pruning (16 fresh and 1 done)

PrunedKeptTotal
New1 357141 371
Fresh12214
Picked415
Done000
Total1 373171 390
Accuracy
100.0%
Counts
1 390 → 17
Alt Table
Click to see full alt table
StatusAccuracyProgram
97.1%
(fma.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
73.9%
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) n1_i (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)) (sin.f32 normAngle))
98.8%
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
93.9%
(+.f32 #s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle))))) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
73.8%
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n1_i #s(approx (sin (* normAngle u)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32)))))))))) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
72.7%
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))))
73.7%
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))))
73.4%
(*.f32 (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
73.4%
(*.f32 #s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle)) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
99.5%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (fma.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 (*.f32 (*.f32 u u) u) n1_i (*.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) (-.f32 u #s(literal 1 binary32))) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))) (fma.f32 (-.f32 #s(literal 1 binary32) u) n0_i (*.f32 n1_i u)))) (*.f32 normAngle normAngle) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
99.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
99.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
99.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))))
99.4%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
40.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
45.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 1 809 to 1 098 computations (39.3% saved)

sample0.0ms (0.0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
-1
-1/2
2
-1/6
1/6
1/2
1
3
Outputs
#s(literal -1 binary32)
#s(literal -1/2 binary32)
#s(literal 2 binary32)
#s(literal -11184811/67108864 binary32)
#s(literal 11184811/67108864 binary32)
#s(literal 1/2 binary32)
#s(literal 1 binary32)
#s(literal 3 binary32)
Samples
0.0ms0valid
Compiler

Compiled 10 to 10 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series201.0ms (4.3%)

Memory
-20.1MiB live, 226.3MiB allocated; 33ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0159218857
Stop Event
iter-limit
Counts
59 → 361
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
(+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
n0_i
(*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
u
(+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
n1_i
(fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(literal -1 binary32)
(fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
(fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(literal -1/2 binary32)
(*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal 2 binary32)
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
(*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))
(fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))
#s(literal -1/6 binary32)
(*.f32 #s(literal 1/6 binary32) n0_i)
#s(literal 1/6 binary32)
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
(-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))
(*.f32 #s(literal 1/2 binary32) n0_i)
#s(literal 1/2 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
(*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
(+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))
(-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))
(*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
(*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
(+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))))
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))))
(*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))
(+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))
(sin.f32 (*.f32 normAngle u))
(*.f32 normAngle u)
(/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)
(*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
(sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (+.f32 n0_i (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* n0_i (pow normAngle 2)) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))
#s(approx (pow normAngle 2) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i u))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (fma.f32 n1_i u (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) n1_i)
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 #s(literal 1/120 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 #s(literal 1/120 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))) (fma.f32 #s(literal -1/5040 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)) (*.f32 #s(literal 1/120 binary32) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))) (*.f32 #s(literal 1/120 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))))))) (*.f32 #s(literal -1/6 binary32) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))))))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 7/360 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) normAngle))
#s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 7/360 binary32) (*.f32 #s(literal 31/15120 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) normAngle))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1/6 binary32))))))
#s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/120 binary32) (*.f32 #s(literal -1/5040 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1/6 binary32))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))))))))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))))))))))))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (*.f32 n1_i (*.f32 normAngle (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (*.f32 normAngle (fma.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))))) (*.f32 n1_i (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (*.f32 normAngle (fma.f32 n1_i (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) n1_i) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))))))))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (*.f32 normAngle (fma.f32 n1_i (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) n1_i) (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32))))) (*.f32 n1_i (fma.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) n1_i) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (*.f32 normAngle (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (*.f32 normAngle (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (*.f32 normAngle (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) n1_i) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (*.f32 normAngle (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) n1_i) (fma.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) n1_i) (*.f32 #s(literal -1/5040 binary32) (pow.f32 u #s(literal 7 binary32)))))))))) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i)))))
#s(approx (sin (* normAngle u)) (*.f32 normAngle u))
#s(approx (sin (* normAngle u)) (*.f32 normAngle (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))))
#s(approx (sin (* normAngle u)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 5 binary32)))))))))
#s(approx (sin (* normAngle u)) (*.f32 normAngle (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 u #s(literal 5 binary32))))))))))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (/.f32 (*.f32 n0_i (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) n1_i))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (*.f32 normAngle (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) n1_i) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (*.f32 normAngle (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) n1_i))) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (*.f32 normAngle (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) n1_i) (*.f32 #s(literal 1/120 binary32) (/.f32 (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) n1_i))))) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 n0_i (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 normAngle (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 normAngle (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))))))
#s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
#s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))))) u)))
#s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))
#s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))))))) u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (+.f32 (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (/.f32 (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal 1/2 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (/.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (/.f32 u (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (/.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (/.f32 (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (sin.f32 normAngle)))
#s(approx (/ 1 (sin normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)))
#s(approx (sin normAngle) (sin.f32 normAngle))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))
#s(approx (sin (* normAngle u)) (sin.f32 (*.f32 normAngle u)))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
#s(approx (sin (* normAngle (- 1 u))) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (- 1 u) #s(literal 1 binary32))
#s(approx (- 1 u) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal 1/6 binary32) u))
#s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 u (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (* -1/6 (pow u 3)) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))))
#s(approx (pow u 3) (pow.f32 u #s(literal 3 binary32)))
#s(approx (* -1/6 u) (*.f32 #s(literal -1/6 binary32) u))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (+.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n0_i (sin.f32 normAngle)))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (*.f32 n1_i normAngle)))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle)))) (*.f32 n1_i normAngle))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (fma.f32 n1_i normAngle (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle)))))))))))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 n1_i (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) n1_i)))))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle)))) (*.f32 n1_i (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) n1_i))))))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 n1_i (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) n1_i))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle))) (*.f32 n1_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) n1_i)))))))))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (/.f32 (*.f32 n0_i (sin.f32 normAngle)) n1_i))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (fma.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) n1_i))) (/.f32 (*.f32 n0_i (sin.f32 normAngle)) n1_i)))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (fma.f32 u (+.f32 normAngle (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) n1_i) (*.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle)))) n1_i)))) (/.f32 (*.f32 n0_i (sin.f32 normAngle)) n1_i)))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (fma.f32 u (+.f32 normAngle (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) n1_i)))))))) (/.f32 (*.f32 n0_i (sin.f32 normAngle)) n1_i)))
#s(approx (sin (* normAngle u)) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (sin (* normAngle u)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 5 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (sin (* normAngle u)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32))))))))))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) n1_i) (/.f32 (*.f32 n0_i (sin.f32 normAngle)) n1_i)))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (fma.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) n1_i) (*.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle)))) n1_i))) (/.f32 (*.f32 n0_i (sin.f32 normAngle)) n1_i)))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (fma.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) n1_i) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle))) n1_i) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))) n1_i))))) (/.f32 (*.f32 n0_i (sin.f32 normAngle)) n1_i)))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (*.f32 n0_i (sin.f32 normAngle))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle)))))))))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (fma.f32 n0_i (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle)))))))))))
#s(approx (sin (* normAngle (- 1 u))) (+.f32 (sin.f32 normAngle) (*.f32 #s(literal -1 binary32) (*.f32 normAngle (*.f32 u (cos.f32 normAngle))))))
#s(approx (sin (* normAngle (- 1 u))) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (sin.f32 normAngle))))))))
#s(approx (sin (* normAngle (- 1 u))) (+.f32 (sin.f32 normAngle) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 normAngle (cos.f32 normAngle)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 u (cos.f32 normAngle))))))))))
#s(approx (* normAngle (- 1 u)) (+.f32 normAngle (*.f32 #s(literal -1 binary32) (*.f32 normAngle u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u)))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))) #s(literal 1/6 binary32))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (* normAngle (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 normAngle u)))
#s(approx (* normAngle (- 1 u)) (*.f32 u (fma.f32 #s(literal -1 binary32) normAngle (/.f32 normAngle u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (+.f32 (/.f32 n1_i u) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) u)))) u))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) u) (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) u) (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) u) (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u))))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (*.f32 #s(literal -1 binary32) n1_i)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 #s(literal -1 binary32) (/.f32 n0_i u)))))))
#s(approx (- 1 u) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) u)))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (- (* -1/6 (pow u 3)) (* -1/6 u)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (+.f32 (/.f32 n1_i u) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) u))) u))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) u) (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* (/ 1 (sin normAngle)) (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u)))))) (/.f32 (fma.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) (sin.f32 normAngle)))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (fma.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))))
#s(approx (* n1_i (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) n1_i))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) n1_i)))
#s(approx (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) n1_i))
#s(approx (* n0_i (sin (* normAngle (- 1 u)))) (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))))
#s(approx (sin (* normAngle (- 1 u))) (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u)))))
#s(approx (* normAngle (- 1 u)) (*.f32 #s(literal -1 binary32) (*.f32 u (+.f32 normAngle (*.f32 #s(literal -1 binary32) (/.f32 normAngle u))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (fma.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (fma.f32 n0_i (*.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 n0_i (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 n0_i (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))
#s(approx (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
#s(approx (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (*.f32 #s(literal -1/6 binary32) n1_i))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))
#s(approx (* 1/6 n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/3 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal 1/6 binary32) n1_i))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (-.f32 (*.f32 #s(literal 1/3 binary32) n0_i) (*.f32 #s(literal -1/6 binary32) n1_i)))
#s(approx (* 1/2 n0_i) (*.f32 #s(literal 1/2 binary32) n0_i))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u)))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (fma.f32 n0_i (*.f32 u (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 n0_i (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (+.f32 (/.f32 (*.f32 n1_i u) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i)))) u)))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i)))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 n0_i (*.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 n0_i (fma.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))) (/.f32 n1_i n0_i))))) #s(literal 1 binary32))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))) #s(literal 1 binary32))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 n0_i (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 n0_i (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 n0_i (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n0_i) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
#s(approx (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n0_i) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))
#s(approx (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))
#s(approx (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i) (*.f32 #s(literal 1/6 binary32) u))))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (*.f32 n0_i (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (/.f32 n1_i n0_i)))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal 1/3 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal 1/3 binary32) n0_i))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 n0_i (+.f32 #s(literal 1/3 binary32) (*.f32 #s(literal 1/6 binary32) (/.f32 n1_i n0_i)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) n0_i)) u)))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n0_i (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (+.f32 (/.f32 (*.f32 n1_i u) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i)))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n0_i (*.f32 u (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n0_i (fma.f32 u (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))) (/.f32 n1_i n0_i)))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n0_i (+.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) n0_i))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (*.f32 n0_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) n0_i) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) n1_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) #s(literal 1 binary32)))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i) (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))) #s(literal 1 binary32)))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i) (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))) n0_i) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))) n0_i) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n0_i) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n0_i))))))
#s(approx (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 n1_i n0_i)) #s(literal 1/6 binary32)))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i))))))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/6 binary32) (/.f32 n1_i n0_i)) #s(literal 1/3 binary32)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 u (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i) (*.f32 u (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) n0_i))))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) n0_i) (*.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) n1_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (+.f32 n0_i (fma.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (fma.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (-.f32 (fma.f32 #s(literal 1/6 binary32) n1_i (*.f32 #s(literal 1/2 binary32) n0_i)) (*.f32 #s(literal 1/6 binary32) n0_i)))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 u (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (fma.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) (*.f32 u (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (sin (* normAngle u)) (/ (* n0_i (sin (* normAngle (- 1 u)))) n1_i)) (/.f32 (fma.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (*.f32 n1_i (sin.f32 (*.f32 normAngle u)))) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 n1_i (fma.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (+.f32 (/.f32 n0_i n1_i) (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i)))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 n1_i (fma.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i)))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) n1_i) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n1_i))))))
#s(approx (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n1_i)))))
#s(approx (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i u) n1_i)))))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i n1_i)) #s(literal 1/6 binary32))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 n1_i (fma.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i))))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 n1_i (-.f32 (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i n1_i))) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i n1_i)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n1_i (+.f32 u (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i)))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n1_i (fma.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))) n1_i))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 u (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))) n1_i) (*.f32 u (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32)))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i) (*.f32 u (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32)))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))) n1_i) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) #s(literal 1 binary32)))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))) n1_i) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))) n1_i) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) n1_i) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n1_i) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (* u (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i u) n1_i) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (+ (* -1/6 n1_i) (* 1/6 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (/.f32 n0_i n1_i))))))
#s(approx (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)) n1_i)) #s(literal 1/6 binary32)))))
#s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (* u (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))) n1_i) (*.f32 u (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32)))))))
#s(approx (+ n1_i (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))) n1_i) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) #s(literal 1 binary32)))))
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (sin.f32 (*.f32 normAngle u)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))))))
Calls

12 calls:

TimeVariablePoint
23.0ms
u
inf
16.0ms
normAngle
0
10.0ms
n1_i
0
9.0ms
normAngle
inf
9.0ms
u
-inf

rewrite232.0ms (5.0%)

Memory
-17.3MiB live, 219.7MiB allocated; 62ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0951259
01441192
17021101
229011089
041351040
Stop Event
iter-limit
node-limit
iter-limit
Counts
59 → 747
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
(+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
n0_i
(*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
u
(+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
n1_i
(fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(literal -1 binary32)
(fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
(fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(literal -1/2 binary32)
(*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))
(pow.f32 normAngle #s(literal 2 binary32))
normAngle
#s(literal 2 binary32)
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
(*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))
(fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))
#s(literal -1/6 binary32)
(*.f32 #s(literal 1/6 binary32) n0_i)
#s(literal 1/6 binary32)
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
(-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))
(*.f32 #s(literal 1/2 binary32) n0_i)
#s(literal 1/2 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u))
(-.f32 #s(literal 1 binary32) u)
#s(literal 1 binary32)
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
(*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
(+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
(*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))
(-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))
(*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)))
(pow.f32 u #s(literal 3 binary32))
#s(literal 3 binary32)
(*.f32 #s(literal -1/6 binary32) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
(fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
(*.f32 u (+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
(+.f32 n1_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))))
(/.f32 #s(literal 1 binary32) (sin.f32 normAngle))
(sin.f32 normAngle)
#s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))))
(*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))
(+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i))
(sin.f32 (*.f32 normAngle u))
(*.f32 normAngle u)
(/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)
(*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))
(sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 n0_i (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u))) (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (*.f32 (neg.f32 u) (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u)))) n0_i)) n0_i)
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)) n0_i)
(/.f32 (-.f32 (pow.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) #s(literal 3 binary32)) (pow.f32 (neg.f32 n0_i) #s(literal 3 binary32))) (fma.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) (fma.f32 (neg.f32 n0_i) (neg.f32 n0_i) (*.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) (neg.f32 n0_i)))))
(/.f32 (-.f32 (*.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u)) (*.f32 n0_i n0_i)) (-.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i))
(/.f32 (-.f32 (*.f32 n0_i n0_i) (*.f32 (*.f32 (neg.f32 u) (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u)))) (*.f32 (neg.f32 u) (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u)))))) (+.f32 n0_i (*.f32 (neg.f32 u) (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))))))
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#s(literal -1 binary32)
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(-.f32 (*.f32 (*.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u) normAngle) normAngle) (neg.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) n0_i) #s(literal -1/2 binary32))))
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(fma.f32 (*.f32 (*.f32 normAngle normAngle) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u (*.f32 (*.f32 (*.f32 normAngle normAngle) n0_i) #s(literal -1/2 binary32)))
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#s(literal -1/2 binary32)
(*.f32 (*.f32 n0_i normAngle) normAngle)
(*.f32 (*.f32 normAngle normAngle) n0_i)
(*.f32 n0_i (*.f32 normAngle normAngle))
(*.f32 normAngle (*.f32 normAngle n0_i))
(*.f32 (fabs.f32 (fabs.f32 normAngle)) (fabs.f32 (fabs.f32 normAngle)))
(*.f32 (neg.f32 (fabs.f32 normAngle)) (neg.f32 (fabs.f32 normAngle)))
(*.f32 (neg.f32 (neg.f32 normAngle)) (neg.f32 (neg.f32 normAngle)))
(*.f32 (fabs.f32 normAngle) (fabs.f32 normAngle))
(*.f32 (pow.f32 normAngle #s(literal 1 binary32)) (pow.f32 normAngle #s(literal 1 binary32)))
(*.f32 (pow.f32 normAngle #s(literal 1 binary32)) normAngle)
(*.f32 (neg.f32 normAngle) (neg.f32 normAngle))
(*.f32 (pow.f32 normAngle (/.f32 #s(literal 2 binary32) #s(literal 2 binary32))) (pow.f32 normAngle (/.f32 #s(literal 2 binary32) #s(literal 2 binary32))))
(*.f32 normAngle normAngle)
(/.f32 (pow.f32 normAngle #s(literal 1 binary32)) (pow.f32 normAngle #s(literal -1 binary32)))
(pow.f32 (fabs.f32 normAngle) #s(literal 2 binary32))
(pow.f32 (neg.f32 normAngle) #s(literal 2 binary32))
(pow.f32 normAngle #s(literal 2 binary32))
(fabs.f32 (*.f32 normAngle normAngle))
(exp.f32 (*.f32 (log.f32 normAngle) #s(literal 2 binary32)))
normAngle
#s(literal 2 binary32)
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(*.f32 (*.f32 (*.f32 normAngle normAngle) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) u)
(*.f32 (*.f32 (*.f32 normAngle normAngle) u) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))
(*.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u) (*.f32 normAngle normAngle))
(*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) (*.f32 (*.f32 normAngle normAngle) u))
(*.f32 (*.f32 normAngle normAngle) (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))
(*.f32 normAngle (*.f32 normAngle (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u)))
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(fma.f32 (*.f32 (*.f32 normAngle normAngle) u) (*.f32 #s(literal -1/6 binary32) n1_i) (*.f32 (*.f32 (*.f32 normAngle normAngle) u) (*.f32 #s(literal 1/6 binary32) n0_i)))
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(fma.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 normAngle normAngle) (*.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i) (*.f32 normAngle normAngle)))
(+.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) u) (*.f32 #s(literal -1/6 binary32) n1_i)) (*.f32 (*.f32 (*.f32 normAngle normAngle) u) (*.f32 #s(literal 1/6 binary32) n0_i)))
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(+.f32 (*.f32 (*.f32 normAngle normAngle) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 (*.f32 normAngle normAngle) (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i)))
(+.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) n1_i) (*.f32 (*.f32 normAngle normAngle) u)) (*.f32 (*.f32 #s(literal 1/6 binary32) n0_i) (*.f32 (*.f32 normAngle normAngle) u)))
(+.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) n0_i) (*.f32 (*.f32 normAngle normAngle) u)) (*.f32 (*.f32 #s(literal -1/6 binary32) n1_i) (*.f32 (*.f32 normAngle normAngle) u)))
(+.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i) (*.f32 normAngle normAngle)))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u)
(*.f32 u (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))
(/.f32 (-.f32 (pow.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (neg.f32 u) (*.f32 #s(literal 1/6 binary32) n0_i)) #s(literal 3 binary32))) (fma.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (fma.f32 (*.f32 (neg.f32 u) (*.f32 #s(literal 1/6 binary32) n0_i)) (*.f32 (neg.f32 u) (*.f32 #s(literal 1/6 binary32) n0_i)) (*.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 (neg.f32 u) (*.f32 #s(literal 1/6 binary32) n0_i))))))
(/.f32 (-.f32 (pow.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) n0_i) u) #s(literal 3 binary32))) (fma.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (fma.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) n0_i) u) (*.f32 (*.f32 #s(literal -1/6 binary32) n0_i) u) (*.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal -1/6 binary32) n0_i) u)))))
(/.f32 (-.f32 (pow.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (neg.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i)) #s(literal 3 binary32))) (fma.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (fma.f32 (neg.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i)) (neg.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i)) (*.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (neg.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i))))))
(/.f32 (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i) (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i))) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i)))
(/.f32 (+.f32 (pow.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) #s(literal 3 binary32)) (pow.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i) #s(literal 3 binary32))) (fma.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (-.f32 (*.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i) (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i)) (*.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i)))))
(-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 (neg.f32 u) (*.f32 #s(literal 1/6 binary32) n0_i)))
(-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal -1/6 binary32) n0_i) u))
(-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (neg.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i)))
(fma.f32 (*.f32 u n0_i) #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(fma.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
(fma.f32 (*.f32 #s(literal -1/6 binary32) n1_i) u (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i))
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(+.f32 (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i) n1_i) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 n0_i n1_i)))
(+.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 n0_i n1_i)) (/.f32 (*.f32 (sin.f32 (*.f32 normAngle u)) n1_i) n1_i))
(+.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 n0_i n1_i)) (sin.f32 (*.f32 normAngle u)))
(+.f32 (sin.f32 (*.f32 normAngle u)) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 n0_i n1_i)))
(neg.f32 (-.f32 (neg.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 n0_i n1_i))) (sin.f32 (*.f32 normAngle u))))
(*.f32 (sin.f32 (*.f32 normAngle u)) #s(literal 1 binary32))
(*.f32 #s(literal 1 binary32) (sin.f32 (*.f32 normAngle u)))
(sin.f32 (*.f32 normAngle u))
(*.f32 normAngle u)
(*.f32 u normAngle)
(*.f32 (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n1_i) n0_i)
(*.f32 (/.f32 #s(literal 1 binary32) n1_i) (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i))
(*.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))) (/.f32 #s(literal -1 binary32) n1_i))
(*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) (/.f32 #s(literal 1 binary32) n1_i))
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (*.f32 n0_i (/.f32 #s(literal 1 binary32) n1_i)))
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 n0_i n1_i))
(*.f32 n0_i (/.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n1_i))
(/.f32 (neg.f32 (neg.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))))) (neg.f32 (neg.f32 (neg.f32 n1_i))))
(/.f32 (neg.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal 1 binary32))) (neg.f32 n1_i))
(/.f32 (neg.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))) (neg.f32 (neg.f32 n1_i)))
(/.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) #s(literal 1 binary32)) n1_i)
(/.f32 (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))) (neg.f32 n1_i))
(/.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i) n1_i)
(/.f32 #s(literal 1 binary32) (/.f32 (neg.f32 n1_i) (*.f32 (neg.f32 n0_i) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))))
(/.f32 #s(literal 1 binary32) (/.f32 n1_i (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)))
(neg.f32 (neg.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 n0_i n1_i))))
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)
(*.f32 n0_i (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))
(*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) #s(literal 1 binary32))
(*.f32 #s(literal 1 binary32) (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)))
(fma.f32 (sin.f32 (*.f32 normAngle #s(literal 1 binary32))) (cos.f32 (*.f32 normAngle (neg.f32 u))) (*.f32 (cos.f32 (*.f32 normAngle #s(literal 1 binary32))) (sin.f32 (*.f32 normAngle (neg.f32 u)))))
(fma.f32 (sin.f32 (*.f32 #s(literal 1 binary32) normAngle)) (cos.f32 (*.f32 (neg.f32 u) normAngle)) (*.f32 (cos.f32 (*.f32 #s(literal 1 binary32) normAngle)) (sin.f32 (*.f32 (neg.f32 u) normAngle))))
(+.f32 (*.f32 (sin.f32 (*.f32 normAngle #s(literal 1 binary32))) (cos.f32 (*.f32 normAngle (neg.f32 u)))) (*.f32 (cos.f32 (*.f32 normAngle #s(literal 1 binary32))) (sin.f32 (*.f32 normAngle (neg.f32 u)))))
(+.f32 (*.f32 (sin.f32 (*.f32 #s(literal 1 binary32) normAngle)) (cos.f32 (*.f32 (neg.f32 u) normAngle))) (*.f32 (cos.f32 (*.f32 #s(literal 1 binary32) normAngle)) (sin.f32 (*.f32 (neg.f32 u) normAngle))))
(sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle))
(neg.f32 (sin.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle)))
(neg.f32 (sin.f32 (*.f32 normAngle (-.f32 u #s(literal 1 binary32)))))
(*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)
(*.f32 normAngle (-.f32 #s(literal 1 binary32) u))
(fma.f32 normAngle #s(literal 1 binary32) (*.f32 normAngle (neg.f32 u)))
(fma.f32 #s(literal 1 binary32) normAngle (*.f32 (neg.f32 u) normAngle))
(+.f32 (*.f32 normAngle #s(literal 1 binary32)) (*.f32 normAngle (neg.f32 u)))
(+.f32 (*.f32 #s(literal 1 binary32) normAngle) (*.f32 (neg.f32 u) normAngle))
(neg.f32 (*.f32 (-.f32 u #s(literal 1 binary32)) normAngle))
(neg.f32 (*.f32 normAngle (-.f32 u #s(literal 1 binary32))))

eval187.0ms (4.0%)

Memory
35.2MiB live, 268.4MiB allocated; 29ms collecting garbage
Compiler

Compiled 155 968 to 9 612 computations (93.8% saved)

prune55.0ms (1.2%)

Memory
-8.0MiB live, 92.3MiB allocated; 7ms collecting garbage
Pruning

23 alts after pruning (20 fresh and 3 done)

PrunedKeptTotal
New1 407151 422
Fresh6511
Picked325
Done011
Total1 416231 439
Accuracy
100.0%
Counts
1 439 → 23
Alt Table
Click to see full alt table
StatusAccuracyProgram
97.1%
(fma.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
73.9%
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) n1_i (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)) (sin.f32 normAngle))
73.7%
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))))
73.7%
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i #s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))) n1_i)))))
73.4%
(*.f32 (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
69.2%
(*.f32 (exp.f32 (*.f32 (log.f32 (sin.f32 normAngle)) #s(literal -1 binary32))) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))))
73.4%
(*.f32 #s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle)) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
99.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) #s(approx (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u)))))) (*.f32 u (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
82.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
78.5%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (-.f32 (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 (*.f32 n1_i u) (*.f32 n1_i u))) (-.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 n1_i u))))
99.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i)))
40.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
99.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))))))
40.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
99.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)) n0_i)))
40.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
98.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))))
98.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) n0_i)) u))))
57.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
45.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 2 647 to 1 509 computations (43.0% saved)

sample0.0ms (0.0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
-1/6
-1/2
-1
1
Outputs
#s(literal -11184811/67108864 binary32)
#s(literal -1/2 binary32)
#s(literal -1 binary32)
#s(literal 1 binary32)
Samples
0.0ms0valid
Compiler

Compiled 6 to 6 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series184.0ms (4.0%)

Memory
-7.0MiB live, 226.7MiB allocated; 23ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0161922183
Stop Event
iter-limit
Counts
49 → 381
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i))
(fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i)
(-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u)))
(-.f32 n1_i n0_i)
n1_i
n0_i
(-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))
(*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle))
(fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i))
#s(literal -1/6 binary32)
(*.f32 #s(literal -1/2 binary32) n0_i)
#s(literal -1/2 binary32)
(*.f32 normAngle normAngle)
normAngle
(*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u)
(*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u)))
(fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))
(*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u)
(*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))
u
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)))
(*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i))))))
(+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))))
(*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i))))
(+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i))
(*.f32 #s(literal -1 binary32) n0_i)
#s(literal -1 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u)))
(fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u))
(*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)))
(*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))
(-.f32 (*.f32 (*.f32 u u) u) u)
(*.f32 (*.f32 u u) u)
(*.f32 u u)
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)) n0_i)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)) n0_i))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)) n0_i)
(+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i))
#s(literal 1 binary32)
(/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)
(*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 7 binary32))) (*.f32 #s(literal -1/5040 binary32) (*.f32 n1_i (pow.f32 u #s(literal 7 binary32))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i (pow.f32 u #s(literal 5 binary32)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u)))) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 n1_i u) (fma.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (*.f32 #s(literal 1/120 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))))))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))) (fma.f32 #s(literal -1/6 binary32) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (fma.f32 #s(literal 1/120 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal 1/120 binary32) (*.f32 n1_i u))))))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 n1_i n0_i))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (fma.f32 u (-.f32 n1_i n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 (+.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))) n0_i))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))
#s(approx (* normAngle normAngle) (pow.f32 normAngle #s(literal 2 binary32)))
#s(approx normAngle normAngle)
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i)))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i u))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (fma.f32 n1_i u (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (+.f32 n0_i (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (fma.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (* n1_i u)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))) (*.f32 n1_i u)))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) n0_i))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (fma.f32 n0_i (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) n0_i)))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (+.f32 (/.f32 (*.f32 u (-.f32 n1_i n0_i)) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))) n0_i))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) n0_i))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 (/.f32 (*.f32 u (-.f32 n1_i n0_i)) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))) n0_i)))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 u (-.f32 n1_i n0_i)))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (fma.f32 u (-.f32 n1_i n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32))) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (+.f32 (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i)))) (/.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))) (fma.f32 #s(literal -1/2 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32)) (/.f32 u (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 #s(literal -1/6 binary32) u))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (+.f32 (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (/.f32 (*.f32 u (+.f32 n1_i (*.f32 #s(literal -1 binary32) n0_i))) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal 1/2 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (/.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal 1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (* n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))
#s(approx (+ (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (* n1_i u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u)) (/.f32 (*.f32 n1_i u) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (/.f32 (*.f32 n0_i (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) n0_i))) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))) n0_i))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 #s(literal 1 binary32) (pow.f32 normAngle #s(literal 2 binary32))) (+.f32 (/.f32 (*.f32 u (-.f32 n1_i n0_i)) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))) n0_i)))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 (*.f32 u (-.f32 n1_i n0_i)) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 (*.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))) n0_i))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (-.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (/.f32 (*.f32 u (-.f32 n1_i n0_i)) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (cos.f32 normAngle))) (sin.f32 normAngle)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 3 binary32))) (sin.f32 normAngle)) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 3 binary32)) (cos.f32 normAngle))) (sin.f32 normAngle)))))) (/.f32 (*.f32 n1_i normAngle) (sin.f32 normAngle)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 (+.f32 n1_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i))))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 (+.f32 n1_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i))))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (fma.f32 #s(literal 1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (fma.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i)))) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i)))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i))))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 #s(literal -1/2 binary32) n0_i))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i)))))
#s(approx (* (* -1/6 (- n1_i n0_i)) u) (*.f32 #s(literal -1/6 binary32) (*.f32 u (-.f32 n1_i n0_i))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 u (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
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#s(approx (+ (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i u)))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) n1_i))))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 u (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (- (* (* u u) u) u) (*.f32 #s(literal -1 binary32) u))
#s(approx (- (* (* u u) u) u) (*.f32 u (-.f32 (pow.f32 u #s(literal 2 binary32)) #s(literal 1 binary32))))
#s(approx (* (* u u) u) (pow.f32 u #s(literal 3 binary32)))
#s(approx (* u u) (pow.f32 u #s(literal 2 binary32)))
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#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 n0_i (-.f32 (/.f32 n1_i n0_i) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i))))))))
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#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) #s(literal 1 binary32))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (/.f32 n1_i n0_i) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (/.f32 n1_i n0_i)) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i))) n0_i))) (/.f32 n1_i n0_i)) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i))))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (/.f32 (*.f32 u (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))) n0_i))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 u (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (/.f32 n1_i n0_i)) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i)))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 u (-.f32 (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i))) n0_i))) (/.f32 n1_i n0_i)) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i)))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 u (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 u (-.f32 (+.f32 n1_i (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i))))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))))
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#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 n1_i n0_i)))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))))) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 n1_i n0_i)))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))))) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 n1_i n0_i)))))
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#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 n1_i n0_i)))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i))))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i u) (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 3 binary32)))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal 1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (+.f32 (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (* n1_i u)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (pow.f32 u #s(literal 2 binary32))) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))) #s(literal 1/6 binary32))))
#s(approx (- (* (* u u) u) u) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) (/.f32 (*.f32 n0_i (-.f32 (/.f32 n1_i n0_i) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i)))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) (+.f32 (/.f32 n0_i (pow.f32 u #s(literal 3 binary32))) (/.f32 (*.f32 n0_i (-.f32 (/.f32 n1_i n0_i) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i)))) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 n1_i n0_i))) n0_i)))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/2 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) n0_i)))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) n0_i) (/.f32 n1_i (*.f32 n0_i (pow.f32 u #s(literal 2 binary32)))))) (+.f32 (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (*.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) n0_i) (+.f32 (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 3 binary32))) (/.f32 n1_i (*.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))) (+.f32 (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (*.f32 n0_i (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (+.f32 (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) u))))) (sin.f32 normAngle)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (fma.f32 #s(literal -1 binary32) n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i))))))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n1_i)))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) (*.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 n1_i u)) (+.f32 (/.f32 n0_i u) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) u))) u) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))) (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))))) u) (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) u)) (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) (*.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u))))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 #s(literal -1 binary32) (*.f32 u (fma.f32 #s(literal 1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal 1/2 binary32) (/.f32 n0_i u))))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) #s(literal 1 binary32))) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 #s(literal 1/2 binary32) (/.f32 (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) u))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 n0_i u) (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (+.f32 (/.f32 n1_i u) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))) u)))) u))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) u) (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))) u) (*.f32 #s(literal 1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1/6 binary32) (/.f32 n1_i (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) n1_i)))))
#s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 #s(literal 1/6 binary32) (*.f32 #s(literal 1/6 binary32) (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (- (* (* u u) u) u) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (-.f32 (/.f32 #s(literal 1 binary32) (pow.f32 u #s(literal 2 binary32))) #s(literal 1 binary32)))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (/.f32 (*.f32 n0_i (-.f32 (/.f32 n1_i n0_i) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i)))) u)) u) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)))))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (/.f32 n1_i n0_i) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i)))) (*.f32 #s(literal -1 binary32) (/.f32 n0_i u))) u) (*.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))))) u) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) n0_i) (*.f32 #s(literal 1/2 binary32) (/.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (/.f32 n1_i (*.f32 n0_i u))) (+.f32 (/.f32 #s(literal 1 binary32) u) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) (*.f32 n0_i u)))) u) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) n0_i))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 (pow.f32 u #s(literal 3 binary32)) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1 binary32) (-.f32 (/.f32 n1_i n0_i) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)))) n0_i)))) (/.f32 #s(literal 1 binary32) u)) u) (*.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) u) (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 n1_i n0_i)) n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (sin.f32 normAngle)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u) (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (fma.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))) (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 n0_i (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- n1_i n0_i) n1_i)
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (-.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32))))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (fma.f32 #s(literal -1/3 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (*.f32 #s(literal -1/6 binary32) n1_i))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (fma.f32 #s(literal -1/3 binary32) n0_i (*.f32 #s(literal -1/6 binary32) n1_i)))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32))))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i u) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))))
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#s(approx (* -1/6 (- n1_i n0_i)) (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i)))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (fma.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (fma.f32 n0_i (*.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32))) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (fma.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (/.f32 (fma.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))) (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (/.f32 (fma.f32 n0_i (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (fma.f32 n0_i (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))))
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#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))))) u)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) (-.f32 #s(literal 1 binary32) u))) (+.f32 (/.f32 (*.f32 n1_i u) n0_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)))) n0_i)))) u)))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i)))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 n0_i (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32))) (/.f32 n1_i n0_i))) (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i)))))))
#s(approx (- n1_i n0_i) (*.f32 n0_i (-.f32 (/.f32 n1_i n0_i) #s(literal 1 binary32))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i))) (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32))))))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (*.f32 #s(literal -1/3 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32)))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (*.f32 n0_i (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i)))))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (*.f32 #s(literal -1/3 binary32) n0_i))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (*.f32 n0_i (-.f32 (*.f32 #s(literal -1/6 binary32) (/.f32 n1_i n0_i)) #s(literal 1/3 binary32))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32))))))
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#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32))))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i) (*.f32 #s(literal 1/6 binary32) u)) #s(literal 1/2 binary32))))
#s(approx (* (* -1/6 (- n1_i n0_i)) u) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))
#s(approx (* (* -1/6 (- n1_i n0_i)) u) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i) (*.f32 #s(literal 1/6 binary32) u))))
#s(approx (* -1/6 (- n1_i n0_i)) (*.f32 #s(literal 1/6 binary32) n0_i))
#s(approx (* -1/6 (- n1_i n0_i)) (*.f32 n0_i (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (/.f32 n1_i n0_i)))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i)))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 n0_i (*.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 n0_i (fma.f32 u (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32)) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) #s(literal 1 binary32))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))) (/.f32 n1_i n0_i))))) #s(literal 1 binary32))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (fma.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))) #s(literal 1 binary32))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (fma.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (fma.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i)))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 n0_i (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 n0_i (fma.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) u) #s(literal 1/2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (sin.f32 (*.f32 normAngle u))) (*.f32 n0_i (sin.f32 normAngle))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (-.f32 #s(literal 1 binary32) u) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n1_i u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 u #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) (-.f32 #s(literal 1 binary32) u)))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) #s(literal 1 binary32)))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i) (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) #s(literal 1 binary32)))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u)))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (- n1_i n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 n1_i n0_i))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) n0_i) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) n0_i) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1/3 binary32) (*.f32 #s(literal 1/6 binary32) (/.f32 n1_i n0_i))))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u)))))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) n0_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u)))))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u)))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1/2 binary32) (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i)))))))
#s(approx (* (* -1/6 (- n1_i n0_i)) u) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n1_i u) n0_i))))))
#s(approx (* -1/6 (- n1_i n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 n1_i n0_i)) #s(literal 1/6 binary32)))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))) #s(literal 1 binary32)))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i) (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))) #s(literal 1 binary32)))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i) (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))))) n0_i) (fma.f32 #s(literal -1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (*.f32 #s(literal 1/2 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (fma.f32 #s(literal -1 binary32) (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i)))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 #s(literal -1 binary32) (*.f32 n0_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (+.f32 n1_i (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i) (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (+.f32 #s(literal 1/2 binary32) (*.f32 #s(literal -1/6 binary32) u))))) (*.f32 #s(literal 1/3 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (fma.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (fma.f32 n1_i (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 (fma.f32 n1_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (-.f32 (fma.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (fma.f32 #s(literal -1/2 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) n1_i (*.f32 #s(literal 1/6 binary32) n0_i))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (fma.f32 #s(literal -1/2 binary32) n0_i (fma.f32 #s(literal -1/6 binary32) (*.f32 n1_i u) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))))
#s(approx (* n1_i (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u))))) (*.f32 n1_i (+.f32 u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (+.f32 n0_i (fma.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (fma.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (+ (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (* n1_i u)) (*.f32 n1_i (+.f32 u (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))))
#s(approx (* n1_i (* (- (* (* u u) u) u) -1/6)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i (-.f32 (pow.f32 u #s(literal 3 binary32)) u))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 n0_i (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (fma.f32 n0_i (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i)) (*.f32 n1_i (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i)))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (+.f32 #s(literal 1 binary32) (+.f32 (/.f32 (*.f32 n1_i (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 (/.f32 (*.f32 n1_i (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i)))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (fma.f32 n1_i (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 n1_i (+.f32 (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i (+.f32 u (fma.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal -1/6 binary32) u)) (+.f32 (/.f32 (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))) n1_i))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 n1_i (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 n1_i (fma.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (+.f32 (/.f32 n0_i n1_i) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i)))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 n1_i (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 n1_i (-.f32 (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) n1_i))) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 n0_i n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i))))))
#s(approx (- n1_i n0_i) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i)))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 n1_i (-.f32 (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i)) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) n1_i)))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i))))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i n1_i) (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i n1_i))) #s(literal 1/6 binary32))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) n1_i))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))) n1_i))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 n1_i (fma.f32 #s(literal -1/2 binary32) (/.f32 n0_i n1_i) (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i u) n1_i))))))
#s(approx (* (* -1/6 (- n1_i n0_i)) u) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) u (*.f32 #s(literal 1/6 binary32) (/.f32 (*.f32 n0_i u) n1_i)))))
#s(approx (* -1/6 (- n1_i n0_i)) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (/.f32 n0_i n1_i)) #s(literal 1/6 binary32))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 n1_i (*.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 n1_i (fma.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (+.f32 (/.f32 n0_i n1_i) (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i)))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 n1_i (fma.f32 u (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 n1_i (+.f32 #s(literal 1 binary32) (fma.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 n0_i n1_i) (fma.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))) (fma.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (+.f32 (/.f32 (*.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))) n1_i) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i)))))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 n1_i (fma.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 (*.f32 n0_i (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i))) n1_i))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (/.f32 (*.f32 n1_i (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 n1_i (+.f32 (/.f32 #s(literal 1 binary32) n1_i) (+.f32 (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (*.f32 n0_i n1_i)) (/.f32 (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) n0_i)))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 n1_i (+.f32 (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (*.f32 n0_i n1_i)) (/.f32 (*.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))) n0_i))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 n1_i (fma.f32 u (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (sin.f32 (*.f32 normAngle u)) (sin.f32 normAngle)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) (*.f32 n1_i (sin.f32 normAngle))))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)))) (*.f32 #s(literal -1/6 binary32) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u)))))) n1_i) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 u #s(literal 3 binary32))) (*.f32 #s(literal 1/6 binary32) u))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))))
#s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))))))) n1_i) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))))) n1_i) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))
#s(approx (- n1_i n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (/.f32 n0_i n1_i) #s(literal 1 binary32)))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i))) n1_i) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))))
#s(approx (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)) n1_i))))))
#s(approx (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) n1_i) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u)))) n1_i) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u))))))
#s(approx (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))) n1_i) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (* (* -1/6 (- n1_i n0_i)) u) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (/.f32 (*.f32 n0_i u) n1_i) (*.f32 #s(literal 1/6 binary32) u)))))
#s(approx (* -1/6 (- n1_i n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (+.f32 #s(literal 1/6 binary32) (*.f32 #s(literal -1/6 binary32) (/.f32 n0_i n1_i))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (*.f32 u (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32))))))
#s(approx (+ n0_i (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 n0_i (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))))) n1_i) (*.f32 u (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32)))))))
#s(approx (* u (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i) (*.f32 u (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32)))))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))) #s(literal 1 binary32)))))
#s(approx (+ n1_i (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i))))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (-.f32 (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))) n1_i) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))) #s(literal 1 binary32)))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32))))))))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (fma.f32 #s(literal -1 binary32) n0_i (fma.f32 u (fma.f32 #s(literal -1/2 binary32) (*.f32 n0_i (pow.f32 normAngle #s(literal 2 binary32))) (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) u)))) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (*.f32 #s(literal 1/2 binary32) n0_i) (*.f32 #s(literal 1/6 binary32) n0_i))))) n1_i) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))))))))
#s(approx (+ (* (* n1_i (* (- (* (* u u) u) u) -1/6)) (* normAngle normAngle)) (* n1_i u)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) u (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (-.f32 (pow.f32 u #s(literal 3 binary32)) u)))))))
#s(approx (* (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i))) n1_i) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n1_i (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))) n0_i)))
#s(approx (+ 1 (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i)) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n0_i)) n1_i) (/.f32 (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i)))))
#s(approx (/ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) (*.f32 n0_i n1_i)) (/.f32 (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))))) n0_i)))))
#s(approx (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) (*.f32 #s(literal -1 binary32) (*.f32 n1_i (fma.f32 #s(literal -1 binary32) (/.f32 (*.f32 u (-.f32 (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (*.f32 u (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) (*.f32 n0_i u))))) (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal 1/6 binary32) n0_i)))))) n1_i) (*.f32 u (-.f32 (*.f32 #s(literal 1/6 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 u #s(literal 2 binary32)))) (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))))))
Calls

12 calls:

TimeVariablePoint
12.0ms
n1_i
-inf
11.0ms
normAngle
inf
10.0ms
n0_i
inf
9.0ms
n1_i
0
9.0ms
n1_i
inf

rewrite234.0ms (5.0%)

Memory
18.8MiB live, 223.9MiB allocated; 84ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01021558
01321448
17901290
234481275
040481210
Stop Event
iter-limit
node-limit
iter-limit
Counts
49 → 935
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i))
(fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u n0_i)
(-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u)))
(-.f32 n1_i n0_i)
n1_i
n0_i
(-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))
(*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle))
(fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i))
#s(literal -1/6 binary32)
(*.f32 #s(literal -1/2 binary32) n0_i)
#s(literal -1/2 binary32)
(*.f32 normAngle normAngle)
normAngle
(*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u)
(*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u)))
(fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))
(*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u)
(*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))
u
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)))
(*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))
#s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i))))))
(+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))))
(*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i))))
(+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))
#s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i))
(*.f32 #s(literal -1 binary32) n0_i)
#s(literal -1 binary32)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u)))
(fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u))
(*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)))
(*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))
(-.f32 (*.f32 (*.f32 u u) u) u)
(*.f32 (*.f32 u u) u)
(*.f32 u u)
(*.f32 n1_i u)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)) n0_i)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)) n0_i))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)) n0_i)
(+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i))
#s(literal 1 binary32)
(/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u) n0_i)
(*.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i)) u))) u))) u)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i)))
#s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i))
(*.f32 (/.f32 n0_i #s(literal 1 binary32)) (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) (/.f32 u n0_i) #s(literal 1 binary32)))
(*.f32 (/.f32 (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i) #s(literal 1 binary32)) (/.f32 n0_i n0_i))
(*.f32 (-.f32 #s(literal 1 binary32) (/.f32 (neg.f32 n0_i) (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u))) (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u))
(*.f32 (/.f32 n0_i n0_i) (/.f32 (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i) #s(literal 1 binary32)))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 n0_i (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u))) (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u))
(*.f32 (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) (/.f32 u n0_i) #s(literal 1 binary32)) (/.f32 n0_i #s(literal 1 binary32)))
(*.f32 (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) (/.f32 u n0_i) #s(literal 1 binary32)) n0_i)
(*.f32 n0_i (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) (/.f32 u n0_i) #s(literal 1 binary32)))
(/.f32 (neg.f32 (*.f32 n0_i (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i))) (neg.f32 n0_i))
(/.f32 (neg.f32 (*.f32 (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i) n0_i)) (neg.f32 n0_i))
(/.f32 (*.f32 n0_i (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i)) n0_i)
(/.f32 (*.f32 (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i) n0_i) n0_i)
(/.f32 (-.f32 (*.f32 n0_i n0_i) (*.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u))) (-.f32 n0_i (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u)))
(/.f32 (-.f32 (*.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u)) (*.f32 (neg.f32 n0_i) (neg.f32 n0_i))) (+.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) (neg.f32 n0_i)))
(/.f32 (+.f32 (pow.f32 n0_i #s(literal 3 binary32)) (pow.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) #s(literal 3 binary32))) (fma.f32 n0_i n0_i (-.f32 (*.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u)) (*.f32 n0_i (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u)))))
(/.f32 (-.f32 (pow.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) #s(literal 3 binary32)) (pow.f32 (neg.f32 n0_i) #s(literal 3 binary32))) (fma.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) (fma.f32 (neg.f32 n0_i) (neg.f32 n0_i) (*.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) (neg.f32 n0_i)))))
(/.f32 (-.f32 (*.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u)) (*.f32 n0_i n0_i)) (-.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u) n0_i))
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#s(literal -1/6 binary32)
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#s(literal -1/2 binary32)
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normAngle
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(+.f32 (/.f32 (*.f32 (-.f32 n1_i n0_i) u) (neg.f32 (neg.f32 n0_i))) (/.f32 (*.f32 u (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))))) (neg.f32 (neg.f32 n0_i))))
(+.f32 (/.f32 (*.f32 (-.f32 n1_i n0_i) u) (neg.f32 (neg.f32 n0_i))) (/.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)))) u) (neg.f32 (neg.f32 n0_i))))
(+.f32 (/.f32 (*.f32 u (-.f32 (-.f32 n1_i n0_i) (*.f32 (*.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) normAngle) normAngle))) n0_i) (/.f32 (*.f32 u (*.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (*.f32 normAngle normAngle))) n0_i))
(+.f32 (/.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (*.f32 (*.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) normAngle) normAngle)) u) n0_i) (/.f32 (*.f32 (*.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (*.f32 normAngle normAngle)) u) n0_i))
(+.f32 (/.f32 (*.f32 (-.f32 n1_i n0_i) u) n0_i) (/.f32 (*.f32 u (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))))) n0_i))
(+.f32 (/.f32 (*.f32 (-.f32 n1_i n0_i) u) n0_i) (/.f32 (*.f32 (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)))) u) n0_i))
(neg.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u)) (-.f32 n0_i n1_i)) (/.f32 u n0_i)))
(*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u)
(*.f32 u (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)))
(fma.f32 (-.f32 (-.f32 n1_i n0_i) (*.f32 (*.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) normAngle) normAngle)) u (*.f32 (*.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (*.f32 normAngle normAngle)) u))
(fma.f32 (-.f32 n1_i n0_i) u (*.f32 u (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))))))
(fma.f32 (-.f32 n1_i n0_i) u (*.f32 (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)))) u))
(fma.f32 u (-.f32 (-.f32 n1_i n0_i) (*.f32 (*.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) normAngle) normAngle)) (*.f32 u (*.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (*.f32 normAngle normAngle))))
(fma.f32 u (-.f32 n1_i n0_i) (*.f32 u (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))))))
(fma.f32 u (-.f32 n1_i n0_i) (*.f32 (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)))) u))
(+.f32 (*.f32 u (-.f32 (-.f32 n1_i n0_i) (*.f32 (*.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) normAngle) normAngle))) (*.f32 u (*.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (*.f32 normAngle normAngle))))
(+.f32 (*.f32 (-.f32 (-.f32 n1_i n0_i) (*.f32 (*.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) normAngle) normAngle)) u) (*.f32 (*.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (*.f32 normAngle normAngle)) u))
(+.f32 (*.f32 (-.f32 n1_i n0_i) u) (*.f32 u (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))))))
(+.f32 (*.f32 (-.f32 n1_i n0_i) u) (*.f32 (*.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)))) u))
(neg.f32 (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u)) (-.f32 n0_i n1_i)) u))

eval227.0ms (4.9%)

Memory
-14.5MiB live, 309.9MiB allocated; 47ms collecting garbage
Compiler

Compiled 215 743 to 11 458 computations (94.7% saved)

prune99.0ms (2.1%)

Memory
29.4MiB live, 169.2MiB allocated; 9ms collecting garbage
Pruning

26 alts after pruning (22 fresh and 4 done)

PrunedKeptTotal
New1 763121 775
Fresh51015
Picked415
Done033
Total1 772261 798
Accuracy
100.0%
Counts
1 798 → 26
Alt Table
Click to see full alt table
StatusAccuracyProgram
97.1%
(fma.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u)) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
73.9%
(/.f32 (fma.f32 (sin.f32 (*.f32 normAngle u)) n1_i (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) n0_i)) (sin.f32 normAngle))
73.7%
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))))
73.7%
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i #s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))) n1_i)))))
73.4%
(*.f32 (/.f32 #s(literal 1 binary32) #s(approx (sin normAngle) (*.f32 normAngle (+.f32 #s(literal 1 binary32) (*.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32))))))) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
69.2%
(*.f32 (exp.f32 (*.f32 (log.f32 (sin.f32 normAngle)) #s(literal -1 binary32))) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))) n1_i)))))
73.4%
(*.f32 #s(approx (/ 1 (sin normAngle)) (/.f32 (+.f32 #s(literal 1 binary32) (*.f32 #s(literal 1/6 binary32) (pow.f32 normAngle #s(literal 2 binary32)))) normAngle)) (fma.f32 n1_i (sin.f32 (*.f32 normAngle u)) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
98.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
82.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
99.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i)))
99.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (-.f32 (-.f32 n1_i n0_i) (-.f32 (*.f32 (fma.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 normAngle normAngle)) (*.f32 (*.f32 (*.f32 normAngle normAngle) (fma.f32 #s(literal -1/2 binary32) n0_i (/.f32 (-.f32 (*.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u))) (*.f32 (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i) (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i))) (-.f32 (*.f32 #s(literal -1/6 binary32) (*.f32 n1_i u)) (*.f32 (*.f32 #s(literal 1/6 binary32) u) n0_i))))) u))) u n0_i)))
40.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
99.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))) u n0_i)))
99.1%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u n0_i)))
78.5%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (/.f32 (-.f32 (*.f32 (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u) (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u)) (*.f32 n0_i n0_i)) (-.f32 (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u) n0_i))))
70.8%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (/.f32 (*.f32 (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i) n0_i) n0_i)))
99.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (-.f32 n0_i (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i)) (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u)) (-.f32 n0_i n1_i)) u))))
40.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
57.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (/.f32 (fma.f32 n0_i n0_i (*.f32 n0_i (*.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u))) (*.f32 n0_i n0_i)) n0_i)))
98.7%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u) n0_i)) n0_i)))
98.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 n0_i (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u))) (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u))))
40.3%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
99.0%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) #s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 n1_i n0_i))))))
98.6%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))))
57.2%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
45.9%
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Compiler

Compiled 2 146 to 1 077 computations (49.8% saved)

regimes187.0ms (4.0%)

Memory
-13.4MiB live, 236.7MiB allocated; 23ms collecting garbage
Counts
1 → 1
2 → 3
3 → 3
19 → 1
20 → 1
61 → 1
Calls
Call 1
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
Call 2
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
Call 3
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
Call 4
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) #s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 n1_i n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) n0_i)) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u) n0_i)) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 n0_i (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u))) (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (/.f32 (-.f32 (*.f32 (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u) (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u)) (*.f32 n0_i n0_i)) (-.f32 (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (-.f32 (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 (*.f32 n1_i u) (*.f32 n1_i u))) (-.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 n1_i u))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u n0_i)))
Call 5
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) #s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 n1_i n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) n0_i)) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u) n0_i)) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 n0_i (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u))) (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (/.f32 (-.f32 (*.f32 (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u) (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u)) (*.f32 n0_i n0_i)) (-.f32 (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u) n0_i))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (/.f32 (-.f32 (*.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)) (*.f32 (*.f32 n1_i u) (*.f32 n1_i u))) (-.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))) u n0_i)))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i (+.f32 n0_i (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 #s(literal -1/6 binary32) (-.f32 n1_i n0_i))))))) u n0_i)))
Call 6
Inputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) n0_i)
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 n1_i #s(approx (+ u (* (pow normAngle 2) (- (* -1/6 (pow u 3)) (* -1/6 u)))) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 #s(literal 1 binary32) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i #s(approx (- 1 u) #s(literal 1 binary32)) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) #s(approx (+ (* (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) u) n0_i) (+.f32 n0_i (*.f32 u (-.f32 n1_i n0_i))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 n0_i (-.f32 #s(literal 1 binary32) u) (*.f32 n1_i u)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) (fma.f32 u n1_i (*.f32 (-.f32 #s(literal 1 binary32) u) n0_i)))
(+.f32 (*.f32 #s(approx (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) (-.f32 #s(literal 1 binary32) u)) n0_i) (*.f32 #s(approx (* (sin (* u normAngle)) (/ 1 (sin normAngle))) u) n1_i))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (+.f32 n0_i (*.f32 u (+.f32 n1_i #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (*.f32 #s(literal -1 binary32) n0_i)))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 u (+.f32 n1_i (fma.f32 #s(literal -1 binary32) n0_i (/.f32 n0_i u))))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (* n1_i u)) (*.f32 n0_i (-.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 n1_i u) n0_i)) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 #s(approx (- (- n1_i n0_i) (- (* (+ (* -1/6 (- n1_i n0_i)) (* -1/2 n0_i)) (* normAngle normAngle)) (* (* (* normAngle normAngle) (+ (* -1/2 n0_i) (* (* -1/6 (- n1_i n0_i)) u))) u))) (-.f32 n1_i n0_i)) u) n0_i)) n0_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i #s(approx (* (- (* (* u u) u) u) -1/6) (*.f32 #s(literal 1/6 binary32) u))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (+.f32 #s(literal 1 binary32) (/.f32 n0_i (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u))) (*.f32 (+.f32 #s(approx (+ (* -1 n0_i) (+ (* u (+ (* -1/2 (* n0_i (pow normAngle 2))) (* (pow normAngle 2) (* u (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (* (pow normAngle 2) (- (* 1/2 n0_i) (+ (* -1/6 n1_i) (* 1/6 n0_i)))))) (neg.f32 n0_i)) n1_i) u))))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (*.f32 (fma.f32 (*.f32 (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32)) normAngle) normAngle u) n1_i)))
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (*.f32 n1_i (*.f32 (-.f32 (*.f32 (*.f32 u u) u) u) #s(literal -1/6 binary32))) (*.f32 normAngle normAngle) (*.f32 n1_i u))))
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(+.f32 #s(approx (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (+.f32 n0_i (*.f32 #s(literal -1 binary32) (/.f32 (*.f32 n0_i (*.f32 normAngle (*.f32 u (cos.f32 normAngle)))) (sin.f32 normAngle))))) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 #s(approx (- 1 u) (*.f32 u (-.f32 (/.f32 #s(literal 1 binary32) u) #s(literal 1 binary32)))) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) #s(approx (+ (* n1_i (sin (* normAngle u))) (* n0_i (sin (* normAngle (- 1 u))))) (*.f32 n1_i (+.f32 (sin.f32 (*.f32 normAngle u)) (/.f32 (*.f32 n0_i #s(approx (sin (* normAngle (- 1 u))) (*.f32 normAngle (-.f32 (+.f32 #s(literal 1 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 3 binary32)) (*.f32 #s(literal 1/120 binary32) (*.f32 (pow.f32 normAngle #s(literal 2 binary32)) (pow.f32 (-.f32 #s(literal 1 binary32) u) #s(literal 5 binary32))))))) u)))) n1_i)))))
(*.f32 (/.f32 #s(literal 1 binary32) (sin.f32 normAngle)) (fma.f32 n1_i #s(approx (sin (* normAngle u)) (*.f32 u (+.f32 normAngle (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/6 binary32) (pow.f32 normAngle #s(literal 3 binary32)) (*.f32 (pow.f32 u #s(literal 2 binary32)) (fma.f32 #s(literal -1/5040 binary32) (*.f32 (pow.f32 normAngle #s(literal 7 binary32)) (pow.f32 u #s(literal 2 binary32))) (*.f32 #s(literal 1/120 binary32) (pow.f32 normAngle #s(literal 5 binary32)))))))))) (*.f32 n0_i (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u))))))
(*.f32 (+.f32 #s(literal 1 binary32) (/.f32 (*.f32 (/.f32 n1_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle u))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))) (*.f32 (/.f32 n0_i (sin.f32 normAngle)) (sin.f32 (*.f32 normAngle (-.f32 #s(literal 1 binary32) u)))))
Outputs
#s(approx (+ (* (* (sin (* (- 1 u) normAngle)) (/ 1 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1 (sin normAngle))) n1_i)) #s(approx (+ (* n0_i (- 1 u)) (+ (* n1_i u) (* (pow normAngle 2) (- (+ (* -1/6 (* n0_i (pow (- 1 u) 3))) (* -1/6 (* n1_i (pow u 3)))) (+ (* -1/6 (* n0_i (- 1 u))) (* -1/6 (* n1_i u))))))) (fma.f32 (fma.f32 (*.f32 normAngle normAngle) (-.f32 (*.f32 (fma.f32 #s(literal -1/2 binary32) n0_i (*.f32 (*.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32)) u)) u) (fma.f32 (-.f32 n1_i n0_i) #s(literal -1/6 binary32) (*.f32 #s(literal -1/2 binary32) n0_i))) (-.f32 n1_i n0_i)) u n0_i)))
Calls

28 calls:

16.0ms
(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
16.0ms
n0_i
15.0ms
n1_i
15.0ms
u
14.0ms
normAngle
Results
AccuracySegmentsBranch
45.9%1u
45.9%1n0_i
45.9%1n1_i
45.9%1normAngle
45.9%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
54.5%2u
62.5%3n0_i
63.4%3n1_i
57.2%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
57.2%1normAngle
61.8%2u
72.2%3n0_i
73.2%3n1_i
99.1%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.1%1normAngle
99.1%1u
99.1%1n0_i
99.1%1n1_i
99.6%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.6%1normAngle
99.6%1u
99.6%1n0_i
99.6%1n1_i
99.7%1(+.f32 (*.f32 (*.f32 (sin.f32 (*.f32 (-.f32 #s(literal 1 binary32) u) normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n0_i) (*.f32 (*.f32 (sin.f32 (*.f32 u normAngle)) (/.f32 #s(literal 1 binary32) (sin.f32 normAngle))) n1_i))
99.7%1normAngle
99.7%1u
99.7%1n0_i
99.7%1n1_i
Compiler

Compiled 4 206 to 650 computations (84.5% saved)

bsearch1.0ms (0.0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
0.0ms
3.589991651748722e-17
1.0714377168426271e-16
0.0ms
-3.3760331769744356e-13
-1.0906250539179443e-13
Compiler

Compiled 28 to 24 computations (14.3% saved)

bsearch0.0ms (0.0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
0.0ms
3.589991651748722e-17
1.0714377168426271e-16
0.0ms
-4.7656956821637825e-21
-3.974997450474751e-21
Compiler

Compiled 28 to 24 computations (14.3% saved)

derivations55.0ms (1.2%)

Memory
-1.1MiB live, 46.0MiB allocated; 3ms collecting garbage
Stop Event
fuel
Compiler

Compiled 819 to 106 computations (87.1% saved)

preprocess42.0ms (0.9%)

Memory
-21.6MiB live, 70.3MiB allocated; 7ms collecting garbage
Compiler

Compiled 2 482 to 723 computations (70.9% saved)

end0.0ms (0.0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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