
Time bar (total: 5.2s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0.0% | 0.0% | 99.9% | 0.1% | 0.0% | 0.0% | 0.0% | 0 |
| 100.0% | 99.9% | 0.0% | 0.1% | 0.0% | 0.0% | 0.0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.1s | 8 256× | 0 | valid |
ival-sinu: 248.0ms (31.5% of total)ival-cosu: 230.0ms (29.2% of total)ival-pow2: 167.0ms (21.2% of total)ival-mult!: 122.0ms (15.5% of total)ival-add!: 18.0ms (2.3% of total)adjust: 1.0ms (0.1% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 797 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 42 to 30 computations (28.6% saved)
| Inputs |
|---|
180 |
(PI) |
2 |
| Outputs |
|---|
#s(literal 180 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 2 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 5 to 5 computations (0.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 263 | 1277 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 7.0ms | angle | 0 |
| 3.0ms | a | 0 |
| 3.0ms | a | inf |
| 3.0ms | angle | inf |
| 3.0ms | angle | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 99 | 83 |
| 2 | 361 | 83 |
| 3 | 2401 | 83 |
| 0 | 4041 | 83 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
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(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a)))) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b)) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) |
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(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
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(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
a |
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(*.f64 (neg.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))) |
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(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
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(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
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(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
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(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(log.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(log.f64 (exp.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) angle) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
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(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
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(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
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(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
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(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) b)) |
(fma.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
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(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) b)) |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
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(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
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(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
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(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
Compiled 8 797 to 1 295 computations (85.3% saved)
28 alts after pruning (28 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 226 | 28 | 254 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 227 | 28 | 255 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
| 68.8% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 68.8% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) | |
| 77.7% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) | |
| 76.6% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 6.0% | (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))))) | |
| ▶ | 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 77.8% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 62.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 37.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| ▶ | 58.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
| 58.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 1 784 to 1 118 computations (37.3% saved)
| Inputs |
|---|
(PI) |
1/180 |
1 |
-1 |
180 |
2 |
1/2 |
1/90 |
| Outputs |
|---|
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 1 binary64) |
#s(literal -1 binary64) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(literal 1/2 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 10 to 10 computations (0.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 485 | 2804 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
a |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64)) |
#s(literal -1 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
| Outputs |
|---|
#s(approx (+ (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (/ (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (pow (* (sin (* (PI) (* 1/180 angle))) a) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/952342272000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (fma.f64 #s(literal 1/136048896000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (*.f64 #s(literal 1/194400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))))))) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (PI) angle) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ 180 (* (PI) angle)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 9.0ms | b | 0 |
| 6.0ms | angle | -inf |
| 6.0ms | a | 0 |
| 5.0ms | angle | inf |
| 4.0ms | angle | 0 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 63 | 436 |
| 0 | 106 | 394 |
| 1 | 454 | 394 |
| 2 | 1201 | 394 |
| 0 | 4079 | 388 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
a |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64)) |
#s(literal -1 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
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(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 1/180 binary64) |
angle |
a |
#s(literal 1 binary64) |
(*.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal -1 binary64) a)) |
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(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) |
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#s(literal -1 binary64) |
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(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
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(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
b |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64))) |
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(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
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(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64)) |
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(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
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(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
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(log.f64 (exp.f64 (*.f64 angle (PI.f64)))) |
#s(literal 1/90 binary64) |
(*.f64 (pow.f64 (fabs.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (fabs.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (neg.f64 a) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) a) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 a #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) a)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (fabs.f64 a) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (neg.f64 a) #s(literal -2 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal -2 binary64))) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(fabs.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) |
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 b (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)) |
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(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) |
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(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 b #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (-.f64 (*.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b #s(literal 1/2 binary64))) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b #s(literal 1/2 binary64)))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b) (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) |
(fma.f64 #s(literal 1/2 binary64) b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b)) |
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 b #s(literal 1/2 binary64))) |
(fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
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(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(/.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64) #s(literal 1 binary64)) #s(literal 2 binary64)) |
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(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle))) |
(*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (PI.f64))) |
(/.f64 (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (neg.f64 (neg.f64 angle))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 angle)) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 #s(literal -180 binary64) (neg.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))))) |
(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) (PI.f64))) |
(/.f64 #s(literal 180 binary64) (neg.f64 (*.f64 (neg.f64 angle) (PI.f64)))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal -2 binary64))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
Compiled 31 622 to 3 925 computations (87.6% saved)
56 alts after pruning (54 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 718 | 38 | 756 |
| Fresh | 7 | 16 | 23 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 728 | 56 | 784 |
| Status | Accuracy | Program |
|---|---|---|
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) | |
| 62.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) b) b)) | |
| ▶ | 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
| ▶ | 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
| 17.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) | |
| 55.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 0.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 62.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) | |
| 68.8% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) | |
| 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 77.7% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) | |
| 76.6% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 61.6% | (fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) | |
| ✓ | 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 77.8% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.8% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.8% | (+.f64 (/.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (/.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.9% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 62.7% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 37.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 58.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) | |
| 57.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 58.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 58.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 45.7% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) | |
| 58.2% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 26.1% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 3 730 to 2 422 computations (35.1% saved)
| Inputs |
|---|
(* 1/180 (PI)) |
1/180 |
(PI) |
1 |
-1 |
180 |
2 |
1/2 |
1/90 |
-1/90 |
(pow (PI) 2/3) |
2/3 |
(cbrt (PI)) |
| Outputs |
|---|
#s(literal 5030569068109113/288230376151711744 binary64) |
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal 1 binary64) |
#s(literal -1 binary64) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(literal 1/2 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal -6405119470038039/576460752303423488 binary64) |
#s(literal 4830176796763987/2251799813685248 binary64) |
#s(literal 6004799503160661/9007199254740992 binary64) |
#s(literal 824491934883991/562949953421312 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 20 to 16 computations (20.0% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 647 | 4095 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64)) |
#s(literal -1 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b) |
(fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
(*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) |
#s(literal -1/90 binary64) |
(*.f64 angle (PI.f64)) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(cbrt.f64 (PI.f64)) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
#s(approx (+ (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (fma.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (log (* a (sin (* (* angle (PI)) 1/180)))) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* a (sin (* (* angle (PI)) 1/180)))) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (log (* a (sin (* (* angle (PI)) 1/180)))) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))) |
#s(approx (log (* a (sin (* (* angle (PI)) 1/180)))) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (log (* a (sin (* (* angle (PI)) 1/180)))) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))) |
#s(approx (log (* a (sin (* (* angle (PI)) 1/180)))) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* b (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64)) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (/ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx angle angle) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/952342272000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (fma.f64 #s(literal 1/136048896000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (*.f64 #s(literal 1/194400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))))))) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (PI) angle) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) (+.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* b (* (cos (* -1/90 (* angle (PI)))) 1/2)) (*.f64 #s(literal 1/2 binary64) b)) |
#s(approx (* b (* (cos (* -1/90 (* angle (PI)))) 1/2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) b))) |
#s(approx (* b (* (cos (* -1/90 (* angle (PI)))) 1/2)) (fma.f64 #s(literal 1/2 binary64) b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (* (cos (* -1/90 (* angle (PI)))) 1/2)) (fma.f64 #s(literal 1/2 binary64) b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* -1/90 (* angle (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (log (* a (sin (* (* angle (PI)) 1/180)))) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (* (log (* a (sin (* (* angle (PI)) 1/180)))) 2) (fma.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) |
#s(approx (* (log (* a (sin (* (* angle (PI)) 1/180)))) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (log (* a (sin (* (* angle (PI)) 1/180)))) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (log (* a (sin (* (* angle (PI)) 1/180)))) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (log (* a (sin (* (* angle (PI)) 1/180)))) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (log (* a (sin (* (* angle (PI)) 1/180)))) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (log (* a (sin (* (* angle (PI)) 1/180)))) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) |
#s(approx (* angle (pow (PI) 2/3)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (cos (* -1/90 (* angle (PI)))) 1/2) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* -1/90 (* angle (PI)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (log (* a (sin (* (* angle (PI)) 1/180)))) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* a (sin (* (* angle (PI)) 1/180)))) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 57.0ms | angle | inf |
| 46.0ms | a | 0 |
| 25.0ms | a | -inf |
| 25.0ms | angle | -inf |
| 10.0ms | a | inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 71 | 522 |
| 0 | 122 | 446 |
| 1 | 465 | 441 |
| 2 | 1737 | 441 |
| 0 | 4149 | 430 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64)) |
#s(literal -1 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b) |
(fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
(*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) |
#s(literal -1/90 binary64) |
(*.f64 angle (PI.f64)) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(cbrt.f64 (PI.f64)) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
(/.f64 (+.f64 (pow.f64 (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (*.f64 (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (*.f64 (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))) (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))))))) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (-.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (*.f64 (-.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))) (-.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))))) (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))))))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(/.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(/.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) |
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(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))))) |
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(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) |
(+.f64 (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
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(+.f64 (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (neg.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))))) |
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(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
(*.f64 (/.f64 a #s(literal 1 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
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(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
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(*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 0 binary64))) |
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(/.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64)) |
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(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (/.f64 a #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (fabs.f64 a) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fabs.f64 a) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 (fabs.f64 a) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 (fabs.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(sqrt.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
(fabs.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) |
(fabs.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) |
(fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(exp.f64 (+.f64 #s(literal 0 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(exp.f64 (-.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 0 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
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(+.f64 (/.f64 (cosh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 1 binary64)) (/.f64 (sinh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 1 binary64))) |
(+.f64 (cosh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (sinh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
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(*.f64 (/.f64 a #s(literal 1 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (/.f64 a #s(literal 1 binary64))) |
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(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fabs.f64 a)) |
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(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
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(*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 0 binary64))) |
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(fma.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fabs.f64 a) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 (fabs.f64 a) (fabs.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 (fabs.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(sqrt.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
(fabs.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) |
(fabs.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) |
(fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(exp.f64 (+.f64 #s(literal 0 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(exp.f64 (-.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 0 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(+.f64 (/.f64 #s(literal 2/3 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (/.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(+.f64 (/.f64 (cosh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 1 binary64)) (/.f64 (sinh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 1 binary64))) |
(+.f64 (cosh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (sinh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(+.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal 1 binary64) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) a)) |
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64)))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 2 binary64) a)) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) a)) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 1 binary64) a)) |
(/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (neg.f64 a)) |
(/.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) a)) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(/.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (fabs.f64 a)) |
(/.f64 (/.f64 #s(literal 1 binary64) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(/.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(/.f64 #s(literal -1 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) |
(/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) |
(/.f64 #s(literal 1 binary64) (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) |
(/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(fma.f64 (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 0 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) a) (/.f64 #s(literal 0 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fma.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 0 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(sqrt.f64 (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(sqrt.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fabs.f64 (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fabs.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fabs.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(exp.f64 (-.f64 #s(literal 0 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -1 binary64))) |
(exp.f64 (neg.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(+.f64 (/.f64 #s(literal 2/3 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1/3 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(+.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 0 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(literal -1 binary64) |
(*.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))) |
(*.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) |
(*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b))) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) #s(literal -2 binary64))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) b) |
(*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
b |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))))) |
(sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
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#s(literal 1/90 binary64) |
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(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (fma.f64 (*.f64 (neg.f64 b) #s(literal 1/2 binary64)) (*.f64 (neg.f64 b) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 (neg.f64 b) #s(literal 1/2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (fma.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) b)) (neg.f64 (*.f64 #s(literal 1/2 binary64) b)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) b)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)))) (+.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b) (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)))))) |
(neg.f64 (*.f64 (neg.f64 b) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) b)) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) (*.f64 #s(literal 1/2 binary64) b)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) (*.f64 #s(literal 1/2 binary64) b)) |
(fma.f64 #s(literal 1/2 binary64) b (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) b (neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64))) |
(fma.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b)) |
(fma.f64 b #s(literal 1/2 binary64) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)))) |
(fma.f64 b #s(literal 1/2 binary64) (neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)))) |
(fma.f64 b #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64))) |
(-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) b)) |
(-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 (neg.f64 b) #s(literal 1/2 binary64))) |
(-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) b))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (neg.f64 (neg.f64 b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) b) (neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b)) |
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (-.f64 (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal -1/2 binary64) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) #s(literal -1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) |
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))) |
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))))) |
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)))) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))) |
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)))))) |
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))) |
Compiled 38 512 to 4 201 computations (89.1% saved)
77 alts after pruning (74 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 907 | 42 | 949 |
| Fresh | 17 | 32 | 49 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 2 | 2 |
| Total | 928 | 77 | 1 005 |
| Status | Accuracy | Program |
|---|---|---|
| 61.8% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) | |
| 62.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| 37.8% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) b)) | |
| 55.7% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 0.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| ▶ | 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
| 56.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) | |
| 0.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 62.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 68.8% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) | |
| 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 77.7% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) | |
| 61.6% | (fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 5.7% | (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))))) | |
| 75.3% | (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| 26.2% | (+.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (cosh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 77.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) |
| ✓ | 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (/.f64 #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (/.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 75.3% | (+.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 77.8% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 58.4% | (+.f64 (exp.f64 (-.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (log.f64 (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (exp.f64 (+.f64 (log.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 60.0% | (+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a)) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 37.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 58.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) | |
| 57.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 58.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 58.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| ▶ | 53.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) | |
| 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 45.7% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) | |
| 58.2% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 26.1% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 58.2% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
Compiled 5 317 to 3 529 computations (33.6% saved)
| Inputs |
|---|
1 |
1/180 |
(PI) |
-2 |
180 |
2 |
1/2 |
1/90 |
-1/90 |
(/ 180 (PI)) |
-180 |
| Outputs |
|---|
#s(literal 1 binary64) |
#s(literal 6405119470038039/1152921504606846976 binary64) |
#s(literal 884279719003555/281474976710656 binary64) |
#s(literal -2 binary64) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(literal 1/2 binary64) |
#s(literal 6405119470038039/576460752303423488 binary64) |
#s(literal -6405119470038039/576460752303423488 binary64) |
#s(literal 1007958012753983/17592186044416 binary64) |
#s(literal -180 binary64) |
| 0.0ms | 1× | 0 | valid |
Compiled 15 to 13 computations (13.3% saved)
adjust: 0.0ms (0.0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 644 | 3873 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) |
(/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
#s(literal 1 binary64) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal -2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -1/90 binary64) |
(*.f64 (*.f64 #s(literal 1/2 binary64) b) b) |
(*.f64 #s(literal 1/2 binary64) b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 #s(literal 180 binary64) (PI.f64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
#s(literal -180 binary64) |
| Outputs |
|---|
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (fabs (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fabs.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (fabs (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI))))))) (fabs.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (sin (/ (* angle (PI)) -180)) a) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (sqrt (* (* b b) (* b b))) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (* (* angle (PI)) -1/90)) b) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* 1/2 b) b) (*.f64 #s(literal 1/2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 1/2 b) (*.f64 #s(literal 1/2 binary64) b)) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (fabs (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (fabs.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 (fma.f64 #s(literal 1/1080 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (PI.f64)) a) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/952342272000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (fma.f64 #s(literal 1/136048896000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) (*.f64 #s(literal 1/194400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))))))) (fma.f64 #s(literal -1/209952000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) (*.f64 #s(literal 1/699840000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))))) (*.f64 #s(literal -1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 a (PI.f64))))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (PI) angle) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) b))) |
#s(approx (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) (fma.f64 #s(literal 1/2 binary64) b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) (fma.f64 #s(literal 1/2 binary64) b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (cos (* (* angle (PI)) -1/90)) b) (+.f64 b (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (cos (* (* angle (PI)) -1/90)) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (* (* angle (PI)) -1/90)) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (* angle (PI)) -1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ (/ 180 (PI)) angle) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (fabs (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fabs.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (fabs (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fabs.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (+ (fabs (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fabs.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (+ (fabs (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI))))))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (fabs.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (/ (* (sin (/ (* angle (PI)) -180)) a) (/ 1 (* a (sin (* (* angle 1/180) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* (sin (/ (* angle (PI)) -180)) a) (*.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (/ (* angle (PI)) -180)) a) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (PI.f64)) (*.f64 #s(literal 1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (* (sin (/ (* angle (PI)) -180)) a) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))))))))) |
#s(approx (* (sin (/ (* angle (PI)) -180)) a) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))))) |
#s(approx (sin (/ (* angle (PI)) -180)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* angle (PI)) -180)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) |
#s(approx (sin (/ (* angle (PI)) -180)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (sin (/ (* angle (PI)) -180)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* (PI) angle) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (* angle (PI)) -1/90)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (* angle (PI)) -180)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point |
|---|---|---|
| 7.0ms | angle | -inf |
| 7.0ms | a | 0 |
| 5.0ms | angle | inf |
| 5.0ms | a | inf |
| 5.0ms | a | -inf |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 70 | 472 |
| 0 | 119 | 431 |
| 1 | 464 | 420 |
| 2 | 1861 | 402 |
| 0 | 4628 | 398 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) |
(/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
#s(literal 1 binary64) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal -2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 b b) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/90 binary64) |
(*.f64 a a) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -1/90 binary64) |
(*.f64 (*.f64 #s(literal 1/2 binary64) b) b) |
(*.f64 #s(literal 1/2 binary64) b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 #s(literal 180 binary64) (PI.f64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
#s(literal -180 binary64) |
| Outputs |
|---|
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(/.f64 (neg.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (fabs.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (fabs.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (neg.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))))) |
(/.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (fabs.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (fabs.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (fabs.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2 binary64)) (fma.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))) |
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(/.f64 (*.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (*.f64 a #s(literal 1 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 2 binary64) a)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1 binary64) a)) |
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(/.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) |
(/.f64 (neg.f64 (/.f64 #s(literal 1 binary64) a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
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(/.f64 (/.f64 #s(literal 1 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
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(/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
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#s(literal 1 binary64) |
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(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64)) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1 binary64) a)) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64))) |
a |
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))) |
(*.f64 (pow.f64 #s(literal 180 binary64) #s(literal -1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (neg.f64 (PI.f64))) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle)) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
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(/.f64 (*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -360 binary64)) |
(/.f64 (*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (PI.f64)))) |
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(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 (neg.f64 angle) (PI.f64)))) #s(literal 180 binary64)) |
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(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
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(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
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(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
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(*.f64 #s(literal 1/180 binary64) angle) |
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(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal -2 binary64) |
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(*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
b |
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(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
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(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
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(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
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(fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b)) |
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 b (*.f64 #s(literal 1/2 binary64) b) (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 a (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b)) |
(-.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/2 binary64) (*.f64 b b))) |
(-.f64 (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)) (-.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(-.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (*.f64 (neg.f64 b) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b) (*.f64 (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)) a)) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b) (*.f64 (neg.f64 (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (*.f64 a a))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b) (neg.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(+.f64 (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64))) |
(+.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b)) |
(+.f64 (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b)) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b b)) b) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)) |
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(/.f64 (+.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))) |
(/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(/.f64 (-.f64 (pow.f64 #s(literal 1/2 binary64) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) |
(neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(+.f64 (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (neg.f64 angle) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 angle (neg.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)))) |
(neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (log.f64 (exp.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
#s(literal 1/90 binary64) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (pow.f64 (fabs.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 a) #s(literal 1 binary64)) (fabs.f64 a)) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (neg.f64 a)) |
(*.f64 (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64))) (pow.f64 a (/.f64 #s(literal 2 binary64) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
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(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (neg.f64 angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(literal -180 binary64) |
Compiled 43 721 to 5 185 computations (88.1% saved)
94 alts after pruning (91 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 195 | 40 | 1 235 |
| Fresh | 18 | 51 | 69 |
| Picked | 4 | 1 | 5 |
| Done | 1 | 2 | 3 |
| Total | 1 218 | 94 | 1 312 |
| Status | Accuracy | Program |
|---|---|---|
| 61.8% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) | |
| 62.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 37.8% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) b)) | |
| 55.7% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) | |
| 0.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 62.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) | |
| 62.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) | |
| 61.9% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) | |
| 48.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) | |
| 68.8% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) | |
| 61.9% | (fma.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 77.7% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) | |
| 56.5% | (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) | |
| 63.3% | (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) | |
| 61.6% | (fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) | |
| 5.7% | (/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))))) | |
| 77.7% | (+.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.5% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 77.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal -1 binary64))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 75.3% | (+.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (fabs.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.7% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.6% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal -1 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (fabs.f64 (/.f64 (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.4% | (+.f64 (exp.f64 (-.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (log.f64 (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (exp.f64 (+.f64 (log.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 60.0% | (+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a)) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 37.6% | #s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 58.2% | #s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 47.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) | |
| 58.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) | |
| 53.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) | |
| 57.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) | |
| 57.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) | |
| ✓ | 58.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 53.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) | |
| ✓ | 53.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 47.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) | |
| 52.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) | |
| 57.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 58.2% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 26.1% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 58.2% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
Compiled 3 052 to 2 172 computations (28.8% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) b)) |
(+.f64 (exp.f64 (+.f64 (log.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal -1 binary64))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) b)) |
(+.f64 (exp.f64 (+.f64 (log.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal -1 binary64))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal -1 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a)) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) b) b)) |
(+.f64 (exp.f64 (-.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (log.f64 (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (*.f64 b b) b)) (sqrt.f64 b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (sqrt.f64 (*.f64 (neg.f64 b) (*.f64 b b))) (sqrt.f64 (neg.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal -2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal -1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (pow.f64 b #s(literal 8 binary64)) #s(literal 1/4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal -1 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 b (fma.f64 #s(literal 1/2 binary64) b (*.f64 #s(literal 1/2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (+ (* b 1/2) (* b (* (cos (* -1/90 (* angle (PI)))) 1/2))) b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (+ (* (* (* (cos (* (* angle (PI)) -1/90)) b) 1/2) b) (* (* 1/2 b) b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ 1 (* a (sin (* (* angle 1/180) (PI))))) (/.f64 #s(literal 180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) b) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1/2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal 1/2 binary64)) b (*.f64 (*.f64 #s(literal 1/2 binary64) b) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) b) #s(literal -1/2 binary64)) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) (*.f64 #s(literal 1/2 binary64) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ 1 (* a (sin (* (* angle 1/180) (PI))))) -2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1007958012753983/17592186044416 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) b) b)) |
(+.f64 (exp.f64 (+.f64 (log.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (log.f64 (*.f64 a a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal -1 binary64))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 1/2 binary64)))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 4830176796763987/2251799813685248 binary64)) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 824491934883991/562949953421312 binary64)) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) (* a a)) (* (* (+ 1/2 (* 1/2 (cos (* (* (* angle (pow (PI) 2/3)) (cbrt (PI))) 1/90)))) b) b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (PI.f64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal -1 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a)) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (fabs.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) (/.f64 #s(literal 1 binary64) (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))))) b) b)) |
(+.f64 (exp.f64 (-.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (log.f64 (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 1) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 1) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/180 binary64))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)))) #s(literal -2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b)) (*.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal 1/2 binary64) b))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) b) (*.f64 #s(literal 1/2 binary64) b))) b)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) b) b)) |
(+.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (cosh.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal -1 binary64) #s(literal 2 binary64))))) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (sin.f64 (-.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))))) |
| Outputs |
|---|
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
71 calls:
| 92.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 37.0ms | b |
| 37.0ms | a |
| 34.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 34.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 58.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 58.5% | 1 | angle |
| 58.5% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 58.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 58.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 58.5% | 1 | angle |
| 60.7% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 60.7% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 61.1% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 58.5% | 1 | b |
| 61.1% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 58.5% | 1 | a |
| 61.4% | 2 | b |
| 60.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 60.7% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 60.7% | 2 | angle |
| 77.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.7% | 1 | a |
| 77.7% | 1 | b |
| 77.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.7% | 1 | angle |
| 77.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.7% | 1 | angle |
| 77.7% | 1 | a |
| 77.7% | 1 | b |
| 77.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | a |
| 77.8% | 1 | angle |
| 77.8% | 1 | b |
| 77.8% | 1 | a |
| 77.8% | 1 | b |
| 77.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.8% | 1 | angle |
| 77.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.8% | 1 | angle |
| 77.8% | 1 | a |
| 77.8% | 1 | b |
| 77.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | a |
| 77.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | angle |
| 77.8% | 1 | b |
| 77.8% | 1 | a |
| 77.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | angle |
| 77.8% | 1 | b |
| 77.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.8% | 1 | angle |
| 77.8% | 1 | a |
| 77.8% | 1 | b |
| 77.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.8% | 1 | a |
| 77.8% | 1 | b |
| 77.8% | 1 | angle |
Compiled 5 510 to 1 422 computations (74.2% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 1.9422840998934683e-166 | 1.1143400996451867e-158 |
| 15.0ms | 144× | 0 | valid |
Compiled 645 to 448 computations (30.5% saved)
ival-sinu: 4.0ms (35.2% of total)ival-cosu: 3.0ms (26.4% of total)ival-pow2: 3.0ms (26.4% of total)ival-mult!: 1.0ms (8.8% of total)adjust: 0.0ms (0.0% of total)ival-add!: 0.0ms (0.0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2551312658428595e+296 | 5.073036242491983e+299 |
Compiled 44 to 28 computations (36.4% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2551312658428595e+296 | 5.073036242491983e+299 |
Compiled 44 to 28 computations (36.4% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.2551312658428595e+296 | 5.073036242491983e+299 |
Compiled 44 to 28 computations (36.4% saved)
| 1× | fuel |
Compiled 563 to 132 computations (76.6% saved)
Compiled 4 329 to 2 549 computations (41.1% saved)
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