a from scale-rotated-ellipse

Time bar (total: 46.1s)

start0.0ms (0.0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage

analyze1.5s (3.2%)

Memory
66.7MiB live, 1 193.2MiB allocated; 299ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0.0%0.0%99.8%0.2%0.0%0.0%0.0%0
0.0%0.0%99.8%0.2%0.0%0.0%0.0%1
0.0%0.0%99.8%0.2%0.0%0.0%0.0%2
0.0%0.0%99.8%0.2%0.0%0.0%0.0%3
0.0%0.0%99.8%0.2%0.0%0.0%0.0%4
0.0%0.0%99.8%0.2%0.0%0.0%0.0%5
0.0%0.0%99.8%0.2%0.0%0.0%0.0%6
0.0%0.0%99.8%0.2%0.0%0.0%0.0%7
0.0%0.0%99.8%0.2%0.0%0.0%0.0%8
0.0%0.0%99.8%0.2%0.0%0.0%0.0%9
0.0%0.0%99.8%0.2%0.0%0.0%0.0%10
3.5%3.5%96.2%0.2%0.0%0.0%0.0%11
4.1%4.1%95.7%0.2%0.0%0.0%0.0%12
Compiler

Compiled 185 to 54 computations (70.8% saved)

sample4.1s (8.9%)

Memory
96.1MiB live, 4 207.6MiB allocated; 1.1s collecting garbage
Samples
3.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 2.8s
ival-pow2: 781.0ms (27.9% of total)
ival-mult!: 667.0ms (23.8% of total)
ival-div!: 519.0ms (18.5% of total)
ival-sinu: 265.0ms (9.5% of total)
ival-cosu: 188.0ms (6.7% of total)
ival-add!: 140.0ms (5.0% of total)
ival-sqrt: 107.0ms (3.8% of total)
ival-neg: 94.0ms (3.4% of total)
ival-sub!: 36.0ms (1.3% of total)
adjust: 2.0ms (0.1% of total)
Bogosity

preprocess72.0ms (0.2%)

Memory
7.4MiB live, 103.4MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
05563888
127563858
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Symmetry

(abs a)

(abs b)

(abs x-scale)

(abs y-scale)

Compiler

Compiled 366 to 112 computations (69.4% saved)

sample0.0ms (0.0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
2
4
180
(PI)
Outputs
#s(literal 2 binary64)
#s(literal 4 binary64)
#s(literal 180 binary64)
#s(literal 884279719003555/281474976710656 binary64)
Samples
0.0ms0valid
Compiler

Compiled 6 to 6 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series2.0s (4.4%)

Memory
-98.0MiB live, 1 516.8MiB allocated; 1.8s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03277259472
Stop Event
iter-limit
Counts
56 → 528
Calls
Call 1
Inputs
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))))
(sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
#s(literal 4 binary64)
(*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))
(*.f64 b a)
b
a
(*.f64 b (neg.f64 a))
(neg.f64 a)
(pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))
(*.f64 x-scale y-scale)
x-scale
y-scale
(+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))
(+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale)
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))
(+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))
(pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64))
(-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale)
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
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(PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 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(pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2)) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 4 (* (* b a) (* b (neg a)))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* b a) (* b (neg a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* b a) (*.f64 a b))
#s(approx a a)
#s(approx (* b (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b 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#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) x-scale))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) x-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) x-scale)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
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#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) y-scale))
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#s(approx (* a (cos (* (/ angle 180) (PI)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
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#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
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#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale)))))
#s(approx (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) x-scale)))
#s(approx (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) x-scale) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) x-scale))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
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#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
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(PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 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(-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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(/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 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(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 x-scale y-scale))))
#s(approx (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
#s(approx (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) x-scale)))
#s(approx (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) x-scale) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) x-scale))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 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(PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 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(*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))))
#s(approx b b)
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale 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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (-.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))))
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#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 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angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal 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(pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 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#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))
#s(approx (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
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(pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 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#s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 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(pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
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#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (pow.f64 b #s(literal 2 binary64)) x-scale))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) x-scale))) (/.f64 (pow.f64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) x-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) x-scale))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) x-scale)))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) x-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) x-scale) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) x-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) x-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) x-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) x-scale)))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) x-scale)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale))) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) y-scale) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) y-scale))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) y-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) y-scale)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) y-scale)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (/ angle 180) (PI)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (* b (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
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#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) x-scale))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(literal 2 binary64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (pow (* x-scale y-scale) 2) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx x-scale x-scale)
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) x-scale))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 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#s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 4 binary64))))
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(literal 2 binary64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 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binary64))))))))))) (pow.f64 y-scale #s(literal 4 binary64))))
#s(approx y-scale y-scale)
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) y-scale))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
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(/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
63.0ms
angle
0
55.0ms
a
0
52.0ms
y-scale
inf
51.0ms
b
0
44.0ms
b
inf

rewrite358.0ms (0.8%)

Memory
60.4MiB live, 524.6MiB allocated; 33ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0561613
01041613
14641600
224991492
045511446
Stop Event
iter-limit
node-limit
iter-limit
Counts
56 → 1 263
Calls
Call 1
Inputs
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))))
(sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(literal 2 binary64)
(/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))
(*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a))))
#s(literal 4 binary64)
(*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))
(*.f64 b a)
b
a
(*.f64 b (neg.f64 a))
(neg.f64 a)
(pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))
(*.f64 x-scale y-scale)
x-scale
y-scale
(+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))
(+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale)
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))))
(+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))
(pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64))
(-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale))
(pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale)
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
Outputs
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
(*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) b) (neg.f64 a))) (neg.f64 (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)))
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angle
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(PI.f64)
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(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 x-scale) (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(/.f64 #s(literal 1 binary64) (/.f64 x-scale (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) x-scale)
(neg.f64 (/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) x-scale))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (-.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a)))))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 b (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal -1 binary64)))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))

eval575.0ms (1.2%)

Memory
23.2MiB live, 782.7MiB allocated; 192ms collecting garbage
Compiler

Compiled 582 303 to 19 128 computations (96.7% saved)

prune225.0ms (0.5%)

Memory
-27.9MiB live, 284.3MiB allocated; 142ms collecting garbage
Pruning

29 alts after pruning (28 fresh and 1 done)

PrunedKeptTotal
New1 748281 776
Fresh000
Picked011
Done000
Total1 748291 777
Accuracy
15.5%
Counts
1 777 → 29
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.5%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.2%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.0%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.9%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (*.f64 (/.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 y-scale x-scale)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 y-scale x-scale))))
1.5%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (/.f64 (*.f64 (neg.f64 a) b) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))))
2.8%
(/.f64 (neg.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))) #s(literal 1/2 binary64)))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.4%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) x-scale))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.9%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
5.4%
(*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))
6.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
1.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
0.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))))
2.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
Compiler

Compiled 17 133 to 4 896 computations (71.4% saved)

sample1.0ms (0.0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
8
2
(PI)
1/180
1/2
4
1/4
-1/4
Outputs
#s(literal 8 binary64)
#s(literal 2 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 1/2 binary64)
#s(literal 4 binary64)
#s(literal 1/4 binary64)
#s(literal -1/4 binary64)
Samples
0.0ms0valid
Compiler

Compiled 10 to 10 computations (0.0% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series4.4s (9.5%)

Memory
224.9MiB live, 5 503.0MiB allocated; 1.2s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
011333870161
Stop Event
iter-limit
Counts
145 → 1 787
Calls
Call 1
Inputs
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(/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b)))
(/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale)))
(sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))))
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(*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a))
#s(literal 8 binary64)
(*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)
(*.f64 (*.f64 (neg.f64 a) b) b)
(*.f64 (neg.f64 a) b)
(neg.f64 a)
a
b
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(pow.f64 a #s(literal 4 binary64))
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(pow.f64 b #s(literal 4 binary64))
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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
(sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
(*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
(/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))
(+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))
(sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))
Outputs
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 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(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (* 8 (* (* (* (neg a) b) b) a)) (*.f64 #s(literal -8 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (* (neg a) b) b) a) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (neg a) b) b) (*.f64 #s(literal -1 binary64) (*.f64 a (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (neg a) b) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx a a)
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(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 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(* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (+.f64 (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (+ b a) (- b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (+ b a) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 a b))
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
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#s(approx (* (* (* a b) 4) (* a b)) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* a b) 4) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
#s(approx (* a b) (*.f64 a b))
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(PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 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#s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2)) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 4 (* (* b a) (* b (neg a)))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
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#s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))
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#s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale 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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))
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#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))
#s(approx (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (pow a 2) (pow y-scale 2)) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 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binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (pow a 4) (pow.f64 a #s(literal 4 binary64)))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
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#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
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#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (pow a 2) (pow b 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 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(/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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(fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) 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(fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale 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(cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale 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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) 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(fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 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y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))
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#s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 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#s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) 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binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))))
#s(approx (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (+ b a) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
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#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))))
#s(approx (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
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(pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))) a) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) a)) a)))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 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binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
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#s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale 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#s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) 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(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a 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(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))
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(+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 b (+.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 x-scale y-scale))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
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(pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 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(-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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(*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
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2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (pow b 4) (pow.f64 b #s(literal 4 binary64)))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1/4 binary64) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (* (pow a 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
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#s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))))
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1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 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#s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 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#s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 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#s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale 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#s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 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#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 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(pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 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#s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 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#s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))))))))
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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale 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(/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) 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#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 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angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal 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(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64)))))))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
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#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
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#s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) 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(pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))))
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1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (fabs.f64 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(fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 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#s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))))
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#s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))) b) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale)))))))
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#s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) b)) b)))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) 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(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 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#s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) b) (fma.f64 #s(literal 1/2 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x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) 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(*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 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(/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 b (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 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(pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) b) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) 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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))
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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 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#s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 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binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
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binary64))))))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a 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#s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
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#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 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(pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 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#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (PI) (* 1/180 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
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#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))
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#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(literal 1 binary64))
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(pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 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(*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 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#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
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#s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 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#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) 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binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))))))))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 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#s(approx (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
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#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
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#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (fma.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 angle 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(fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) 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#s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64))))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (fma.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/12244400640000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 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(/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 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#s(approx (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (/.f64 #s(literal -1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))
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#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
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#s(approx (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))
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#s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 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#s(approx (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 2 binary64))) (pow.f64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))
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#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)))
#s(approx (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (sin (* 2 (* (PI) (* 1/180 angle)))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
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#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))
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#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (*.f64 #s(literal -1 binary64) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (sin (* 1/180 (* angle (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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#s(approx (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
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#s(approx (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
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binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 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(PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))) x-scale))
#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 x-scale (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) 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(fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* y-scale x-scale) (*.f64 x-scale y-scale))
#s(approx x-scale x-scale)
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale x-scale) (pow.f64 x-scale #s(literal 2 binary64)))
#s(approx (fabs (* y-scale x-scale)) (fabs.f64 (*.f64 x-scale y-scale)))
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
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#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 4 binary64))))
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#s(approx (pow (* x-scale y-scale) 2) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
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(/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 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#s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 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#s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 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(pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 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#s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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(* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) x-scale))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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#s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
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(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 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(pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 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#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))))
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#s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal -1/8 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 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#s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
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(*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 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#s(approx (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) 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#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))
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#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
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#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))
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#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
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#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))))
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(pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
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binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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(pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 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#s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx y-scale y-scale)
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (-.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* y-scale y-scale) (pow.f64 y-scale #s(literal 2 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) 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#s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) 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(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 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#s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) 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binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) y-scale))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 y-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 y-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) 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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 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#s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
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#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
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#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))))))
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#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 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#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) y-scale)))
#s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) 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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))))
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#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 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(pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
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(*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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(fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 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(pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
262.0ms
angle
-inf
214.0ms
y-scale
0
160.0ms
a
0
156.0ms
y-scale
inf
150.0ms
y-scale
-inf

rewrite611.0ms (1.3%)

Memory
-11.2MiB live, 732.9MiB allocated; 253ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01947818
03327038
117956942
041016809
Stop Event
iter-limit
node-limit
iter-limit
Counts
145 → 1 526
Calls
Call 1
Inputs
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#s(literal 8 binary64)
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#s(literal 2 binary64)
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#s(literal 1/180 binary64)
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(/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 x-scale y-scale) (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) a) b)))) y-scale) x-scale)
(*.f64 (*.f64 (*.f64 x-scale y-scale) (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) a) b)))) (*.f64 x-scale y-scale))
(*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) a) b))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
(*.f64 (*.f64 x-scale y-scale) (*.f64 (*.f64 x-scale y-scale) (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) a) b)))))
(*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) a)) (/.f64 (*.f64 x-scale y-scale) b))
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(fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (neg.f64 y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (neg.f64 y-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (fabs.f64 y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (fabs.f64 y-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) y-scale) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) y-scale) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (neg.f64 y-scale)) (/.f64 (*.f64 b b) (neg.f64 y-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (fabs.f64 y-scale)) (/.f64 (*.f64 b b) (fabs.f64 y-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) y-scale) (/.f64 (*.f64 b b) y-scale) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (neg.f64 x-scale)) (/.f64 b (neg.f64 x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (fabs.f64 x-scale)) (/.f64 b (fabs.f64 x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) x-scale) (/.f64 b x-scale) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 x-scale)) (/.f64 (*.f64 b b) (neg.f64 x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 b b) (neg.f64 x-scale)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 x-scale)) (/.f64 (*.f64 b b) (fabs.f64 x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 b b) (fabs.f64 x-scale)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) x-scale) (/.f64 (*.f64 b b) x-scale) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 b b) x-scale) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) x-scale) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (neg.f64 x-scale)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (neg.f64 x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (fabs.f64 x-scale)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (fabs.f64 x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) x-scale) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) x-scale) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (/.f64 (*.f64 b b) y-scale) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) y-scale) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (/.f64 #s(literal 1 binary64) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (/.f64 #s(literal 1 binary64) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(-.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)) (neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale))))
(+.f64 (/.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)) (*.f64 y-scale y-scale)) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 y-scale y-scale)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 x-scale x-scale)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 y-scale y-scale)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (*.f64 x-scale x-scale) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))))
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)))
(+.f64 (/.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b) (*.f64 y-scale y-scale)))

eval3.5s (7.7%)

Memory
-57.3MiB live, 3 368.4MiB allocated; 2.2s collecting garbage
Compiler

Compiled 1 556 223 to 37 872 computations (97.6% saved)

prune994.0ms (2.2%)

Memory
42.5MiB live, 1 481.1MiB allocated; 160ms collecting garbage
Pruning

93 alts after pruning (92 fresh and 1 done)

PrunedKeptTotal
New3 142883 230
Fresh19423
Picked505
Done011
Total3 166933 259
Accuracy
33.8%
Counts
3 259 → 93
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.6%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.5%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.2%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.6%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 #s(approx (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.0%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.0%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.1%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64))))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64)))))
5.4%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale))))
1.1%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.8%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.2%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) x-scale)))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
1.6%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
10.9%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.1%
(*.f64 (*.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))) (sqrt.f64 (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
7.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) a)) (/.f64 (*.f64 x-scale y-scale) b)) (*.f64 y-scale x-scale))
9.2%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (fma.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) y-scale) (/.f64 #s(literal 1 binary64) y-scale) (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.4%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 #s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.7%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 #s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.7%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.4%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
0.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.8%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
7.2%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 b (neg.f64 a)) (*.f64 b a))) (*.f64 (*.f64 (*.f64 b (neg.f64 a)) (*.f64 b a)) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
7.5%
(*.f64 (*.f64 (/.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) #s(literal 1/2 binary64))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.1%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) y-scale)) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.1%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
7.6%
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (/.f64 #s(literal 1 binary64) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.8%
(*.f64 (*.f64 (*.f64 (*.f64 x-scale y-scale) (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) a) b)))) y-scale) x-scale)
3.8%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.4%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.6%
(*.f64 (*.f64 #s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 y-scale (fabs.f64 (*.f64 x-scale y-scale)))))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.8%
(*.f64 (*.f64 x-scale y-scale) (*.f64 (*.f64 x-scale y-scale) (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) a) b)))))
3.8%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 x-scale (*.f64 y-scale (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))))))) (*.f64 y-scale x-scale))
3.5%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
5.2%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
4.0%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
5.4%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.3%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.3%
(*.f64 #s(approx (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal -1/4 binary64) (*.f64 (*.f64 a (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale)))) (*.f64 b b)))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal -1/4 binary64) b) (/.f64 (*.f64 (*.f64 a (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale))) b)))
6.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (fabs.f64 y-scale)) (*.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 1/4 binary64)))
6.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (fabs.f64 y-scale)) (*.f64 y-scale y-scale)) (*.f64 a a)) (*.f64 b b))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))) (*.f64 y-scale y-scale))) (sqrt.f64 #s(literal 8 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (*.f64 b a) (*.f64 b a)))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) #s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))) (*.f64 y-scale y-scale)) #s(literal 8 binary64))) #s(literal 1/2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2)))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))))
2.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
6.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (fabs.f64 y-scale)) (*.f64 y-scale y-scale))))))
5.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (fabs.f64 y-scale)) (*.f64 a a)) (/.f64 (*.f64 y-scale y-scale) (*.f64 b b)))))
5.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))
5.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
0.5%
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0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 #s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
3.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
0.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))))
5.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))))
3.0%
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
3.0%
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
0.2%
#s(approx (* (* (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
Compiler

Compiled 58 325 to 17 182 computations (70.5% saved)

sample8.0ms (0.0%)

Memory
-46.6MiB live, 1.4MiB allocated; 13ms collecting garbage
Calls
Call 1
Inputs
8
(* 2 (PI))
2
(PI)
1/180
1/2
4
1/4
3
1/90
-1/4
Outputs
#s(literal 8 binary64)
#s(literal 884279719003555/140737488355328 binary64)
#s(literal 2 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 1/2 binary64)
#s(literal 4 binary64)
#s(literal 1/4 binary64)
#s(literal 3 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
#s(literal -1/4 binary64)
Samples
0.0ms0valid
Compiler

Compiled 15 to 13 computations (13.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series4.3s (9.2%)

Memory
154.1MiB live, 5 634.2MiB allocated; 1.2s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0123641075579
Stop Event
iter-limit
Counts
156 → 1 756
Calls
Call 1
Inputs
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(*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale))
(/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a))
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#s(literal -1/4 binary64)
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(+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
(sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))
(pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))
(/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))
(+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))
Outputs
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) 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(*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 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angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) 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binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))))))))
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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 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1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 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(* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 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(sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) 8) (*.f64 #s(literal -8 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (* b a) b) (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* b a) b) (*.f64 a (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b a) (*.f64 a b))
#s(approx a a)
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 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(pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
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#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
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#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
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#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
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#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
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#s(approx (- b a) b)
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#s(approx (+ b a) (+.f64 a b))
#s(approx (* 4 (* b a)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
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1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (+.f64 (fabs.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (+.f64 (fabs.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ a y-scale) (/.f64 a y-scale))
#s(approx (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale)))) (fabs.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* a a) (* y-scale y-scale)) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (*.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (* 4 (* b a)) (* b (neg a))) (*.f64 #s(literal -4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* b (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 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#s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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#s(approx (/ (/ (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (* (* (* a b) 4) (* a b))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 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(pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale 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(pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))))))
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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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#s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 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#s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) 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#s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (neg a) b) b) (*.f64 #s(literal -1 binary64) (*.f64 a (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) 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#s(approx (/ (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow x-scale 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
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#s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))))))
#s(approx (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (* (* (* a b) 4) (* a b)) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
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#s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
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#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) 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(fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ 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(*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 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#s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))))))
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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 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(/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* 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1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 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y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))
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#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
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#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
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#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
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#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
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#s(approx (* (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* 4 (* b a)) (* b (neg a)))) (* (* y-scale y-scale) (* x-scale x-scale))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 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(pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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#s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 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binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (+ (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (fabs.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
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(/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 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(fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 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(cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 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#s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 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binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))))
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(* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) 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x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) 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#s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ 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1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 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#s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))) a) (*.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) a) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) a) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 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#s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (fabs (* y-scale x-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 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(cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 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binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) a) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) a) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 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(* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) 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#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) 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(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 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#s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) a) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 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(pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 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#s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
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a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 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binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 a (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 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binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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#s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 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(PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 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(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 b (+.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 x-scale y-scale))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- b a) (-.f64 b a))
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#s(approx (* (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* 4 (* b a)) (* b (neg a)))) (* (* y-scale y-scale) (* x-scale x-scale))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 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binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (cos.f64 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1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (+.f64 (fabs.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow b 3) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (pow b 3) (pow.f64 b #s(literal 3 binary64)))
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angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale 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#s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 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#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) 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(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a 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(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
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(* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) 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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
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#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))
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#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 b (*.f64 x-scale y-scale))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 x-scale y-scale))) (+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 b (*.f64 x-scale y-scale)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
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#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
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binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (+ (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (fabs.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 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#s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 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(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 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(pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 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(cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 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#s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 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binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))))
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(* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 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(PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) 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#s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
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#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale 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#s(approx (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))
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#s(approx (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))))
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#s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 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#s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))) b) (*.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.f64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 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(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) b) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) b))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) b) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) b) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) 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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))
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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 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#s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale 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(cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) b) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) b) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 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#s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
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x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) 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(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 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#s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) b) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
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x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) 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#s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 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(*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a 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(PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (*.f64 a (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 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binary64))))))))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 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(pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 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#s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))
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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
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#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) #s(literal 1 binary64))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 2 (PI)) (* angle 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))
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#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
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#s(approx (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2)) #s(literal 2 binary64))
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(pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 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#s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/12597120000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 4 binary64) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 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(pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 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(*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) 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#s(approx (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))
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#s(approx (cos (* (* 2 (PI)) (* angle 1/180))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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#s(approx (pow (cos (* 1/180 (* angle (PI)))) 4) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
#s(approx (cos (* 1/180 (* angle (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow x-scale 2)) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))))
#s(approx (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))) (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (fabs.f64 (*.f64 x-scale y-scale)))) x-scale))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* 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(fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/.f64 (-.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale x-scale) (pow.f64 x-scale #s(literal 2 binary64)))
#s(approx x-scale x-scale)
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx (fabs (* x-scale y-scale)) (fabs.f64 (*.f64 x-scale y-scale)))
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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 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#s(approx (+ (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (/.f64 (fma.f64 (pow.f64 x-scale #s(literal 2 binary64)) (+.f64 (fabs.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (* y-scale y-scale) (* x-scale x-scale)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/8 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) 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y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* 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#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))))))
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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))
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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) 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#s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* y-scale y-scale) (pow.f64 y-scale #s(literal 2 binary64)))
#s(approx y-scale y-scale)
#s(approx (* (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* 4 (* b a)) (* b (neg a)))) (* (* y-scale y-scale) (* x-scale x-scale))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* 4 (* b a)) (* b (neg a)))) (* (* y-scale y-scale) (* x-scale x-scale))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* 4 (* b a)) (* b (neg a)))) (* (* y-scale y-scale) (* x-scale x-scale))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 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#s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 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#s(approx (+ (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (fabs (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))))) (/.f64 (fma.f64 (pow.f64 y-scale #s(literal 2 binary64)) (+.f64 (fabs.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (+ (* (/ a y-scale) (/ a y-scale)) (/ (* b b) (* x-scale x-scale))) (/.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (/.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))))
#s(approx (* (pow b 3) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
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#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))
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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) 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x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale 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(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 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#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 y-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))))))
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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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#s(approx (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))))))
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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))))
#s(approx (* (pow b 3) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 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(/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) y-scale)))
Calls

15 calls:

TimeVariablePoint
158.0ms
x-scale
inf
142.0ms
angle
0
133.0ms
a
inf
127.0ms
y-scale
inf
119.0ms
b
inf

rewrite561.0ms (1.2%)

Memory
75.3MiB live, 588.9MiB allocated; 132ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02809640
04387887
124617694
041407543
Stop Event
iter-limit
node-limit
iter-limit
Counts
156 → 1 268
Calls
Call 1
Inputs
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#s(literal 1/2 binary64)
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(*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64))
(*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))))
(/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
(*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))
(*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))
(*.f64 b (neg.f64 a))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(literal 1/4 binary64)
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))
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(pow.f64 b #s(literal 3 binary64))
#s(literal 3 binary64)
(*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))
(pow.f64 y-scale #s(literal 2 binary64))
(sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))
(*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))
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(pow.f64 a #s(literal 4 binary64))
(+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
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#s(literal -1/4 binary64)
#s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
(*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
(*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
(*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
(sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
(*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
(/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
(sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))
(pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))
(/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))
(+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 x-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) (*.f64 a b))) y-scale) x-scale)
(*.f64 (*.f64 (*.f64 x-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) (*.f64 a b))) (*.f64 x-scale y-scale))
(*.f64 (*.f64 x-scale y-scale) (*.f64 (*.f64 x-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) (*.f64 a b))))
(*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) (*.f64 a b)) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) (*.f64 a b)) y-scale) x-scale)
(*.f64 (*.f64 x-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) (*.f64 a b)))
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(cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64)))
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(*.f64 #s(literal 2 binary64) (PI.f64))
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#s(literal 2 binary64)
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 1/2 binary64)
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(*.f64 (pow.f64 y-scale #s(literal 1 binary64)) y-scale)
(*.f64 (pow.f64 y-scale (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 y-scale (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))))
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(*.f64 (fabs.f64 y-scale) (fabs.f64 y-scale))
(*.f64 y-scale y-scale)
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(pow.f64 (fabs.f64 y-scale) #s(literal 2 binary64))
(pow.f64 y-scale #s(literal 2 binary64))
(fabs.f64 (*.f64 y-scale y-scale))
(exp.f64 (*.f64 (log.f64 y-scale) #s(literal 2 binary64)))
y-scale
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(+.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)))
(+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)))

eval4.6s (10.1%)

Memory
-59.4MiB live, 5 467.3MiB allocated; 2.9s collecting garbage
Compiler

Compiled 1 695 637 to 35 502 computations (97.9% saved)

prune1.4s (3.1%)

Memory
3.9MiB live, 2 221.9MiB allocated; 391ms collecting garbage
Pruning

128 alts after pruning (127 fresh and 1 done)

PrunedKeptTotal
New2 814882 902
Fresh483987
Picked505
Done011
Total2 8671282 995
Accuracy
43.2%
Counts
2 995 → 128
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.7%
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a)))
1.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.5%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.6%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.1%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64))))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64)))))
5.4%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.8%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.6%
(*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 (neg.f64 a) b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.7%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))
2.0%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.6%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
3.0%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 x-scale y-scale) (*.f64 x-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 x-scale y-scale) (*.f64 x-scale y-scale)))
3.0%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64))))
2.0%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.3%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 #s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
10.9%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a))) (sqrt.f64 (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
11.3%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
14.9%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
10.4%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 #s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 #s(approx (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
10.9%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 #s(approx (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
9.6%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 #s(approx (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.3%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 #s(approx (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.6%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
9.0%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
10.3%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) #s(literal 1/2 binary64))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.1%
(*.f64 (*.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))) (sqrt.f64 (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.4%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.7%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 #s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.6%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (sqrt.f64 #s(approx (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.9%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.4%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.5%
(*.f64 (*.f64 (/.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) #s(literal 1/2 binary64))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.3%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 x-scale (fabs.f64 (*.f64 x-scale y-scale))))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.6%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 y-scale (fabs.f64 (*.f64 x-scale y-scale))))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.1%
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7.3%
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.2%
(*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.7%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
1.4%
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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) 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(pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.1%
(*.f64 (*.f64 (/.f64 #s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.2%
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) y-scale) x-scale) (*.f64 y-scale x-scale))
4.3%
(*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) y-scale) x-scale) y-scale) x-scale)
3.8%
(*.f64 (*.f64 #s(approx (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.4%
(*.f64 (*.f64 #s(approx (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.8%
(*.f64 (*.f64 x-scale y-scale) (*.f64 (*.f64 x-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))) (*.f64 a b))))
1.6%
(*.f64 #s(approx (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* 4 (* b a)) (* b (neg a)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
3.5%
(*.f64 #s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
4.0%
(*.f64 #s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.3%
(*.f64 #s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
3.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal 1/4 binary64) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale))))) (*.f64 (*.f64 a a) (*.f64 b b))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal -1/4 binary64) b) (/.f64 (*.f64 (*.f64 a (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale))) b)))
6.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (fabs.f64 y-scale)) (*.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 1/4 binary64)))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 (*.f64 a (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (+.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale)))) #s(literal -1/4 binary64)))
6.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (fabs.f64 y-scale)) (*.f64 y-scale y-scale)) (*.f64 a a)) (*.f64 b b))))
4.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale)))) (*.f64 a a)) (*.f64 b b))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) #s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))) (*.f64 y-scale y-scale)) #s(literal 8 binary64))) #s(literal 1/2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
2.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 a b) (*.f64 a b)))))
2.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
4.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale)) (*.f64 y-scale y-scale)) (*.f64 (*.f64 b b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) #s(approx (* (pow b 3) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
5.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))
5.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.4%
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0.4%
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0.5%
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0.3%
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0.4%
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0.4%
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0.4%
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0.3%
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0.4%
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0.4%
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0.4%
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0.5%
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0.5%
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0.5%
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0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (+.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) #s(literal 8 binary64))) #s(literal 1/2 binary64)))))))))
1.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))))
2.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 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#s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) y-scale)))))))))
7.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))) y-scale)))))))))
6.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) y-scale)))))))))
10.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) x-scale)))))))))
0.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
0.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) x-scale)))))))
2.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 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1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
0.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
11.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) x-scale))))))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 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binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 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#s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))))
9.5%
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6.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
0.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
1.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
9.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
12.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) #s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) #s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
9.5%
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2.2%
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(/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
0.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))))
5.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))))
3.0%
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (+ (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) a) a) (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) b) b)) (* y-scale y-scale)))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
Compiler

Compiled 96 527 to 26 500 computations (72.5% saved)

sample1.0ms (0.0%)

Memory
1.2MiB live, 1.2MiB allocated; 0ms collecting garbage
Calls
Call 1
Inputs
8
1/2
(+ (PI) (PI))
(PI)
1/180
(* 2 (PI))
2
4
1/4
3
16
-1/4
1/90
Outputs
#s(literal 8 binary64)
#s(literal 1/2 binary64)
#s(literal 884279719003555/140737488355328 binary64)
#s(literal 884279719003555/281474976710656 binary64)
#s(literal 6405119470038039/1152921504606846976 binary64)
#s(literal 884279719003555/140737488355328 binary64)
#s(literal 2 binary64)
#s(literal 4 binary64)
#s(literal 1/4 binary64)
#s(literal 3 binary64)
#s(literal 16 binary64)
#s(literal -1/4 binary64)
#s(literal 6405119470038039/576460752303423488 binary64)
Samples
0.0ms0valid
Compiler

Compiled 19 to 15 computations (21.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
adjust: 0.0ms (0.0% of total)

series3.5s (7.6%)

Memory
138.5MiB live, 4 810.5MiB allocated; 874ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
011393881814
Stop Event
iter-limit
Counts
163 → 1 520
Calls
Call 1
Inputs
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
(*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale))
(/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a))
(/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a)))
(/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale)))))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))
(*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64))
(*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a))
(*.f64 (*.f64 b a) b)
(*.f64 b a)
b
a
(neg.f64 a)
#s(literal 8 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale)))
(+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))
(+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)))
(hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))
(-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)))
(/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale)
(/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale)
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b))
(*.f64 a a)
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (+.f64 (PI.f64) (PI.f64)) angle)
(+.f64 (PI.f64) (PI.f64))
(PI.f64)
angle
#s(literal 1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
y-scale
(/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 2 binary64) (PI.f64))
#s(literal 2 binary64)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(*.f64 x-scale x-scale)
x-scale
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (-.f64 b a) (+.f64 b a))
(-.f64 b a)
(+.f64 b a)
(*.f64 x-scale y-scale)
(fabs.f64 (*.f64 x-scale y-scale))
(*.f64 #s(literal 4 binary64) (*.f64 b a))
#s(literal 4 binary64)
(*.f64 y-scale x-scale)
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(literal 1/4 binary64)
(/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
(*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
(pow.f64 b #s(literal 3 binary64))
#s(literal 3 binary64)
(*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
(pow.f64 y-scale #s(literal 2 binary64))
(sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
(*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(literal 16 binary64)
(/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))
(pow.f64 a #s(literal 4 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
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(+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
(sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))
(pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
(fabs.f64 (*.f64 y-scale x-scale))
(*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))
(*.f64 (*.f64 a b) #s(literal 4 binary64))
Outputs
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
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(pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
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b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 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binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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(*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) 8) (*.f64 #s(literal -8 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (* b a) b) (neg a)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* b a) b) (*.f64 a (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b a) (*.f64 a b))
#s(approx a a)
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) 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#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) y-scale))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) y-scale) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) y-scale)))
#s(approx (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (+.f64 (/.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (+ b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (+ b a) (+.f64 a b))
#s(approx (* 4 (* b a)) (*.f64 #s(literal 4 binary64) (*.f64 a b)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow b 3) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* 16 (/ (pow a 4) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (pow a 4) (pow y-scale 2)) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (pow a 4) (pow.f64 a #s(literal 4 binary64)))
#s(approx (* (pow a 2) (pow b 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
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#s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (* a b)) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (* a b)) (* y-scale x-scale)) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a 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#s(approx (/ (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (* a b)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 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#s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 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(pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 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binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))))))))
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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 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2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 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#s(approx (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 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(sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))))
#s(approx (* 8 (* (* (neg a) b) b)) (*.f64 #s(literal -8 binary64) (*.f64 a (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* (neg a) b) b) (*.f64 #s(literal -1 binary64) (*.f64 a (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (neg a) b) (*.f64 #s(literal -1 binary64) (*.f64 a b)))
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#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 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(PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 a (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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(*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 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#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (* (* (* a b) 4) (* a b)) (*.f64 #s(literal 4 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 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1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 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(pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) y-scale))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) y-scale) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) y-scale) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) y-scale))))))
#s(approx (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 x-scale y-scale)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
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#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 a (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 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1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 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#s(approx (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 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(/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) 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#s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))))
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binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))) a) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 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#s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))) a) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) 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(/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) 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#s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (*.f64 a (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))) a) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))))))) a) (*.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale)))))))
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(* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) 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(/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 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#s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 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(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) a)) a)))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 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#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (*.f64 x-scale y-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 x-scale y-scale))) a)))))
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#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 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(PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) 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#s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 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#s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
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b)) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 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(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) a) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) b (*.f64 #s(literal 2 binary64) b))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale 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#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.f64 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 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1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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(pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 a (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) 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#s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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(pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 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#s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 b (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 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#s(approx (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
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binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
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#s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 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#s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) y-scale)) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) y-scale))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) y-scale)))
#s(approx (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (*.f64 b (+.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 x-scale y-scale))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- b a) (-.f64 b a))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 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#s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 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2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 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(pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow b 3) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (pow b 3) (pow.f64 b #s(literal 3 binary64)))
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#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (* a b)) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (* a b)) (* y-scale x-scale)) (* y-scale x-scale)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 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binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a 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binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 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binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))))
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1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* a b))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 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(pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale 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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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(* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale 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1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 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#s(approx (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 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(sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 b (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
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#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 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#s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) (fma.f64 #s(literal 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#s(approx (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 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binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) 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#s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 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binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 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binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 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binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 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#s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 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#s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) y-scale) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) y-scale))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) y-scale)))))
#s(approx (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))
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#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 b (*.f64 x-scale y-scale))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 x-scale y-scale))) (+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 x-scale y-scale)) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 b (*.f64 x-scale y-scale)))))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (- b a) (+ b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) 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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a 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(*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
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#s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 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#s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 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(fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))) b) (*.f64 #s(literal 1/2 binary64) (/.f64 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1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))) b) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 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binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))) (*.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 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(/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 a (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))) b) (*.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.f64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) 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binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (*.f64 a (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))) b) (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))) b) (*.f64 #s(literal -1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 a (fabs.f64 (*.f64 x-scale y-scale))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))) b) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 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#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale 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(/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 b (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 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#s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) b)) b)))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) 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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))
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#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 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#s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 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1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 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#s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 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#s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale 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x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -4 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) a)) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 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(/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 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#s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (*.f64 a (*.f64 b (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) 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binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) 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(pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 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#s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale 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#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale))) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) y-scale) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) y-scale)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) y-scale) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) y-scale) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) y-scale) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) y-scale) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) y-scale))))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)))
#s(approx (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) #s(literal 1 binary64))
#s(approx (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* (+ (PI) (PI)) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (+ (PI) (PI)) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (+ (PI) (PI)) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (+ (PI) (PI)) angle) 1/180) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (+ (PI) (PI)) angle) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64))))
#s(approx angle angle)
#s(approx (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale))))))
#s(approx (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 x-scale y-scale)) (*.f64 #s(literal 1/708588000000 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 x-scale y-scale))))))))
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#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))) (sqrt.f64 (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
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#s(approx (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))))
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(pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))))))))))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (* x-scale x-scale)) (/.f64 (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (/ (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (+.f64 (/.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
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#s(approx (/ (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (* x-scale x-scale)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (+.f64 (/.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 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#s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))))))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (-.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 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(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 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binary64))))) (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))))))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8100 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1549681956000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/10847773692000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (*.f64 #s(literal 1/8100 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/8100 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8100 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8100 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1549681956000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/10847773692000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (pow (sin (* 1/90 (* angle (PI)))) 2) (*.f64 #s(literal 1/8100 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (pow (sin (* 1/90 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8100 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* 1/90 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8100 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* 1/90 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/8100 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/196830000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/31886460000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/19131876000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1549681956000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/10847773692000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))))))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 a (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) y-scale))
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#s(approx (cos (* (* (+ (PI) (PI)) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))
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#s(approx (sin (* (* 2 (PI)) (* angle 1/180))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
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#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))) (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2)) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 4) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
#s(approx (sin (* 1/180 (* angle (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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#s(approx (sqrt (* (* (* (* 8 (* (* (neg a) b) b)) a) (* (* (* (neg a) b) b) a)) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
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#s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (/ (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (* x-scale x-scale)) (/.f64 (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (pow (sin (* 1/90 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))))
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#s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))) x-scale))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) 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#s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))))))))) x-scale))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 x-scale (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 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binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (fabs.f64 (*.f64 x-scale y-scale)))) x-scale))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (fma.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 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#s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/.f64 (-.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* x-scale x-scale) (pow.f64 x-scale #s(literal 2 binary64)))
#s(approx x-scale x-scale)
#s(approx (* x-scale y-scale) (*.f64 x-scale y-scale))
#s(approx (fabs (* x-scale y-scale)) (fabs.f64 (*.f64 x-scale y-scale)))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 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#s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 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#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 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#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (/.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (/.f64 (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
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binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) 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binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (* (pow x-scale 2) (pow y-scale 2)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 4 binary64)))))) (pow.f64 x-scale #s(literal 4 binary64))))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))
#s(approx (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))) (/.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))
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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 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(PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) 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#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale)))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ 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binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
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(pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 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#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
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(pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 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y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 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a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) x-scale))
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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 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binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 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(pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))))))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))))
#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64)))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a 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#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))))
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#s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) x-scale)))
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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 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angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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(*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))) x-scale)))
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) 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(*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 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#s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 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#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (*.f64 y-scale (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 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#s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 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binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) (fabs.f64 (*.f64 x-scale y-scale)))) y-scale))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (fma.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 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(PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 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(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx y-scale y-scale)
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/8 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))
#s(approx (pow y-scale 2) (pow.f64 y-scale #s(literal 2 binary64)))
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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) 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#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) y-scale))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (/.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))))) y-scale))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (/.f64 (fma.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 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#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (/.f64 (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (/.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))))) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 y-scale #s(literal 2 binary64))))
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#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) 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(/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (fma.f64 #s(literal 1/8 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) 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#s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (*.f64 a (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 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(PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 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(fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))) (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 a (*.f64 b (fabs.f64 (*.f64 x-scale y-scale))))) (/.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale)))))
#s(approx (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 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binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64))))))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 x-scale y-scale))))))
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(* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 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#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 y-scale #s(literal 2 binary64))))))
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#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 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(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) 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binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 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#s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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(/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow b 2) (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 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#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))))) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64)))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))
#s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 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(pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))))))))
#s(approx (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 6 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (/.f64 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#s(approx (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64))))))
#s(approx (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))
#s(approx (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
#s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 x-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 a b) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 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2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 x-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale 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(pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))))
#s(approx (* (pow b 3) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) y-scale)))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal -1/8 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle 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#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 3 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) 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2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 #s(literal 1/4 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 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(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
#s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 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#s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
Calls

15 calls:

TimeVariablePoint
139.0ms
x-scale
-inf
120.0ms
y-scale
inf
104.0ms
x-scale
inf
86.0ms
y-scale
-inf
81.0ms
b
-inf

rewrite626.0ms (1.4%)

Memory
-3.2MiB live, 792.9MiB allocated; 260ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
030411091
04698667
127248499
041658367
Stop Event
iter-limit
node-limit
iter-limit
Counts
163 → 1 202
Calls
Call 1
Inputs
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(*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a))
(*.f64 (*.f64 b a) b)
(*.f64 b a)
b
a
(neg.f64 a)
#s(literal 8 binary64)
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(+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))
(+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)))
(hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale)))
(-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)))
(/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale)
(/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale)
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b))
(*.f64 a a)
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (+.f64 (PI.f64) (PI.f64)) angle)
(+.f64 (PI.f64) (PI.f64))
(PI.f64)
angle
#s(literal 1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
y-scale
(/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 2 binary64) (PI.f64))
#s(literal 2 binary64)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(*.f64 x-scale x-scale)
x-scale
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)))
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (-.f64 b a) (+.f64 b a))
(-.f64 b a)
(+.f64 b a)
(*.f64 x-scale y-scale)
(fabs.f64 (*.f64 x-scale y-scale))
(*.f64 #s(literal 4 binary64) (*.f64 b a))
#s(literal 4 binary64)
(*.f64 y-scale x-scale)
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(literal 1/4 binary64)
(/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))
(*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))
(pow.f64 b #s(literal 3 binary64))
#s(literal 3 binary64)
(*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))
(pow.f64 y-scale #s(literal 2 binary64))
(sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))
#s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))
(*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
#s(literal 16 binary64)
(/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))
(pow.f64 a #s(literal 4 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
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(*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))))
(*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))))
(+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))
(sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))
(+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))
(pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))
(-.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))
(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))))
(fabs.f64 (*.f64 y-scale x-scale))
(*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))
(*.f64 (*.f64 a b) #s(literal 4 binary64))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 x-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) #s(literal 8 binary64)) a) (*.f64 (*.f64 (*.f64 a b) (*.f64 (neg.f64 a) b)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 a b))) y-scale) x-scale)
(*.f64 (*.f64 (*.f64 x-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) #s(literal 8 binary64)) a) (*.f64 (*.f64 (*.f64 a b) (*.f64 (neg.f64 a) b)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 a b))) (*.f64 x-scale y-scale))
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(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))
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(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))))
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(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
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(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64)))
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(*.f64 (neg.f64 (neg.f64 x-scale)) (neg.f64 (neg.f64 x-scale)))
(*.f64 (neg.f64 (fabs.f64 x-scale)) (neg.f64 (fabs.f64 x-scale)))
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(*.f64 (fabs.f64 x-scale) (fabs.f64 x-scale))
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(pow.f64 (fabs.f64 x-scale) #s(literal 2 binary64))
(pow.f64 x-scale #s(literal 2 binary64))
(fabs.f64 (*.f64 x-scale x-scale))
(exp.f64 (*.f64 (log.f64 x-scale) #s(literal 2 binary64)))
x-scale
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(/.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) x-scale) y-scale)
(/.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) y-scale) x-scale)
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(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) (-.f64 b a)) (+.f64 a b))
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(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))
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(fabs.f64 (neg.f64 (neg.f64 (*.f64 x-scale y-scale))))
(fabs.f64 (neg.f64 (*.f64 x-scale y-scale)))
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(fabs.f64 (fabs.f64 (*.f64 x-scale y-scale)))
(*.f64 (*.f64 #s(literal 4 binary64) b) a)
(*.f64 (*.f64 #s(literal 4 binary64) a) b)
(*.f64 (*.f64 a b) #s(literal 4 binary64))
(*.f64 #s(literal 4 binary64) (*.f64 a b))
(*.f64 a (*.f64 b #s(literal 4 binary64)))
#s(literal 4 binary64)
(*.f64 x-scale y-scale)
(*.f64 y-scale x-scale)
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(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64)) (pow.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 x-scale x-scale) (*.f64 (*.f64 y-scale y-scale) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
(fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (/.f64 #s(literal 1 binary64) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)))
(fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)))
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))))
(-.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) (neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale))))
(+.f64 (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)))
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))))
(*.f64 (sqrt.f64 (*.f64 x-scale y-scale)) (sqrt.f64 (*.f64 x-scale y-scale)))
(*.f64 (fabs.f64 x-scale) (fabs.f64 y-scale))
(*.f64 (fabs.f64 y-scale) (fabs.f64 x-scale))
(pow.f64 (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)) #s(literal 1/2 binary64))
(sqrt.f64 (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale)))
(fabs.f64 (neg.f64 (neg.f64 (*.f64 x-scale y-scale))))
(fabs.f64 (neg.f64 (*.f64 x-scale y-scale)))
(fabs.f64 (*.f64 x-scale y-scale))
(fabs.f64 (fabs.f64 (*.f64 x-scale y-scale)))
(*.f64 (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) a) b)
(*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))
(*.f64 (*.f64 a b) (*.f64 (*.f64 a b) #s(literal 4 binary64)))
(*.f64 (*.f64 #s(literal 4 binary64) b) a)
(*.f64 (*.f64 #s(literal 4 binary64) a) b)
(*.f64 (*.f64 a b) #s(literal 4 binary64))
(*.f64 #s(literal 4 binary64) (*.f64 a b))
(*.f64 a (*.f64 b #s(literal 4 binary64)))

eval4.6s (10.0%)

Memory
170.8MiB live, 8 345.7MiB allocated; 1.6s collecting garbage
Compiler

Compiled 1 507 577 to 32 273 computations (97.9% saved)

prune1.7s (3.6%)

Memory
0.2MiB live, 3 271.8MiB allocated; 595ms collecting garbage
Pruning

149 alts after pruning (148 fresh and 1 done)

PrunedKeptTotal
New2 488542 542
Fresh2894122
Picked505
Done011
Total2 5211492 670
Accuracy
44.2%
Counts
2 670 → 149
Alt Table
Click to see full alt table
StatusAccuracyProgram
1.7%
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a)))
1.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.5%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.6%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.8%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.1%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64))))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64)))))
5.4%
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.8%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2)) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
0.6%
(/.f64 (neg.f64 #s(approx (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow b 4) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))) 2))) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow x-scale 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.6%
(*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 (neg.f64 a) b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.7%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))
2.0%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.6%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
3.0%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 x-scale y-scale) (*.f64 x-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 x-scale y-scale) (*.f64 x-scale y-scale)))
3.0%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (exp.f64 (*.f64 (log.f64 (*.f64 x-scale y-scale)) #s(literal 2 binary64))))
2.0%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) b) (*.f64 a b)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
1.3%
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 #s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
10.9%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a))) (sqrt.f64 (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
15.3%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
14.4%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 #s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 #s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
14.5%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 #s(approx (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
9.6%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 #s(approx (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
9.1%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 #s(approx (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
11.5%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) x-scale) x-scale)))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
9.6%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))) (*.f64 x-scale x-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
9.0%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 x-scale x-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
9.0%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 x-scale x-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
10.3%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) #s(literal 8 binary64)) a) (*.f64 (*.f64 (*.f64 a b) (*.f64 (neg.f64 a) b)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) #s(literal 1/2 binary64))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.9%
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) #s(literal 8 binary64)) a) (*.f64 (*.f64 (neg.f64 a) b) b)) a))) #s(literal 1/2 binary64))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.1%
(*.f64 (*.f64 (/.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))) (sqrt.f64 (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.4%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
6.3%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.1%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.7%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 #s(approx (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.5%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.9%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.4%
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.5%
(*.f64 (*.f64 (/.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) #s(literal 1/2 binary64))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.5%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (pow.f64 a #s(literal 4 binary64)))) (sqrt.f64 (+.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)))) (sqrt.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) (pow.f64 (-.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)))) #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.9%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.5%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
2.1%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (+.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)))) (sqrt.f64 (fma.f64 (pow.f64 a #s(literal 4 binary64)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 x-scale x-scale) (*.f64 y-scale y-scale))) (pow.f64 (-.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a) (*.f64 x-scale x-scale)) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)))) #s(literal 2 binary64))))) (pow.f64 a #s(literal 4 binary64))) #s(literal 8 binary64))) #s(literal 1/2 binary64))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.9%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) x-scale)))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
5.0%
(*.f64 (*.f64 (/.f64 (/.f64 #s(approx (sqrt (* (* 8 (* (* (* (neg a) b) b) a)) (* (* (* (* (neg a) b) b) a) (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(approx (sqrt (* 8 (* (pow a 4) (+ (sqrt (+ (/ (* (pow a 4) (pow (sin (* 1/90 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2))) (pow (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2)) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2))) 2))) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow y-scale 2)) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow x-scale 2))))))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))) y-scale)))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
7.3%
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) #s(literal 8 binary64)) a) (*.f64 (*.f64 (*.f64 a b) (*.f64 (neg.f64 a) b)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 a b) #s(literal 4 binary64))) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.2%
(*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
1.7%
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
1.4%
(*.f64 (*.f64 (/.f64 #s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (pow.f64 b #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 3 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64))))))))))))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.1%
(*.f64 (*.f64 (/.f64 #s(approx (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 b (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
4.2%
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) y-scale) x-scale) (*.f64 y-scale x-scale))
7.2%
(*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) #s(literal 8 binary64)) a) (*.f64 (*.f64 (neg.f64 a) b) b)) a))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 a b)) y-scale) x-scale) y-scale) x-scale)
4.3%
(*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) y-scale) x-scale) y-scale) x-scale)
3.8%
(*.f64 (*.f64 #s(approx (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
3.4%
(*.f64 (*.f64 #s(approx (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (*.f64 #s(literal 1/4 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
8.8%
(*.f64 (*.f64 x-scale y-scale) (*.f64 (*.f64 x-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) #s(literal 8 binary64)) a) (*.f64 (*.f64 (*.f64 a b) (*.f64 (neg.f64 a) b)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 x-scale y-scale)))) (/.f64 (fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) b) b)) (*.f64 y-scale y-scale)))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 a b))))
1.6%
(*.f64 #s(approx (/ (neg (sqrt (* (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (* (* (* 4 (/ (* (* (* b a) b) (neg a)) (* (* y-scale y-scale) (* x-scale x-scale)))) 2) (* (* (* b a) b) (neg a)))))) (* (* 4 (* b a)) (* b (neg a)))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
3.5%
(*.f64 #s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
4.0%
(*.f64 #s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
0.3%
(*.f64 #s(approx (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 x-scale (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (sqrt.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale)))))) (*.f64 y-scale x-scale))
3.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal 1/4 binary64) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale))))) (*.f64 (*.f64 a a) (*.f64 b b))))
2.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(literal -1/4 binary64) b) (/.f64 (*.f64 (*.f64 a (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (+.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale))) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale))) b)))
6.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (/.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (fabs.f64 y-scale)) (*.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 1/4 binary64)))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 (*.f64 a (*.f64 x-scale x-scale)) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (+.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 y-scale y-scale)))) #s(literal -1/4 binary64)))
0.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 (*.f64 a (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (sqrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal -4 binary64))))))) (fabs.f64 x-scale)) y-scale)))) #s(literal -1/4 binary64)))
6.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))))) (fabs.f64 y-scale)) (*.f64 y-scale y-scale)) (*.f64 a a)) (*.f64 b b))))
4.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale)))) (*.f64 a a)) (*.f64 b b))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(approx (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) #s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (*.f64 b a) #s(literal 4 binary64)) (+.f64 (fabs.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))) (*.f64 y-scale y-scale)) #s(literal 8 binary64))) #s(literal 1/2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
1.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))))
2.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (exp.f64 (*.f64 (log.f64 (*.f64 a b)) #s(literal 2 binary64))))))
2.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))) #s(literal 1/2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
2.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
4.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale)) (*.f64 y-scale y-scale)) (*.f64 (*.f64 b b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
2.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
3.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) #s(approx (* (pow b 3) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
5.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))))))
3.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))))
5.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 #s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
0.3%
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0.8%
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0.4%
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0.4%
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0.4%
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0.4%
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0.5%
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0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) #s(approx (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (+.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) #s(literal 8 binary64))) #s(literal 1/2 binary64)))))))))
2.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 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(PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))) y-scale)))))))))
7.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))) y-scale)))))))))
6.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) y-scale)))))))))
10.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) #s(approx (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))) (*.f64 #s(literal -1 binary64) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))) x-scale)))))))))
0.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
0.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) x-scale)))))))
0.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
0.8%
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0.6%
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0.5%
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0.5%
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0.5%
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0.6%
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0.4%
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0.6%
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0.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) #s(approx (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2)) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 4 binary64)))))))))))))
0.8%
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0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale #s(approx (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2)))) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
3.3%
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#s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))))
2.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale #s(approx (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2)))) (*.f64 angle (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))) (*.f64 #s(literal -1/102036672000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 x-scale #s(literal 6 binary64)) (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))
6.0%
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11.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) x-scale))))))))
2.6%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 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3.1%
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x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))))
9.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))
6.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
0.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (/.f64 (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))
6.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 angle (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
0.4%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
1.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
0.9%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
9.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
12.2%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
0.3%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) #s(approx (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))))) (*.f64 x-scale (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
9.5%
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2.2%
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(/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
0.5%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
0.1%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
0.0%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
2.8%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))))
5.7%
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* -1/4 (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 a (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))))
3.0%
#s(approx (* (* (/ (/ (/ (sqrt (* (* (* (* (* b a) b) (neg a)) 8) (* (* (* (* b a) b) (neg a)) (+ (+ (sqrt (+ (* (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (- (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale)))) (* (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale)) (/ (* (sin (* (* 2 (PI)) (* angle 1/180))) (* (- b a) (+ b a))) (* x-scale y-scale))))) (/ (+ (* (* (- 1/2 (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2)) a) a) (* (* (+ (* (cos (* (* 2 (PI)) (* angle 1/180))) 1/2) 1/2) b) b)) (* x-scale x-scale))) (/ (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) y-scale))))) (fabs (* x-scale y-scale))) (* 4 (* b a))) (* b a)) (* y-scale x-scale)) (* y-scale x-scale)) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (*.f64 x-scale y-scale))))))
Compiler

Compiled 57 852 to 15 952 computations (72.4% saved)

regimes4.1s (8.8%)

Memory
-149.5MiB live, 4 669.3MiB allocated; 2.8s collecting garbage
Counts
1 → 1
11 → 1
12 → 1
22 → 1
26 → 2
38 → 2
39 → 2
46 → 2
49 → 2
55 → 2
60 → 2
61 → 2
69 → 2
93 → 2
105 → 2
143 → 2
219 → 2
237 → 2
259 → 3
Calls
Call 1
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
Call 2
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (exp.f64 (*.f64 (log.f64 (*.f64 a b)) #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a)))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
Call 3
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (exp.f64 (*.f64 (log.f64 (*.f64 a b)) #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a)))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
(*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 (neg.f64 a) b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
Outputs
(*.f64 (/.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 (neg.f64 a) b)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
Call 4
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))) #s(literal 1/2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Outputs
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
Call 5
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale #s(approx (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2)))) (*.f64 angle (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 #s(approx (- (/ (* b b) (* x-scale x-scale)) (/ (* a a) (* y-scale y-scale))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 y-scale y-scale) (*.f64 x-scale x-scale)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 #s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 #s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 angle (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale)))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (*.f64 (*.f64 x-scale y-scale) (*.f64 x-scale y-scale)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)))))) (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 b (neg.f64 a)))) (*.f64 (*.f64 x-scale y-scale) (*.f64 x-scale y-scale)))
Call 6
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 (*.f64 a (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (sqrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal -4 binary64))))))) (fabs.f64 x-scale)) y-scale)))) #s(literal -1/4 binary64)))
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) #s(approx (+ (sqrt (pow (- (/ (pow b 2) (pow x-scale 2)) (/ (pow a 2) (pow y-scale 2))) 2)) (+ (/ (pow a 2) (pow y-scale 2)) (/ (pow b 2) (pow x-scale 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 x-scale #s(literal 2 binary64)))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) #s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 angle (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (fma.f64 (/.f64 a y-scale) (/.f64 a y-scale) (/.f64 (*.f64 b b) (*.f64 x-scale x-scale))) (fabs.f64 (-.f64 (/.f64 (*.f64 b b) (*.f64 x-scale x-scale)) (/.f64 (*.f64 a a) (*.f64 y-scale y-scale))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Call 7
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 (*.f64 a (*.f64 x-scale x-scale)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (sqrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal -4 binary64))))))) (fabs.f64 x-scale)) y-scale)))) #s(literal -1/4 binary64)))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) #s(approx (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+.f64 (sqrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 b #s(literal 2 binary64)))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal 1/4 binary64) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale))))) (*.f64 (*.f64 a a) (*.f64 b b))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 angle (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (/.f64 (*.f64 #s(literal 1/4 binary64) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale))))) (*.f64 (*.f64 a a) (*.f64 b b))))
Call 8
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (exp.f64 (*.f64 (log.f64 (*.f64 a b)) #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 (*.f64 (/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a b) b) (/.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) #s(literal 4 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (fma.f64 a (/.f64 a (*.f64 y-scale y-scale)) (fma.f64 b (/.f64 b (*.f64 x-scale x-scale)) (fabs.f64 (-.f64 (*.f64 a (/.f64 a (*.f64 y-scale y-scale))) (*.f64 b (/.f64 b (*.f64 x-scale x-scale))))))))))) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) b) (neg.f64 a))) (*.f64 y-scale y-scale)) (*.f64 x-scale x-scale))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (sqrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal -4 binary64))))) (*.f64 x-scale x-scale)) #s(literal 8 binary64))) #s(literal 1/2 binary64))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 #s(approx (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 angle (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale)))) (*.f64 a a)) (*.f64 b b))))
Call 9
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) #s(approx (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 x-scale #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 angle (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (pow.f64 a #s(literal 4 binary64))))) (fabs.f64 y-scale)) (*.f64 y-scale y-scale)) (*.f64 (*.f64 b b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
Call 10
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (pow.f64 x-scale #s(literal 2 binary64)))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) #s(approx (* 1/4 (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2)))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 angle (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
Call 11
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) #s(approx (* y-scale (sqrt (* 8 (/ (+ (sqrt (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow x-scale 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))) (pow x-scale 2))))) (*.f64 angle (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (*.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))
Call 12
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) #s(approx (/ (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (* (pow a 2) (pow b 2))) (/.f64 (*.f64 b (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
Call 13
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))) (*.f64 (*.f64 a b) (*.f64 a b)))))
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 (/.f64 b x-scale) (/.f64 b x-scale)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (sqrt.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (sqrt (pow (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) 2)) (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (+.f64 (sqrt.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 #s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 #s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 #s(approx (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))
Call 14
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (exp.f64 (*.f64 (log.f64 (*.f64 a b)) #s(literal 2 binary64))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
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(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (*.f64 (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 b a)) (*.f64 x-scale y-scale)) (/.f64 (*.f64 b (neg.f64 a)) (*.f64 x-scale y-scale))))
(*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 y-scale y-scale)))))) (fabs.f64 (*.f64 y-scale x-scale))) (*.f64 (*.f64 (*.f64 a b) #s(literal 4 binary64)) (*.f64 a b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 #s(approx (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 y-scale #s(literal 4 binary64))))) (+.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) #s(approx (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2)))) (+.f64 (sqrt.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) #s(literal 2 binary64))) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 x-scale x-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
Call 15
Inputs
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(*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) y-scale) x-scale) y-scale) x-scale)
(*.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) y-scale) x-scale) (*.f64 y-scale x-scale))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 (*.f64 #s(literal 4 binary64) (*.f64 a b)) a) b))) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
(*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (*.f64 x-scale x-scale))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) #s(literal 8 binary64)) a) (*.f64 (*.f64 (neg.f64 a) b) b)) a))) (*.f64 (fabs.f64 (*.f64 x-scale y-scale)) (*.f64 (*.f64 a b) #s(literal 4 binary64)))) (*.f64 a b)) y-scale) x-scale) y-scale) x-scale)
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 x-scale x-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 #s(approx (+ (fabs (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+ (* (- 1/2 (* (cos (* 1/90 (* angle (PI)))) 1/2)) (* a a)) (* (+ (* (cos (* 1/90 (* angle (PI)))) 1/2) 1/2) (* b b)))) (+.f64 (fabs.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 x-scale x-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
Call 16
Inputs
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (*.f64 (sqrt.f64 (/.f64 (+.f64 (+.f64 (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale))) (sqrt.f64 (fma.f64 #s(literal 4 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale)) (pow.f64 (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 y-scale y-scale))) #s(literal 2 binary64))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) x-scale) x-scale))) (sqrt.f64 #s(literal 8 binary64)))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (*.f64 b a) (*.f64 b a)))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (neg.f64 a) b) b)) a) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) #s(approx (+ (+ (sqrt (+ (* (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale)) (/ (* (* (+ b a) (- b a)) (sin (* 2 (* (PI) (* 1/180 angle))))) (* y-scale x-scale))) (* (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (- (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale)) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale)))))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* x-scale x-scale))) (/ (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* y-scale y-scale))) (/.f64 (+.f64 (fabs.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) a) a))) (*.f64 x-scale x-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 a b))) (*.f64 a b)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
Call 17
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
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(/.f64 (neg.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (*.f64 #s(literal 8 binary64) (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a)) (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) b) b) a) (+.f64 (+.f64 (hypot.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 y-scale x-scale)) (-.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) (*.f64 x-scale x-scale))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 (*.f64 y-scale x-scale) x-scale) y-scale))) #s(literal 1/2 binary64)))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 #s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)) y-scale) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 #s(approx (/ (+ (* (* a a) (+ (* 1/2 (cos (* (* (+ (PI) (PI)) angle) 1/180))) 1/2)) (* (* (- 1/2 (* (cos (* (* (+ (PI) (PI)) angle) 1/180)) 1/2)) b) b)) y-scale) (/.f64 (pow.f64 a #s(literal 2 binary64)) y-scale)) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
Call 18
Inputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 a b) (*.f64 a b))) #s(literal 1/4 binary64)))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 y-scale y-scale) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale))))) (*.f64 (*.f64 b b) b))) (*.f64 a a)) (*.f64 b b))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal 1/4 binary64) (/.f64 #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow a 4) (* (pow b 4) (+ (sqrt (pow (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) 2)) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (pow y-scale 2))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 y-scale y-scale)) (sqrt.f64 #s(approx (* 8 (/ (* (pow a 4) (+ (sqrt (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow y-scale 2))) (/.f64 (*.f64 #s(literal 16 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 y-scale y-scale)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
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#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 y-scale #s(literal 2 binary64))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64))))))) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 y-scale (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
Call 19
Inputs
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(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64))))))) (*.f64 #s(literal 16 binary64) (/.f64 (pow.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 y-scale #s(literal 4 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))))))))))))))
Outputs
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) #s(approx (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2)))))) (*.f64 #s(literal -1 binary64) (*.f64 y-scale (+.f64 (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 #s(literal 4 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 x-scale #s(literal 2 binary64))))) (*.f64 (pow.f64 x-scale #s(literal 2 binary64)) (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 x-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 x-scale #s(literal 2 binary64)))) (pow.f64 x-scale #s(literal 2 binary64)))))))))))))))))
#s(approx (/ (neg (sqrt (* (* (* 2 (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (* (* b a) (* b (neg a)))) (+ (+ (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) (sqrt (+ (pow (- (/ (/ (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) x-scale) x-scale) (/ (/ (+ (pow (* a (cos (* (/ angle 180) (PI)))) 2) (pow (* b (sin (* (/ angle 180) (PI)))) 2)) y-scale) y-scale)) 2) (pow (/ (/ (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI)))) x-scale) y-scale) 2))))))) (/ (* 4 (* (* b a) (* b (neg a)))) (pow (* x-scale y-scale) 2))) (*.f64 #s(literal -1/4 binary64) #s(approx (/ (* a (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (* (pow b 4) (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2))))) (* (pow x-scale 2) (pow y-scale 2)))))))) (pow b 2)) (*.f64 a #s(approx (* (pow x-scale 2) (* (pow y-scale 2) (sqrt (* 8 (/ (+ (sqrt (+ (* 4 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow x-scale 2) (pow y-scale 2)))) (pow (- (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2))) 2))) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow y-scale 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow x-scale 2)))) (* (pow x-scale 2) (pow y-scale 2))))))) (*.f64 #s(literal -1 binary64) (*.f64 x-scale (*.f64 (pow.f64 y-scale #s(literal 2 binary64)) (sqrt.f64 (*.f64 #s(literal 8 binary64) (/.f64 (+.f64 (sqrt.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 y-scale #s(literal 4 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 y-scale #s(literal 2 binary64)))) (pow.f64 y-scale #s(literal 2 binary64)))))))))))))
(*.f64 (*.f64 (/.f64 (/.f64 (/.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b a) b) (neg.f64 a)) (+.f64 (+.f64 (hypot.f64 (-.f64 (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 x-scale y-scale))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 x-scale x-scale))) (/.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) b) b)) y-scale) y-scale))))) (fabs.f64 (*.f64 x-scale y-scale))) (*.f64 #s(literal 4 binary64) (*.f64 b a))) (*.f64 b a)) (*.f64 y-scale x-scale)) (*.f64 y-scale x-scale))
Calls

81 calls:

1.2s
a
149.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
107.0ms
(/.f64 angle #s(literal 180 binary64))
83.0ms
angle
82.0ms
b
Results
AccuracySegmentsBranch
2.1%1x-scale
2.1%1(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.1%1(/.f64 angle #s(literal 180 binary64))
2.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.1%1b
2.1%1angle
2.1%1y-scale
2.1%1a
2.6%1(/.f64 angle #s(literal 180 binary64))
2.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.6%1angle
2.6%1(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.6%1x-scale
2.6%1a
2.6%1y-scale
2.6%1b
2.6%1a
2.6%1(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
2.6%1(/.f64 angle #s(literal 180 binary64))
2.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.6%1angle
2.6%1x-scale
2.6%1y-scale
2.6%1b
3.5%1y-scale
3.5%1x-scale
3.5%1b
3.5%1a
3.5%1(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
3.5%1(/.f64 angle #s(literal 180 binary64))
3.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
3.5%1angle
6.0%1x-scale
7.8%2(/.f64 angle #s(literal 180 binary64))
7.8%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
7.8%2angle
6.0%1b
7.7%2(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
8.1%2(/.f64 angle #s(literal 180 binary64))
8.1%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.1%2angle
8.7%2(/.f64 angle #s(literal 180 binary64))
8.7%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.7%2angle
9.2%3a
8.9%2(/.f64 angle #s(literal 180 binary64))
8.9%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.9%2angle
9.1%2(/.f64 angle #s(literal 180 binary64))
9.1%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
9.1%2angle
9.2%2(/.f64 angle #s(literal 180 binary64))
9.2%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
9.2%2angle
8.0%2x-scale
6.0%1y-scale
10.0%2y-scale
8.5%2(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
9.5%2x-scale
10.5%3a
9.2%2(/.f64 angle #s(literal 180 binary64))
9.2%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
9.2%2angle
6.8%1b
10.5%2y-scale
16.8%2x-scale
17.5%2y-scale
18.2%2y-scale
18.2%2y-scale
19.6%3x-scale
18.7%2y-scale
19.9%2y-scale
20.3%2y-scale
18.7%3(/.f64 angle #s(literal 180 binary64))
18.7%3(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
15.3%1(/.f64 (neg.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64)))) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) (sqrt.f64 (+.f64 (pow.f64 (-.f64 (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) x-scale) x-scale) (/.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) y-scale) y-scale)) #s(literal 2 binary64)) (pow.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) x-scale) y-scale) #s(literal 2 binary64)))))))) (/.f64 (*.f64 #s(literal 4 binary64) (*.f64 (*.f64 b a) (*.f64 b (neg.f64 a)))) (pow.f64 (*.f64 x-scale y-scale) #s(literal 2 binary64))))
18.5%3a
20.5%4b
18.7%3angle
19.8%2x-scale
22.1%3y-scale
Compiler

Compiled 96 839 to 4 089 computations (95.8% saved)

bsearch162.0ms (0.4%)

Memory
2.3MiB live, 316.8MiB allocated; 60ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
69.0ms
5.951836242323232e+71
7.839119435889221e+76
63.0ms
2.3203309956638282e-163
7.152467396847562e-158
Samples
96.0ms288×0valid
Compiler

Compiled 15 072 to 4 110 computations (72.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 85.0ms
ival-pow2: 30.0ms (35.3% of total)
ival-mult!: 21.0ms (24.7% of total)
ival-div!: 9.0ms (10.6% of total)
ival-sinu: 8.0ms (9.4% of total)
ival-cosu: 7.0ms (8.2% of total)
ival-sqrt: 4.0ms (4.7% of total)
ival-add!: 3.0ms (3.5% of total)
ival-neg: 2.0ms (2.4% of total)
ival-sub!: 1.0ms (1.2% of total)
adjust: 0.0ms (0.0% of total)

bsearch13.0ms (0.0%)

Memory
36.3MiB live, 36.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
6.0ms
5.951836242323232e+71
7.839119435889221e+76
Compiler

Compiled 6 063 to 1 770 computations (70.8% saved)

bsearch22.0ms (0.0%)

Memory
-11.0MiB live, 37.1MiB allocated; 16ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
6.0ms
5.951836242323232e+71
7.839119435889221e+76
Compiler

Compiled 6 189 to 1 815 computations (70.7% saved)

bsearch13.0ms (0.0%)

Memory
-16.2MiB live, 28.8MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
9.0ms
5.951836242323232e+71
7.839119435889221e+76
Compiler

Compiled 7 548 to 1 896 computations (74.9% saved)

bsearch9.0ms (0.0%)

Memory
22.1MiB live, 22.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
6.0ms
5.951836242323232e+71
7.839119435889221e+76
Compiler

Compiled 7 989 to 2 022 computations (74.7% saved)

bsearch12.0ms (0.0%)

Memory
-23.7MiB live, 21.6MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
10.0ms
5.951836242323232e+71
7.839119435889221e+76
Compiler

Compiled 7 890 to 2 022 computations (74.4% saved)

bsearch8.0ms (0.0%)

Memory
25.1MiB live, 25.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
6.0ms
5.951836242323232e+71
7.839119435889221e+76
Compiler

Compiled 8 124 to 2 247 computations (72.3% saved)

bsearch90.0ms (0.2%)

Memory
-39.3MiB live, 121.4MiB allocated; 54ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
80.0ms
1.816646603809893e+64
5.673551145267704e+66
Samples
71.0ms128×0valid
Compiler

Compiled 6 154 to 1 892 computations (69.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 66.0ms
ival-pow2: 43.0ms (65.2% of total)
ival-mult!: 8.0ms (12.1% of total)
ival-sinu: 4.0ms (6.1% of total)
ival-div!: 4.0ms (6.1% of total)
ival-cosu: 3.0ms (4.5% of total)
ival-sqrt: 2.0ms (3.0% of total)
ival-sub!: 1.0ms (1.5% of total)
ival-add!: 1.0ms (1.5% of total)
ival-neg: 1.0ms (1.5% of total)
adjust: 0.0ms (0.0% of total)

bsearch52.0ms (0.1%)

Memory
9.7MiB live, 101.6MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
44.0ms
9.171047552854539e+110
1.5762249095761793e+112
Samples
35.0ms112×0valid
Compiler

Compiled 5 618 to 1 726 computations (69.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 31.0ms
ival-pow2: 8.0ms (25.9% of total)
ival-mult!: 7.0ms (22.6% of total)
ival-sinu: 6.0ms (19.4% of total)
ival-div!: 4.0ms (12.9% of total)
ival-cosu: 3.0ms (9.7% of total)
ival-sqrt: 1.0ms (3.2% of total)
ival-add!: 1.0ms (3.2% of total)
ival-neg: 1.0ms (3.2% of total)
adjust: 0.0ms (0.0% of total)
ival-sub!: 0.0ms (0.0% of total)

bsearch59.0ms (0.1%)

Memory
15.6MiB live, 113.7MiB allocated; 7ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
51.0ms
-1.5788442552003693e-186
-3.5705433875859007e-189
Samples
41.0ms128×0valid
Compiler

Compiled 6 602 to 2 036 computations (69.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 36.0ms
ival-pow2: 10.0ms (27.5% of total)
ival-mult!: 9.0ms (24.8% of total)
ival-div!: 7.0ms (19.3% of total)
ival-sinu: 4.0ms (11.0% of total)
ival-cosu: 3.0ms (8.3% of total)
ival-sqrt: 2.0ms (5.5% of total)
ival-sub!: 1.0ms (2.8% of total)
ival-add!: 1.0ms (2.8% of total)
ival-neg: 1.0ms (2.8% of total)
adjust: 0.0ms (0.0% of total)

bsearch9.0ms (0.0%)

Memory
-25.4MiB live, 20.9MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
8.0ms
-1.5788442552003693e-186
-3.5705433875859007e-189
Compiler

Compiled 6 410 to 2 036 computations (68.2% saved)

bsearch53.0ms (0.1%)

Memory
7.4MiB live, 105.8MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
45.0ms
-1.5788442552003693e-186
-3.5705433875859007e-189
Samples
35.0ms112×0valid
Compiler

Compiled 6 410 to 2 020 computations (68.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 30.0ms
ival-mult!: 8.0ms (26.4% of total)
ival-pow2: 8.0ms (26.4% of total)
ival-div!: 4.0ms (13.2% of total)
ival-cosu: 3.0ms (9.9% of total)
ival-sinu: 3.0ms (9.9% of total)
ival-sqrt: 2.0ms (6.6% of total)
ival-add!: 1.0ms (3.3% of total)
ival-neg: 1.0ms (3.3% of total)
adjust: 0.0ms (0.0% of total)
ival-sub!: 0.0ms (0.0% of total)

bsearch7.0ms (0.0%)

Memory
15.6MiB live, 15.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
6.0ms
-1.5788442552003693e-186
-3.5705433875859007e-189
Compiler

Compiled 6 410 to 2 020 computations (68.5% saved)

bsearch37.0ms (0.1%)

Memory
-15.0MiB live, 77.7MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
32.0ms
-1.6343395504556074e-269
-6.065658574848006e-270
Samples
26.0ms80×0valid
Compiler

Compiled 3 606 to 1 060 computations (70.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-pow2: 6.0ms (26.2% of total)
ival-div!: 5.0ms (21.9% of total)
ival-mult!: 5.0ms (21.9% of total)
ival-cosu: 2.0ms (8.7% of total)
ival-sinu: 2.0ms (8.7% of total)
ival-sqrt: 1.0ms (4.4% of total)
ival-add!: 1.0ms (4.4% of total)
ival-neg: 1.0ms (4.4% of total)
adjust: 0.0ms (0.0% of total)
ival-sub!: 0.0ms (0.0% of total)

bsearch4.0ms (0.0%)

Memory
11.3MiB live, 11.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
3.0ms
-1.6343395504556074e-269
-6.065658574848006e-270
Compiler

Compiled 3 626 to 1 080 computations (70.2% saved)

derivations1.1s (2.3%)

Memory
8.6MiB live, 994.8MiB allocated; 122ms collecting garbage
Stop Event
fuel
Compiler

Compiled 13 290 to 594 computations (95.5% saved)

preprocess742.0ms (1.6%)

Memory
59.2MiB live, 1 509.5MiB allocated; 235ms collecting garbage
Symmetry

(abs b)

Compiler

Compiled 192 026 to 41 153 computations (78.6% saved)

end0.0ms (0.0%)

Memory
0.1MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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